Security crit tracking implant

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Security crit tracker implant

I like this idea
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41%
I do not like this idea
16
59%
 
Total votes: 27

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oranges
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Security crit tracking implant

Post by oranges » #100605

Poll revoting allowed - people seemed ambivalent on the notifier implant, so perhaps I'll make it a researchable or orderable item

Since I nerfed sec, how about in response tracking implants show exact user location and health (like an improved suit sensors), security will spawn with these implanted.

Warden can see them in his interface, and crew monitor will show them in more detail.
Last edited by oranges on Wed Jul 01, 2015 5:06 am, edited 4 times in total.
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Re: Security crit warning implant

Post by Ikarrus » #100612

I don't know, this seems very excessive

Maybe at least tie it into setting their suit sensors to MAX.

And give it to heads, too.

But even then, excessive imo
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Re: Security crit warning implant

Post by Falamazeer » #100613

Or just keep the helmet cams at 1x1. so the AI can find you in maint.
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Re: Security crit warning implant

Post by oranges » #100615

What, where did you get the idea it was exclusive to security jumpsuits?

@Falamazeer people don't like security cameras and that as an implementation sounds silly, it's better done with this + the new crew monitoring console
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Re: Security crit warning implant

Post by Scones » #100616

Sec power is better front-ended than subsisted by passive support systems

What would it say?

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Re: Security crit warning implant

Post by Ikarrus » #100617

How about having all tracking implants show their host's health and location on the warden's prisoner management console?

And then implant security with them.
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Re: Security crit tracking implant

Post by oranges » #100618

OP has been updated.
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Re: Security crit warning implant

Post by oranges » #100619

Scones wrote:Sec power is better front-ended than subsisted by passive support systems
How was helmet cams not a passive support system?
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Re: Security crit tracking implant

Post by Steelpoint » #100621

Big difference.

Helm Camera allowed you to see not only exactly where the officer is, but who is attacking him and with what weapons. Meaning I can instantly tell everyone who is attacking my officer, with what weapon and where they are.

A proposed crit tracking system would not tell you anything about the attacker, and only leave the location of the officer ambiguous as well as not track the officers body if the attacker drags the officer away.

In fact this proposed system would only work if the attacker does not decide to drag the officer a few rooms away.
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Re: Security crit warning implant

Post by Scones » #100622

oranges wrote:
Scones wrote:Sec power is better front-ended than subsisted by passive support systems
How was helmet cams not a passive support system?
I never supported helmet cams.
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Re: Security crit tracking implant

Post by Ikarrus » #100623

Any observant individual would be able to tell where the officer is by the surroundings if they had cams.

A tracking implant cannot be removed like a helmet, and with a coordinated team, dragging them away wouldn't help much.
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Re: Security crit tracking implant

Post by Steelpoint » #100625

If I'm reading the proposal correctly the implant would be a single use item that would not track the user wherever they are moved to.

If you want that level of precision then you'll have to also implant a tracking implant in your officers.
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Re: Security crit tracking implant

Post by Ikarrus » #100626

If you want that level of precision then you'll have to also implant a tracking implant in your officers.
Which is what the proposal is.
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Re: Security crit tracking implant

Post by Ikarrus » #100627

Oh, steelpoint, you may have taken so long posting you probably missed the OP being updated.
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Re: Security crit tracking implant

Post by DemonFiren » #100629

Murdering security officers always was a pain in the ass unless you revolvered them. Now dragging them to a disposal site on the other end of the station is even more asspainish.
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Re: Security crit tracking implant

Post by Falamazeer » #100631

Make it broadcast on both security and medical with GPS location and the name of that location on crit, might be worth a shot.
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Last edited by Falamazeer on Wed Jul 01, 2015 5:40 am, edited 1 time in total.
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Re: Security crit tracking implant

Post by Scones » #100632

It sounds like a lot.

I'd much rather sec just be able to come out on top of adverse situations than have safety nets for when they don't, but I won't refuse free shit.
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Re: Security crit tracking implant

Post by Steelpoint » #100639

Oh, well in that case I'm not a huge fan of a pre-implanted tracking implant. Its nice but it's just one step below a helmet camera.

At most I think Scone's suggestion is what I would support, but ultimately I support changes to how security operates actively and not support mechanisms that occur when you die/crit.
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Re: Security crit tracking implant

Post by lumipharon » #100656

Bad idea. it only continues with the theme of coddling them with uncounterable overwatch shit, only this cannot be easily removed, so works even if they're naked and spaced.
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Re: Security crit tracking implant

Post by oranges » #100692

/me throws up hands ayy carumba
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Re: Security crit tracking implant

Post by Incomptinence » #100695

My corpse is not a temple I don't want cloning to become my predominant fate.

I would rather be picked off in maint than be safe sec with the tools to survive but not to do the drat job itself.

Like the original helmet cameras this is bizarre and counterproductive.
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Re: Security crit tracking implant

Post by oranges » #100696

Well it's pretty clear that this approach at least will lead to no easy consensus

I'll try to think of something
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Re: Security crit tracking implant

Post by Oldman Robustin » #100765

Absolutely positively do not ever make this a starting item.

Do not make it cheap/easy to spam out in RND (though everything feels like it is these days, RND nerf when?) or order.

Do not let it give anything more specific than location name and coords.

Sec needs a little help in open combat, it does not need help pooping all over every solo antag who has the balls to take on security.

And as someone else pointed out, the babying of corpse treatment in this game has gone completely absurd. 4/5 of the last times I was spaced, my body flew back to station, gibbing someone has become absurdly hard, and with defibs its easier than ever to make death a negligible consequence (both in terms of easily bringing back fresh kills and also in preventing a pile of corpses outside genetics by breaking the bottleneck there, it SHOULD be possible to overwhelm genetics in a chaotic situation, but right now pretty much anyone who CAN be revived, WILL be revived.

On that note, shorten the damn defib timer. If I get mangled in a hall by a dbl e-skill user, then I'm ok with being quickly revived and healed by a paramedic or someone dragging me to medbay quickly. What's not OK is finding a body in maint and it still somehow being revivable several minutes later. Several tactics like cryostinging officers/space suit users has become borderline pointless since even if you manage to freeze them to death, they'll be up 100% consequence free within a minute.
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Re: Security crit tracking implant

Post by Scott » #100771

Absolutely not. We have ultra high tech crew monitoring computers now, you can pinpoint where people are on the station if their suit sensors are maxed. We don't need this.

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Re: Security crit tracking implant

Post by Fatal » #100775

That minimap only works if they are in camera view FYI, at least, I think that's what it said
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Re: Security crit tracking implant

Post by Scott » #100777

It's still a lot of valuable information. If they're not on the map they're somewhere in maintenance, then you deduce which part of the station it is with the coordinates.
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Re: Security crit tracking implant

Post by Fatal » #100786

Yeah I agree that the implant is unneeded I just thought I'd point out that it's no better than it used to be

Security needs a buff but this isn't the one
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Re: Security crit tracking implant

Post by PKPenguin321 » #100839

doesn't this implant just add something that can be used to track sec officers if they're being killed that can only be countered by an EMP
that sounds awfully similar helmet cameras but even harder to detect, no thank you
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Re: Security crit tracking implant

Post by Not-Dorsidarf » #100842

I was under the impression that this implant is like a 1-use pAI that goes "HALP BEING HARMED AT DONK'S MUFFIN FACTORY", so they know the dude went down, but you can skidoo off with him to fuck the corpse or whatever it is traitors do with dead sec.
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Re: Security crit tracking implant

Post by hanshansenhansson » #100874

This is a terrible idea from a game design point of view. What value as a buff does it add? Security Officer will be salty because he was dead and looted, Traitor will be salty because everyone knows where the fuck he is. In the end, everyone is salty. Better buff Sec in a more active way, where the fight decides who gets to live, that way whoever died lost to the other player, not some shady safety net.

This was a game about paranoia once, nowadays maint is a brightly nightvisonly lit carnival, where everyone strolls without a worry. Point I am trying to make: Walk away alone like in a B-slasher-movie, you should end up slashed. Not saved by magic.
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Re: Security crit tracking implant

Post by rockpecker » #100878

Terrible idea. Do not do this.

On BestRP/Paradise, if an officer didn't respond to comms, I'd typically ask medbay to check his location, because they have the crew monitor. This encourages cooperation between departments, and also gives baddies a window of time to hide the body, cut its suit sensors, etc. This leads to interesting stuff.

The magical baby monitor implant will not lead to anything interesting, ever.
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Re: Security crit tracking implant

Post by Amelius » #100991

Holy fuck why would you do this. Sec needs help on the front end (tasers need a couple more shots, no firing delay, and a massive nerf to ggnore flashes), but this is only barely worse than helmetcams.
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