Too-drunk weapons

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Locked
Amnestik
Joined: Thu Mar 26, 2015 12:06 am
Byond Username: Amnestik

Too-drunk weapons

Post by Amnestik » #113289

DONT THREAD AN DRUNK
Last edited by Amnestik on Wed Aug 19, 2015 10:12 pm, edited 1 time in total.
User avatar
Akkryls
Joined: Fri Nov 07, 2014 11:54 am
Byond Username: Akkryls

Re: Two-shot weapons

Post by Akkryls » #113299

2. You are playing a game where you are not fully in control of everything. You will be put into situations beyond your control, which will result in some rounds being ruined for you. Man up and deal with it.
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: Two-shot weapons

Post by Scones » #113300

How long have I been saying that the free weapon is retarded when it's a magazine-based duplex revolver?

Give them buckshot again if they're going to be default, we've established that free slugs giving you a DOOM RIFLE is really shitty.
plplplplp WOOOOooo hahahhaha
User avatar
TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
Byond Username: TechnoAlchemist

Re: Two-shot weapons

Post by TechnoAlchemist » #113318

You're not supposed to be able to walk away from being shot twice as a standard crewman.

The slugs for ops are kind of silly though, but the close range buckshot isn't good for them they need to have reliable ranged engagements.

We honestly should get rid of the free guns and give them a price cut so they can choose what to gear up with and avoid letting people buy nothing but ammo and an emag and being good.
Locked

Who is online

Users browsing this forum: No registered users