Traitor 'Steal' Objectives

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Scones
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Traitor 'Steal' Objectives

Post by Scones » #93008

>jetpack
>nuclear operatives have a directly superior jetpack model :newcop:

>rcd
>can literally be made in an autolathe
>for some reason counts as 'grand theft' (i guess because its a traitor objective?)

Traitors need new steal objectives.
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Bombadil
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Re: Traitor 'Steal' Objectives

Post by Bombadil » #93023

Scones wrote:>jetpack
>nuclear operatives have a directly superior jetpack model :newcop:

>rcd
>can literally be made in an autolathe
>for some reason counts as 'grand theft' (i guess because its a traitor objective?)

Traitors need new steal objectives.
We need mroe unique items.

Hell corgi meat is still on the list but you can kill Ian without repercussions now.

I suppose slime extract makes sense but it is kind of easy. I mean the slime extract could be to start their own slime breeding program.
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onleavedontatme
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Re: Traitor 'Steal' Objectives

Post by onleavedontatme » #93028

It bugs me that deathsquad have eswords and eshields as well. All the factions should have their own gear, especially if its a theft objective or illegal item.

My immersions and all that.
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Remie Richards
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Re: Traitor 'Steal' Objectives

Post by Remie Richards » #93029

You just have to pretend NT is in bed with the Syndicate and they're the ones paying the syndicates to attack their stations because lol megacroporation in space.
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DemonFiren
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Re: Traitor 'Steal' Objectives

Post by DemonFiren » #93033

Syndicate and NT are both run by the Spider Clan.

Or the interstellar lizard conspiracy.
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onleavedontatme
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Re: Traitor 'Steal' Objectives

Post by onleavedontatme » #93035

Remie Richards wrote:You just have to pretend NT is in bed with the Syndicate and they're the ones paying the syndicates to attack their stations because lol megacroporation in space.
Or we could give deathsquad chainsaw swords like god intended
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Scones
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Re: Traitor 'Steal' Objectives

Post by Scones » #93043

Kor wrote:
Remie Richards wrote:You just have to pretend NT is in bed with the Syndicate and they're the ones paying the syndicates to attack their stations because lol megacroporation in space.
Or we could give deathsquad chainsaw swords like god intended
GOD WILLS IT
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Re: Traitor 'Steal' Objectives

Post by Incoming » #93060

Been thinking on this for a while. Some objectives definitely need to go away.

My thought it to give each head two items that are also objectives, one that they tend to carry with them, and one they tend to leave in their office.

Captain
Carries: Captain's Medal
Leaves: Captain's Laser

HoP
Carries: ???
Leaves: Dear Sweet Ian

HoS
Carries: HoS Laser
Leaves: ???

RD
Carries: Reactive Teleport Armor
Leaves: ??? (maybe lammar?)

CE
Carries: Advanced Magboots
Leaves: Blueprints

CMO
Carries: Hypospray
Leaves: ??? (maybe runtime?)

The AI
Carries: Itself
Leaves: ???

---

In addition I want to make it so any pet required for an objective will literally drop their head/spine on butchering as a unique item so you can prove to the syndicate that you killed ian, and didn't just order/spawn more corgis to cheat. Also so you can beat the HoP to death with it.

Jetpack/RCD as objectives need to just disappear, as people don't care enough to defend these items from theft and they can also be legitimately made/found in space. Plasma likewise falls into this trap, and a smart person with maint access can actually "steal" enough plasma to win without ever trespassing anywhere (think about how).
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Re: Traitor 'Steal' Objectives

Post by TheNightingale » #93069

It'd be good if objectives were unacidable too (everything that can come up as an objective). There's nothing more !!fun!! than a fluorosulphuric acid cloud eating your greentext.
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Re: Traitor 'Steal' Objectives

Post by Remie Richards » #93072

I feel a Kidnap steal objective would be good, but then again everyone on sybil plays like >get da valids gotta suicide redtext for you
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Re: Traitor 'Steal' Objectives

Post by TheNightingale » #93073

How would that work mechanics-wise? To kidnap somebody, be on the same escape pod as them whilst they're restrained?
I like the idea of a 'frame' objective myself. Your target must be alive, and in the shuttle Brig at the end of the round.
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Scones
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Re: Traitor 'Steal' Objectives

Post by Scones » #93078

Objectives that require RP will always be bad.
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Re: Traitor 'Steal' Objectives

Post by PKPenguin321 » #93100

The problem with removing the old steal objectives is that there isn't a lot to replace them with.
Also, remove corgi meat from the objectives list, it's subjectively the dumbest one on the list.
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Bombadil
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Re: Traitor 'Steal' Objectives

Post by Bombadil » #93145

Kidnapping a person with a bluespace prison cube would be awesome. Press button it creates a hole you have to shove the person into. Maybe make it they need to stand on it for 30 seconds and they get absorbed into the box. Give them the ability to ghost freely unless they get freed
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Re: Traitor 'Steal' Objectives

Post by PKPenguin321 » #93182

Bombadil wrote:Kidnapping a person with a bluespace prison cube would be awesome. Press button it creates a hole you have to shove the person into. Maybe make it they need to stand on it for 30 seconds and they get absorbed into the box. Give them the ability to ghost freely unless they get freed
Space Ninja has a net thing he uses to capture people, where he right clicks on them and selects it to throw it onto them. After a few seconds they get warped to the pleasant little beach room on the centcomm z-level.
I guess you could have a sort of a system like that for traitor kidnapping..?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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