The SMES starting at 0 charge, rather than 20%.

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bandit
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The SMES starting at 0 charge, rather than 20%.

Postby bandit » Sat May 16, 2015 2:30 am #88454

1. WHY

2. Seriously whose brilliant idea was this was it papsmear

3. Could there at least be a fucking changelog for this shit? Or, preferably, a server notice, like when the SMES room was moved in the first place. Otherwise the singularity will get loose, because people expect it to have charge to power the fields.

4. Can someone provide a new step by step guide to the sing, as the one on the wiki is now worthless.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls



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Re: The SMES starting at 0 charge, rather than 20%.

Postby Boredone » Sat May 16, 2015 2:50 am #88457

Huh, that sounds like a bug.
I think there was even a PR that got merged that RAISED the amount of charge the engine SMES starts with.
Though, that PR did also make all of the other SMES start with 0% charge to prevent people taking SMESs apart and putting them back together for free power.
That may be related.

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Falamazeer
 
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Re: The SMES starting at 0 charge, rather than 20%.

Postby Falamazeer » Sat May 16, 2015 2:58 am #88458

Wow, I feel so out of touch with engineering.
But based on my recollections, would it not be possible and maybe even more interesting to charge the smes units with solar energy before completing the sing?

Might be more worthwhile than the rounds where solars aren't even bothered with, due to lord singuloth providing more than enough power.
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bandit
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Re: The SMES starting at 0 charge, rather than 20%.

Postby bandit » Sat May 16, 2015 3:20 am #88461

Possibly, but this means the station's power is generally fucked fast due to the SMES starting at 0 charge.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

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imblyings
 
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Re: The SMES starting at 0 charge, rather than 20%.

Postby imblyings » Sat May 16, 2015 4:01 am #88466

This is a bug or accidental revert or something as far as I know because before we had 3 SMES cells at zero charge, we had 4 SMES cells and at least one of them had charge.
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Ikarrus
 
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Re: The SMES starting at 0 charge, rather than 20%.

Postby Ikarrus » Sat May 16, 2015 4:46 am #88468

The wonders of leaving a PR open for so long it causes hilarious conflicts like this.
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oranges
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Re: The SMES starting at 0 charge, rather than 20%.

Postby oranges » Mon May 18, 2015 7:24 am #88931

It was actually pretty fun to setup the pacman and I think all the engineers who played during this time learnt a valuable skill (How to bootstrap the engine with the pacman)

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bandit
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Re: The SMES starting at 0 charge, rather than 20%.

Postby bandit » Mon May 18, 2015 3:22 pm #89072

I don't play engineer much these days, could you go into more detail on this valuable skill so I can add it to the wiki

(but the singlo being loose in <5 minutes and/or the entire station being near-powerless almost every round was the opposite of fun, fuck)
"I don't see any difference between ERP and rape." -- erro

admin feedback pls

Amelius
 
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Re: The SMES starting at 0 charge, rather than 20%.

Postby Amelius » Mon May 18, 2015 5:03 pm #89124

10/10 change. Now all we need is to remove the singuloth gen, the emitters, and so on, along with the solars, forcing engineering to set everything up from scratch every round.

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Miauw
 
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Re: The SMES starting at 0 charge, rather than 20%.

Postby Miauw » Mon May 18, 2015 5:51 pm #89131

MWAHAHAHA I AM LITERALLY HITLER HERE TO REMOVE YOUR FUN

seriously this is a fucking bug you dumbasses, i've said this in a dozen places already.
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Re: The SMES starting at 0 charge, rather than 20%.

Postby Scott » Mon May 18, 2015 7:05 pm #89147

Is a bug. Was fixed.

I like the idea of having to use the PACMAN, though.

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oranges
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Re: The SMES starting at 0 charge, rather than 20%.

Postby oranges » Mon May 18, 2015 8:45 pm #89169

Step 1) Crowbar open floor tile in front of teh doors leading to singularity
Step 2) From the tile above click on the opened tile with some wire to form a knot
Step 3) Place pacman on the opened tile
Step 4) Wrench it into place
Step 5) Feed pacman some plasma
Step 6) When the engine is ready to go, activate pacman
Step 7) Designate someone to watch the pacman during the dangerous stage and ensure it stays on
Step 8) Start engine as normal

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Re: The SMES starting at 0 charge, rather than 20%.

Postby DemonFiren » Mon May 18, 2015 9:42 pm #89183

Alternative version for Meta:
0) If locked: Crowbar secure storage open after disabling engineering APC.
1) Grab plasma from crate in secure storage.
2) Go to Engineering EVA prep.
3) Wrench down PACMAN, it is already pre-wired.
4) Insert plasma.
5) Set-up engine.
6) Push button on PACMAN.
7) Set-up containment.
8) Push button on singularity.
9) Push button on PACMAN again. (SHUT IT OFF, DAMMIT. PLASMA AIN'T FREE.)
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non-lizard things:
Spoiler:
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