Singulo 2: Spamlectric boogaloo
- Not-Dorsidarf
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Singulo 2: Spamlectric boogaloo
Singularities are now immune to bags of holding.
Not literally, of course, but effectively. I just had some fun on my test server, and was surprised to find I was unable to spawn in bags of holding fast enough to counteract the singularity growing. Totally unable. Each bag causes a 3,7,11 explosion too, so you'd have to hit it from four tiles offscreen, about four times, with no delay.
And that's if it's not eating a department which has lots of loose items to boost it up faster than you can throw bags into it.
Just something that people should know.
Not literally, of course, but effectively. I just had some fun on my test server, and was surprised to find I was unable to spawn in bags of holding fast enough to counteract the singularity growing. Totally unable. Each bag causes a 3,7,11 explosion too, so you'd have to hit it from four tiles offscreen, about four times, with no delay.
And that's if it's not eating a department which has lots of loose items to boost it up faster than you can throw bags into it.
Just something that people should know.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- EndgamerAzari
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Re: Singulo 2: Spamlectric boogaloo
Make a bag of holding turn a singularity, of any size, into a stage one singularity (1x1). If it's already stage one, it destroys the singularity entirely.
As a consequence of this, it also detonates at bombcap.
As a consequence of this, it also detonates at bombcap.
- Celdur
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Re: Singulo 2: Spamlectric boogaloo
Speaking of singulo. Is anything being done about the field going off for no reason most rounds?
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Re: Singulo 2: Spamlectric boogaloo
Buff the BoH to set the singulo to a stage 1 energy level before exploding, the singulo will shrink on the next tick, after which another BoH may be thrown to finish it off.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: Singulo 2: Spamlectric boogaloo
You can reduce the singularity to an immobile 1x1 singularity with about 50 energy left using BoHs. It should fade with time after that as long as it isn't fed.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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Re: Singulo 2: Spamlectric boogaloo
Last time I went to holding bomb a singularity I just flung myself into space with two in hand. Hit it by pure chance in space it was still fairly large and mobile and I bought at most 2 minutes for people before it just started snacking again.
Weak sauce man it is faster and nastier after the space mess up unless these bags get buffed hard they are almost totally removed as a counter.
Weak sauce man it is faster and nastier after the space mess up unless these bags get buffed hard they are almost totally removed as a counter.
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Re: Singulo 2: Spamlectric boogaloo
Throwing clowns into the maw of a singularity gives a random gain or LOSS of energy, so in theory you could kill one with a lot of luck and a lot of clowns.
Developer - Datum Antags: Feburary 2016
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Kofi - Make A Poor Life Choice
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Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Remie Richards
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Re: Singulo 2: Spamlectric boogaloo
Counter to that, never feed the singularity engineers, as engineers give it a BIG boost to energy, and always a boost.
私は完璧
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Re: Singulo 2: Spamlectric boogaloo
Unless that's what you want, of course. If I were Lord Singuloth, I'd want to kill and absorb the entire department.
:g absorbing station
If a singularity eats someone who's wearing a bag of holding on their back, does it count?
:g absorbing station
If a singularity eats someone who's wearing a bag of holding on their back, does it count?
- Arete
- Joined: Mon Aug 04, 2014 12:55 am
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Re: Singulo 2: Spamlectric boogaloo
New meta: transfer all roundstart engineers to botany or something to keep them far away from the singulo. Staff engineering entirely with clowns.Remie Richards wrote:Counter to that, never feed the singularity engineers, as engineers give it a BIG boost to energy, and always a boost.
There is no way that this could go wrong.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Singulo 2: Spamlectric boogaloo
Just toss all engineers in the brig. They probably deserved it (OH GOD THEY HAVE TOOLBELTS AND GLOVES! STEAL THEM!)
Or, on Meta, sic them on the construction area to have some S&M fun.
Also, thank you for giving the HoP an excuse to open up a load of clown slots.
Or, on Meta, sic them on the construction area to have some S&M fun.
Also, thank you for giving the HoP an excuse to open up a load of clown slots.
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Re: Singulo 2: Spamlectric boogaloo
I've always wondered how that works, actually. Engineers make the singularity grow bigger... but what makes an Engineer? A roundstart Engineer; someone with an entry on the manifest that reads 'Station Engineer'; a latejoin Engineer? The same thing that heals Security when they eat sprinkles, I'd expect...
- DemonFiren
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Re: Singulo 2: Spamlectric boogaloo
Code: Select all
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
gain = 100
if(mind.assigned_role == "Clown")
gain = rand(-300, 300)
Should also be noted that the clown can massively feed a singulo.
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Re: Singulo 2: Spamlectric boogaloo
For ultimate optimization, fire entire engineering staff and replace with clowns
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Remie Richards
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Re: Singulo 2: Spamlectric boogaloo
Yes, it only counts true engineers with engineering degrees (roundstart/latejoin spawn) Honk.
私は完璧
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Re: Singulo 2: Spamlectric boogaloo
I'm just going to make a single back kill the singulo automatically, but up the explosion size so killing the singulo will still cause serious collateral. Maybe this will address some of the concerns that singulo is an automatic round end with no counter.
Unless anyone has any objections that is.
Unless anyone has any objections that is.
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- TGMC Administrator
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Re: Singulo 2: Spamlectric boogaloo
We should just replace the roundstart engine with a supermatter engine.
It can still hilariously fuck people over, but it won't literally destroy the station and end the round.
It can still hilariously fuck people over, but it won't literally destroy the station and end the round.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: Singulo 2: Spamlectric boogaloo
I am object.Kor wrote:I'm just going to make a single back kill the singulo automatically, but up the explosion size so killing the singulo will still cause serious collateral. Maybe this will address some of the concerns that singulo is an automatic round end with no counter.
Unless anyone has any objections that is.
One Bag of holding should be required to bring it down one level and destroy a 1x1.
Keeps the tension and difficulty that way. Singuloth should be terrifying and defeating it should be a rare incredibly heroic moment.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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- TGMC Administrator
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Re: Singulo 2: Spamlectric boogaloo
the problem is that currently it's simply not possible to stop - it moves too fast, and sucks in too much shit.
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Re: Singulo 2: Spamlectric boogaloo
That basically is what it does right now anyway.Stickymayhem wrote: I am object.
One Bag of holding should be required to bring it down one level and destroy a 1x1.
Keeps the tension and difficulty that way. Singuloth should be terrifying and defeating it should be a rare incredibly heroic moment.
On the station it sucks shit too fast and in empty space even running into the thing is blind luck and probably lethal without a jetpack.
- Not-Dorsidarf
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Re: Singulo 2: Spamlectric boogaloo
It's generally along the lines of stage 5 -> stage 3 -> stage 1 -> dead
Except that it keeps sanicing around eating everything in sight during this process, so you have to throw many, many bags of holding, one after the other (Or the giant explosion will throw the others away), without missing, from well off-screen.
Except that it keeps sanicing around eating everything in sight during this process, so you have to throw many, many bags of holding, one after the other (Or the giant explosion will throw the others away), without missing, from well off-screen.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Singulo 2: Spamlectric boogaloo
Stage 5 + Bag of Holding = Stage 1 + explosion, which will probably knock the wearer down and drag them into the singularity, causing stage two. Honk.
Stage 1 + Bag of Holding = It's gone + EXPLOSION.
Stage 1 + Bag of Holding = It's gone + EXPLOSION.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Singulo 2: Spamlectric boogaloo
Make a BoH disappear any singularity with that certain weak farting noise that you'd expect from space-time coming down from its high.
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Re: Singulo 2: Spamlectric boogaloo
Let bags of holding be combined with batteries into singularity containers that can't be thrown due to I dunno magic physics. Trap the singularity inside same strength as long as the battery lasts (moderate drain plz) allow the singularity to be transfered between singularity holders in a cosmic game of hot potato to try and get it off the Z level or if you are a dirty tator anti hero you can just hide it somewhere to get loose once the battery runs out. How do they work? I dunno spess megick.
Can be mech mounted to RP being the Iron Giant and probably get in and out to the deed slightly safely as your mech eats the singulo, cannot be dismounted.
Can be mech mounted to RP being the Iron Giant and probably get in and out to the deed slightly safely as your mech eats the singulo, cannot be dismounted.
- DemonFiren
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Re: Singulo 2: Spamlectric boogaloo
Cannot be dismounted as long as a singulo is inside, you mean.
- firecage
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Re: Singulo 2: Spamlectric boogaloo
A vote that the Bag of Holding should just instantly destroy a singularity, even with a massive explosion. Simple because the Singularity itself is often a round ender. The singularity can start eating the station VERY early into the round, earliest I have seen was it being released and eating the station in 3 minutes. Science can make singularities anywhere on the station. The singularity engine is VERY easy to sabotage. Its easy for it to accidentally escape, either by neglect or something going wrong.
So, yah. BoH should take it out in one hit, since this effectively ruins rounds quickly, and can fuck over antags easily. I actually wouldn't mind just moving over to Supermatter.
So, yah. BoH should take it out in one hit, since this effectively ruins rounds quickly, and can fuck over antags easily. I actually wouldn't mind just moving over to Supermatter.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Singulo 2: Spamlectric boogaloo
How about, the BoH takes any singularity out in one hit, but the bang scales with singulo level. A S5 drops a bombcap explosion and supermatter-style radiation wave (minus tripping balls, though.)
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Re: Singulo 2: Spamlectric boogaloo
ghostbusters but singularity?Incomptinence wrote:Let bags of holding be combined with batteries into singularity containers that can't be thrown due to I dunno magic physics. Trap the singularity inside same strength as long as the battery lasts (moderate drain plz) allow the singularity to be transfered between singularity holders in a cosmic game of hot potato to try and get it off the Z level or if you are a dirty tator anti hero you can just hide it somewhere to get loose once the battery runs out. How do they work? I dunno spess megick.
Can be mech mounted to RP being the Iron Giant and probably get in and out to the deed slightly safely as your mech eats the singulo, cannot be dismounted.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- TGMC Administrator
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- Byond Username: Lumipharon
Re: Singulo 2: Spamlectric boogaloo
This lag is truly awful.
Had a 70 player round today, singulo got loose while an ert an nuke team were on station, fps went to 1 frame every 10 seconds.
It was so shit we managed to restart via vote.
Please just replace it with a supermatter engine, they can still fuck shit up, but don't LAG shit up while they're doing it.
Had a 70 player round today, singulo got loose while an ert an nuke team were on station, fps went to 1 frame every 10 seconds.
It was so shit we managed to restart via vote.
Please just replace it with a supermatter engine, they can still fuck shit up, but don't LAG shit up while they're doing it.
- imblyings
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Re: Singulo 2: Spamlectric boogaloo
The odd thing was, we had a brief period of time when the singulo getting loose would create almost no extra lag at all but it then changed again to cause massive lag.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Remie Richards
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Re: Singulo 2: Spamlectric boogaloo
it was the addition of the singulo sucking things in via them literally throw()ing themselves at it, throw() is fairly cheap but for every atom in view doing it at once? it's expensive.
私は完璧
- PKPenguin321
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Re: Singulo 2: Spamlectric boogaloo
...then change it back?
i mean, i'm all for the throwing feature but if it causes issues that severe then it shouldn't be in the game to begin with
i mean, i'm all for the throwing feature but if it causes issues that severe then it shouldn't be in the game to begin with
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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