Sechailer nerf

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Is this a good idea?

Yes
5
25%
No
14
70%
Abstain
1
5%
 
Total votes: 20

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Thunder11
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Sechailer nerf

Post by Thunder11 » #98323

https://github.com/tgstation/-tg-station/pull/10115
Should the sechailer be able to set you on fire for overuse without any sort of warning before giving you enough firestacks to take you halfway to crit?
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TheNightingale
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Re: Sechailer nerf

Post by TheNightingale » #98324

It's funny, but no.
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iamgoofball
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Re: Sechailer nerf

Post by iamgoofball » #98325

Thunder11 wrote:https://github.com/tgstation/-tg-station/pull/10115
Should the sechailer be able to set you on fire for overuse without any sort of warning before giving you enough firestacks to take you halfway to crit?
biased OP detected
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Cheridan
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Re: Sechailer nerf

Post by Cheridan » #98327

It's not a "nerf". It's a nerf to spam. It is a buff to its actual use, because people will know that you're actually using it as it is meant to be used. Not as a glorified bike horn, which is how people use it now.

The alternative is what we're doing now, which is saying "these masks are fucking annoying" and keeping them very limited use in the armory.
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PKPenguin321
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Re: Sechailer nerf

Post by PKPenguin321 » #98333

iamgoofball wrote:
Thunder11 wrote:https://github.com/tgstation/-tg-station/pull/10115
Should the sechailer be able to set you on fire for overuse without any sort of warning before giving you enough firestacks to take you halfway to crit?
biased OP detected
technically an unbiased OP isn't required

Anyways I think it's hilarious and a good deterrent to spamming which is annoying as fuck so yeah :+1:
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MisterPerson
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Re: Sechailer nerf

Post by MisterPerson » #98336

I think the same effect could be had by simply making it break. Or at least have it give a warning after the second use that any further use for the next 15 seconds will cause it to explode.
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AdenAbrafo
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Re: Sechailer nerf

Post by AdenAbrafo » #98343

Why don't you add a longer cooldown or just make it stop working forever after you use it 6 times in a period of one minute?
This seems kind of immature and stupid, especially considering the person who made the PR is an admin. Just tell people to stop maybe?
it's not like sechailers are more annoying than midis
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Ikarrus
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Re: Sechailer nerf

Post by Ikarrus » #98344

it's not like sechailers are more annoying than midis
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Incomptinence
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Re: Sechailer nerf

Post by Incomptinence » #98354

It has a delay it isn't like it is alien spam
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Scones
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Re: Sechailer nerf

Post by Scones » #98358

Pretty retarded, IC issue, if you can't handle the sound spamming and don't want to fuck with the guy doing it, turn off your sound
plplplplp WOOOOooo hahahhaha
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Cheridan
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Re: Sechailer nerf

Post by Cheridan » #98360

it's not like sechailers are more annoying than midis
MIDIs are OOC and have a mute button. Sechailers do not (and no, adding a mute option for sechailers isn't an option because the point of them is to get attention. if you're going to that length then they're useless and you should just remove them entirely).
AdenAbrafo wrote:Why don't you add a longer cooldown or just make it stop working forever after you use it 6 times in a period of one minute? Just tell people to stop maybe?
Longer cooldown just means there's a greater pause between annoyances. Telling people to stop works but its a solution that requires deployment for everyone people who spams. This method works automatically forever.
MisterPerson wrote:I think the same effect could be had by simply making it break. Or at least have it give a warning after the second use that any further use for the next 15 seconds will cause it to explode.
Warnings aren't necessary in SS13. The description of the item warns you, and even if you don't read it you will find out about it if you happen to spam. That's all the warning you need. The Supermatter Shard does not give you a warning that walking into it will instantly vaporize you. I don't understand your obsession with designing the game with Valve Playtesters as the target audience.
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Cheridan
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Re: Sechailer nerf

Post by Cheridan » #98362

Scones wrote:Pretty retarded, IC issue, if you can't handle the sound spamming and don't want to fuck with the guy doing it, turn off your sound
unban tonto, if you don't want to read her spamposts just put her on your foes list

oh wait that's not how it works
the posts get deleted because
they're spam
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: Sechailer nerf

Post by onleavedontatme » #98364

I unironically found tonto, and the reactions to tonto, amusing though
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
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Re: Sechailer nerf

Post by TheNightingale » #98382

There does need to be a way to stop sechailer spam, yes, but I'm not sure setting people on fire is the way to do it? A warning first would work. "Your hailer begins to heat up!".
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Falamazeer
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Re: Sechailer nerf

Post by Falamazeer » #98415

Put a cooldown between uses, no need to be cunty about it and make it catch people on fire or blow up, jeez.
Bike horns are at least as bad, and vox is a trillion time-ass ass ass ass ass ass ass ass explosion
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invisty
Joined: Tue May 26, 2015 12:02 am
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Re: Sechailer nerf

Post by invisty » #98416

Remove sechailers.

Put JUSTICEHELMETS in each sec closet.

WEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOO
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Incomptinence
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Re: Sechailer nerf

Post by Incomptinence » #98509

invisty wrote:Remove sechailers.

Put JUSTICEHELMETS in each sec closet.

WEEOOOWEEOOOWEEOOOWEEOOOWEEOOOWEEOOO
Cue coders chasing ambulances to try and set them on fire.
Malkevin

Re: Sechailer nerf

Post by Malkevin » #98513

Because changing
+ if(cooldown < world.time - 30) // A cooldown, to stop people being jerks

To something longer than three seconds is apparently too hard/easy


I'm actually fine with them setting you on fire though, after all: I'm the guy that made summoning narsie when she isn't an objective set all the nine on fire... and ian sacrifices.

Three might be a bit too few though...
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