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Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Falamazeer wrote:Do you support security fines?
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Xhuis wrote:So me and Miauw both opened up pull requests for economy around the same time, so I figured I would make my own feedback thread since he has one as well. His thread may be viewed at viewtopic.php?f=10&t=3993.
Like Miauw, I am working on creating a modular economy system. For now, this is only framework. At the start of the round, any given person's ID card is given a random PIN between 0001 and 9999 as well as assigned a credit value depending on their job. Normal crew receive 100 credits, most heads, security, and cargo techs receive 125, the HoS, HoP, and QM receive 150, and the captain receives 200. The PIN number is told to the holder of the ID card at the start of the round and may be changed at any ATM.
ATMs are scattered around the station in public areas like the bar, in hallways, at the HoP line, et cetera. ATMs accept ID cards and, after receiving the correct PIN for said ID, will allow access to the monetary funds within. When complete, ATMs will accept physical space cash and turn it into credits (and vice versa - credits into space cash). Eventually, there will be many uses for this money - it will replace supply and mining points, allow purchases from vending machines, as well as allowing transfer of credits to digitized cash registers in areas like the bar and kitchen.
The HoP will also serve as the main handler of money and currency. The HoP will be able to change the pay rate each job gets (to the extent of the station's preset budget) as well as freeze the funds on any given ID card.
NPC traders may also be a thing.
Coins will be able to be inserted into an ATM to immediately convert them to a set amount of credits depending on the value of the coin. Think of them as booster packs.
Pull request and all code may be viewed here: https://github.com/tgstation/-tg-station/pull/10220
cultist-chan wrote:Introduce it gradually and if we like it then you can expand it to different areas.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Solarn wrote:Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.
Solarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
PKPenguin321 wrote:Solarn wrote:Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.
Maybe you need to stop playing SS13 like a fucking twitch shooter.
PKPenguin321 wrote:Solarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
lmao, more like
1. type ID and hit enter
2. click the vending machine
3. click your PDA (process takes maaaybe two seconds if you're slow)
>having a money-based economy with budgets allocated by department will turn the game into department vs department
i genuinely don't see how you figure
"Engineering can't give you guys power right now, the economy system is in our eyes." ?????
PKPenguin321 wrote:Solarn wrote:Loonikus wrote:We've needed this for too long. I also like this system better than the other, its present but not intrusive. As long as cash registers are done better than they are on baycode it will be perfect.
>People actually complaining it slows down gameplay too much
>Literally takes less than 5 seconds to swipe your ID on a vending machine or swipe and type a PIN number for an ATM.
If 5 seconds is that precious to you, than you need to stop playing SS13 like a fucking twitch shooter.
Then maybe people need to stop using those 5 seconds I'm completely immobile and looking at another window to pickpocket/cryosting/table me.
Maybe you need to stop playing SS13 like a fucking twitch shooter.Solarn wrote:Also, in reality, it's more like
-Take PDA out
-Remove ID from PDA
-swipe ID
-open vending machine/ATM interface
-put ID back in PDA
-put PDA back in ID slot.
Which can be considerably longer than 5 seconds. Not to mention all the pushing and shoving as everyone else who wants to use the machine also tries to get close to it, interrupting me.
And even if this turns out to be a non-issue, if somehow everyone on the server suddenly magically becomes polite and interfaces magically stop lagging, that does nothing to address the fact that having a money-based economy with budgets allocated by department will turn the game into department vs department for more funds and tie people's ability to do fun things and have non-essential stuff to the goodwill of their department head.
lmao, more like
1. type ID and hit enter
2. click the vending machine
3. click your PDA (process takes maaaybe two seconds if you're slow)
>having a money-based economy with budgets allocated by department will turn the game into department vs department
i genuinely don't see how you figure
"Engineering can't give you guys power right now, the economy system is in our eyes." ?????
Reimoo wrote:Pretty much what Gun Hog said, quick n' easy transactions means this system will be a fun one to use instead of an annoyance. Because of this I think we shouldn't use PIN numbers. Mugging someone to nab their ID should be enough to jack their account as well.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Steelpoint wrote:You should NOT have to pay for items that are currently free, that's just needlessly forcing people into using the economic system for no good reason.
If your going to add such as payment vending system create new vending machines that vend trinkets for money.
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