Security crit tracking implant
- oranges
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Security crit tracking implant
Poll revoting allowed - people seemed ambivalent on the notifier implant, so perhaps I'll make it a researchable or orderable item
Since I nerfed sec, how about in response tracking implants show exact user location and health (like an improved suit sensors), security will spawn with these implanted.
Warden can see them in his interface, and crew monitor will show them in more detail.
Since I nerfed sec, how about in response tracking implants show exact user location and health (like an improved suit sensors), security will spawn with these implanted.
Warden can see them in his interface, and crew monitor will show them in more detail.
Last edited by oranges on Wed Jul 01, 2015 5:06 am, edited 4 times in total.
- Ikarrus
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Re: Security crit warning implant
I don't know, this seems very excessive
Maybe at least tie it into setting their suit sensors to MAX.
And give it to heads, too.
But even then, excessive imo
Maybe at least tie it into setting their suit sensors to MAX.
And give it to heads, too.
But even then, excessive imo
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- Falamazeer
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Re: Security crit warning implant
Or just keep the helmet cams at 1x1. so the AI can find you in maint.
Ham Sammich, beating a dead horse since 2010.
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Re: Security crit warning implant
What, where did you get the idea it was exclusive to security jumpsuits?
@Falamazeer people don't like security cameras and that as an implementation sounds silly, it's better done with this + the new crew monitoring console
@Falamazeer people don't like security cameras and that as an implementation sounds silly, it's better done with this + the new crew monitoring console
- Scones
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Re: Security crit warning implant
Sec power is better front-ended than subsisted by passive support systems
What would it say?
*** WARNING: REDSHIRT HARMBATON has sustained CRITICAL INJURIES in LOCATION ***
What would it say?
*** WARNING: REDSHIRT HARMBATON has sustained CRITICAL INJURIES in LOCATION ***
plplplplp WOOOOooo hahahhaha
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Re: Security crit warning implant
How about having all tracking implants show their host's health and location on the warden's prisoner management console?
And then implant security with them.
And then implant security with them.
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Re: Security crit tracking implant
OP has been updated.
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Re: Security crit warning implant
How was helmet cams not a passive support system?Scones wrote:Sec power is better front-ended than subsisted by passive support systems
- Steelpoint
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Re: Security crit tracking implant
Big difference.
Helm Camera allowed you to see not only exactly where the officer is, but who is attacking him and with what weapons. Meaning I can instantly tell everyone who is attacking my officer, with what weapon and where they are.
A proposed crit tracking system would not tell you anything about the attacker, and only leave the location of the officer ambiguous as well as not track the officers body if the attacker drags the officer away.
In fact this proposed system would only work if the attacker does not decide to drag the officer a few rooms away.
Helm Camera allowed you to see not only exactly where the officer is, but who is attacking him and with what weapons. Meaning I can instantly tell everyone who is attacking my officer, with what weapon and where they are.
A proposed crit tracking system would not tell you anything about the attacker, and only leave the location of the officer ambiguous as well as not track the officers body if the attacker drags the officer away.
In fact this proposed system would only work if the attacker does not decide to drag the officer a few rooms away.
- Scones
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Re: Security crit warning implant
I never supported helmet cams.oranges wrote:How was helmet cams not a passive support system?Scones wrote:Sec power is better front-ended than subsisted by passive support systems
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Re: Security crit tracking implant
Any observant individual would be able to tell where the officer is by the surroundings if they had cams.
A tracking implant cannot be removed like a helmet, and with a coordinated team, dragging them away wouldn't help much.
A tracking implant cannot be removed like a helmet, and with a coordinated team, dragging them away wouldn't help much.
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Re: Security crit tracking implant
If I'm reading the proposal correctly the implant would be a single use item that would not track the user wherever they are moved to.
If you want that level of precision then you'll have to also implant a tracking implant in your officers.
If you want that level of precision then you'll have to also implant a tracking implant in your officers.
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Re: Security crit tracking implant
Which is what the proposal is.If you want that level of precision then you'll have to also implant a tracking implant in your officers.
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Re: Security crit tracking implant
Oh, steelpoint, you may have taken so long posting you probably missed the OP being updated.
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Re: Security crit tracking implant
Murdering security officers always was a pain in the ass unless you revolvered them. Now dragging them to a disposal site on the other end of the station is even more asspainish.
- Falamazeer
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Re: Security crit tracking implant
Make it broadcast on both security and medical with GPS location and the name of that location on crit, might be worth a shot.
Automated Emegency Broadcast states "Priority alert! Officer down! Ham Sammich Last known location: Central Primary Hallway ##,##
Edit: or not, Notification of any kind seems doomed.
Automated Emegency Broadcast states "Priority alert! Officer down! Ham Sammich Last known location: Central Primary Hallway ##,##
Edit: or not, Notification of any kind seems doomed.
Last edited by Falamazeer on Wed Jul 01, 2015 5:40 am, edited 1 time in total.
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- Scones
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Re: Security crit tracking implant
It sounds like a lot.
I'd much rather sec just be able to come out on top of adverse situations than have safety nets for when they don't, but I won't refuse free shit.
I'd much rather sec just be able to come out on top of adverse situations than have safety nets for when they don't, but I won't refuse free shit.
plplplplp WOOOOooo hahahhaha
- Steelpoint
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Re: Security crit tracking implant
Oh, well in that case I'm not a huge fan of a pre-implanted tracking implant. Its nice but it's just one step below a helmet camera.
At most I think Scone's suggestion is what I would support, but ultimately I support changes to how security operates actively and not support mechanisms that occur when you die/crit.
At most I think Scone's suggestion is what I would support, but ultimately I support changes to how security operates actively and not support mechanisms that occur when you die/crit.
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Re: Security crit tracking implant
Bad idea. it only continues with the theme of coddling them with uncounterable overwatch shit, only this cannot be easily removed, so works even if they're naked and spaced.
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Re: Security crit tracking implant
/me throws up hands ayy carumba
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Re: Security crit tracking implant
My corpse is not a temple I don't want cloning to become my predominant fate.
I would rather be picked off in maint than be safe sec with the tools to survive but not to do the drat job itself.
Like the original helmet cameras this is bizarre and counterproductive.
I would rather be picked off in maint than be safe sec with the tools to survive but not to do the drat job itself.
Like the original helmet cameras this is bizarre and counterproductive.
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Re: Security crit tracking implant
Well it's pretty clear that this approach at least will lead to no easy consensus
I'll try to think of something
I'll try to think of something
- Oldman Robustin
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Re: Security crit tracking implant
Absolutely positively do not ever make this a starting item.
Do not make it cheap/easy to spam out in RND (though everything feels like it is these days, RND nerf when?) or order.
Do not let it give anything more specific than location name and coords.
Sec needs a little help in open combat, it does not need help pooping all over every solo antag who has the balls to take on security.
And as someone else pointed out, the babying of corpse treatment in this game has gone completely absurd. 4/5 of the last times I was spaced, my body flew back to station, gibbing someone has become absurdly hard, and with defibs its easier than ever to make death a negligible consequence (both in terms of easily bringing back fresh kills and also in preventing a pile of corpses outside genetics by breaking the bottleneck there, it SHOULD be possible to overwhelm genetics in a chaotic situation, but right now pretty much anyone who CAN be revived, WILL be revived.
On that note, shorten the damn defib timer. If I get mangled in a hall by a dbl e-skill user, then I'm ok with being quickly revived and healed by a paramedic or someone dragging me to medbay quickly. What's not OK is finding a body in maint and it still somehow being revivable several minutes later. Several tactics like cryostinging officers/space suit users has become borderline pointless since even if you manage to freeze them to death, they'll be up 100% consequence free within a minute.
Do not make it cheap/easy to spam out in RND (though everything feels like it is these days, RND nerf when?) or order.
Do not let it give anything more specific than location name and coords.
Sec needs a little help in open combat, it does not need help pooping all over every solo antag who has the balls to take on security.
And as someone else pointed out, the babying of corpse treatment in this game has gone completely absurd. 4/5 of the last times I was spaced, my body flew back to station, gibbing someone has become absurdly hard, and with defibs its easier than ever to make death a negligible consequence (both in terms of easily bringing back fresh kills and also in preventing a pile of corpses outside genetics by breaking the bottleneck there, it SHOULD be possible to overwhelm genetics in a chaotic situation, but right now pretty much anyone who CAN be revived, WILL be revived.
On that note, shorten the damn defib timer. If I get mangled in a hall by a dbl e-skill user, then I'm ok with being quickly revived and healed by a paramedic or someone dragging me to medbay quickly. What's not OK is finding a body in maint and it still somehow being revivable several minutes later. Several tactics like cryostinging officers/space suit users has become borderline pointless since even if you manage to freeze them to death, they'll be up 100% consequence free within a minute.
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Re: Security crit tracking implant
That minimap only works if they are in camera view FYI, at least, I think that's what it said
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Re: Security crit tracking implant
It's still a lot of valuable information. If they're not on the map they're somewhere in maintenance, then you deduce which part of the station it is with the coordinates.
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Re: Security crit tracking implant
Yeah I agree that the implant is unneeded I just thought I'd point out that it's no better than it used to be
Security needs a buff but this isn't the one
Security needs a buff but this isn't the one
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Re: Security crit tracking implant
doesn't this implant just add something that can be used to track sec officers if they're being killed that can only be countered by an EMP
that sounds awfully similar helmet cameras but even harder to detect, no thank you
that sounds awfully similar helmet cameras but even harder to detect, no thank you
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tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Security crit tracking implant
I was under the impression that this implant is like a 1-use pAI that goes "HALP BEING HARMED AT DONK'S MUFFIN FACTORY", so they know the dude went down, but you can skidoo off with him to fuck the corpse or whatever it is traitors do with dead sec.
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- hanshansenhansson
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Re: Security crit tracking implant
This is a terrible idea from a game design point of view. What value as a buff does it add? Security Officer will be salty because he was dead and looted, Traitor will be salty because everyone knows where the fuck he is. In the end, everyone is salty. Better buff Sec in a more active way, where the fight decides who gets to live, that way whoever died lost to the other player, not some shady safety net.
This was a game about paranoia once, nowadays maint is a brightly nightvisonly lit carnival, where everyone strolls without a worry. Point I am trying to make: Walk away alone like in a B-slasher-movie, you should end up slashed. Not saved by magic.
This was a game about paranoia once, nowadays maint is a brightly nightvisonly lit carnival, where everyone strolls without a worry. Point I am trying to make: Walk away alone like in a B-slasher-movie, you should end up slashed. Not saved by magic.
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Re: Security crit tracking implant
Terrible idea. Do not do this.
On BestRP/Paradise, if an officer didn't respond to comms, I'd typically ask medbay to check his location, because they have the crew monitor. This encourages cooperation between departments, and also gives baddies a window of time to hide the body, cut its suit sensors, etc. This leads to interesting stuff.
The magical baby monitor implant will not lead to anything interesting, ever.
On BestRP/Paradise, if an officer didn't respond to comms, I'd typically ask medbay to check his location, because they have the crew monitor. This encourages cooperation between departments, and also gives baddies a window of time to hide the body, cut its suit sensors, etc. This leads to interesting stuff.
The magical baby monitor implant will not lead to anything interesting, ever.
Remove the AI.
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Re: Security crit tracking implant
Holy fuck why would you do this. Sec needs help on the front end (tasers need a couple more shots, no firing delay, and a massive nerf to ggnore flashes), but this is only barely worse than helmetcams.
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