Proposed Fire buff

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Not-Dorsidarf
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Proposed Fire buff

Post by Not-Dorsidarf » #703506

https://github.com/tgstation/tgstation/pull/78074

Saw this PR up and wondered what people think about its core premise (Namely, that fire is meaningless). Has anyone else found this to be the case? In my experience fire is already incredibly deadly, hard to get rid of, and also frustrating because once on fire you have maybe 10 seconds max to extinguish yourself before all your clothes burn off, dropping your gear and making you unable to carry items.
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Jacquerel
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Re: Proposed Fire buff

Post by Jacquerel » #703508

I wouldn't necessarily be averse to fire being more harmful to people and less destructive to clothing on the basis that equipment destruction is way more annoying than taking damage.
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Re: Proposed Fire buff

Post by GPeckman » #703529

I don't mind the changes, I just want pyroxadone to be buffed with the changes, and not several months later. Someone being made aware that their PR will impact a minor thing, and then willfully choosing to ignore that thing is kind of a pet peeve of mine.
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Re: Proposed Fire buff

Post by Jacquerel » #703531

GPeckman wrote: Fri Sep 08, 2023 3:05 pm I don't mind the changes, I just want pyroxadone to be buffed with the changes, and not several months later. Someone being made aware that their PR will impact a minor thing, and then willfully choosing to ignore that thing is kind of a pet peeve of mine.
It's always a coin flip whether goofball will even perform any required changes to get the PR merged after opening it, let alone ones posted by non-maintainers
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Re: Proposed Fire buff

Post by Capsandi » #703533

I think fire as an off ramp for clothing is in a good spot.
Buffing fire to do some direct damage is not a bad idea either.
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Re: Proposed Fire buff

Post by RedBaronFlyer » #703544

Jacquerel wrote: Fri Sep 08, 2023 11:10 am I wouldn't necessarily be averse to fire being more harmful to people and less destructive to clothing on the basis that equipment destruction is way more annoying than taking damage.
Agreed. When I catch on fire it always takes like, 20+ seconds and two rolls to extinguish myself, and even then, a solid 50% of the time, my clothes still fall off anyways. It's to the point now that I have to frantically stuff my PDA into my backpack because some asswipe will 100% steal it because rolling when on fire stuns you for way too fucking long.

I don't even get how being on fire works. I get covered in lighter fluid and set on fire and it extinguishes in a single roll but some guy also being on fire bumping into you sets you on fire for ages it feels like.
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DaydreamIQ
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Re: Proposed Fire buff

Post by DaydreamIQ » #703553

Fire damage sucks ass. Because yeah it burns your clothes off but the damage is based on your body temp, not the fact you have literal flames burning your skin. It's one of the reasons I always take temp adapt over pressure.
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Re: Proposed Fire buff

Post by CPTANT » #703615

Damage while on fire needs to go up. Damage after the fire is out due to high temperature needs to go down. Burning clothes should last about twice as long.
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Re: Proposed Fire buff

Post by Turbonerd » #705035

I think one of the weaknesses of fire is how incredibly quick and easy it is to instantly remove it. I think fire extinguishers could be bulky. The powergamers won't be able to steal an extinguisher for personal use, and the normal people won't get punished by powergamers powergaming. Let dealing with fire be based on dealing with the environment rather than an equipment check.
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Re: Proposed Fire buff

Post by RedBaronFlyer » #705062

Turbonerd wrote: Wed Sep 20, 2023 10:54 am I think one of the weaknesses of fire is how incredibly quick and easy it is to instantly remove it. I think fire extinguishers could be bulky. The powergamers won't be able to steal an extinguisher for personal use, and the normal people won't get punished by powergamers powergaming. Let dealing with fire be based on dealing with the environment rather than an equipment check.
I was a bit surprised when I learned that normal fire extinguishers weren't bulky. The issue with making them bulky is that it wouldn't stop anyone from lugging one around, all it'd do is make the demand for the cargo autolathe even higher since you can print out pocket extinguishers from there last I checked.
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Re: Proposed Fire buff

Post by GPeckman » #705064

Turbonerd wrote: Wed Sep 20, 2023 10:54 am I think one of the weaknesses of fire is how incredibly quick and easy it is to instantly remove it. I think fire extinguishers could be bulky. The powergamers won't be able to steal an extinguisher for personal use, and the normal people won't get punished by powergamers powergaming. Let dealing with fire be based on dealing with the environment rather than an equipment check.
Making fire extinguishers impossible to carry in a backpack would also seriously screw over shaft miners, but I suspect that you would consider that a feature, not a bug.
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Re: Proposed Fire buff

Post by datorangebottle » #705092

GPeckman wrote: Wed Sep 20, 2023 7:20 pm
Turbonerd wrote: Wed Sep 20, 2023 10:54 am I think one of the weaknesses of fire is how incredibly quick and easy it is to instantly remove it. I think fire extinguishers could be bulky. The powergamers won't be able to steal an extinguisher for personal use, and the normal people won't get punished by powergamers powergaming. Let dealing with fire be based on dealing with the environment rather than an equipment check.
Making fire extinguishers impossible to carry in a backpack would also seriously screw over shaft miners, but I suspect that you would consider that a feature, not a bug.
No, the joke is that you make pocket extinguishers only available through mining. Miners get them because they have to deal with stepping in lava somehow.
The big red closet extinguishers can be bulky, and engineers/atmos's advanced ones can be small enough to fit in a backpack. Then people won't fill their backpack with extinguishers to slip people that're chasing them.
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Re: Proposed Fire buff

Post by MooCow12 » #705952

GPeckman wrote: Fri Sep 08, 2023 3:05 pm I don't mind the changes, I just want pyroxadone to be buffed with the changes, and not several months later. Someone being made aware that their PR will impact a minor thing, and then willfully choosing to ignore that thing is kind of a pet peeve of mine.
cryoxadone and dark blue slime extract :(
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Re: Proposed Fire buff

Post by MooCow12 » #705953

Turbonerd wrote: Wed Sep 20, 2023 10:54 am I think one of the weaknesses of fire is how incredibly quick and easy it is to instantly remove it. I think fire extinguishers could be bulky. The powergamers won't be able to steal an extinguisher for personal use, and the normal people won't get punished by powergamers powergaming. Let dealing with fire be based on dealing with the environment rather than an equipment check.
or


actually make the removal of fire stacks an amount per spray instead of all of them.

like half + 3
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Re: Proposed Fire buff

Post by PKPenguin321 » #706283

im all for dead spacemen but much like being in space not instagibbing you fire damage is a video game mechanic first and should probably stay that way
now if you want a mass station destroying thing thats easy to set loose and instakills people on touch and fucks the whole round up, i think what you really are asking for is the singulo
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