Embedding tweaks
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Embedding tweaks
With regards to embedded objects (i.e. when you throw something at someone and it sticks in them):
* A verb ("Remove embedded objects"?) to remove an embedded object from yourself.
* The ability to pull out an embedded object from someone else without using surgery, causing damage and bleeding. (Surgery is still better, especially for multiple embeds.)
* Currently, embedded objects can embed in someone through thick materials (such as hardsuits). I'm not entirely sure how this is physically possible (a Security hardsuit can absorb the impact from a bullet, but not a shard?), but perhaps only allow this if the object is above a certain throw_force?
* Also, what if... bullets embedded. One step closer to Baymed.
* A verb ("Remove embedded objects"?) to remove an embedded object from yourself.
* The ability to pull out an embedded object from someone else without using surgery, causing damage and bleeding. (Surgery is still better, especially for multiple embeds.)
* Currently, embedded objects can embed in someone through thick materials (such as hardsuits). I'm not entirely sure how this is physically possible (a Security hardsuit can absorb the impact from a bullet, but not a shard?), but perhaps only allow this if the object is above a certain throw_force?
* Also, what if... bullets embedded. One step closer to Baymed.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Embedding tweaks
Hippie has it where bullets embed and they deal with it just fine. The players there also bleed like sieves from basically all forms of damage and that's also good because it cuts down on mass murderboning due to bloodloss.
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Embedding tweaks
How do rounds like nuke work if you have to go to surgery after getting shot once as the captain?
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: Embedding tweaks
Not all bullets should embed. Bigger ones go through, smaller ones stay in and just cause bleeding. Removing bullets should just be a simple procedure.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Embedding tweaks
Dig it out, take a ton of brute damage, apply gauze and bruise packs and be on your merry way. (We don't have internal bleeding yet...)Kor wrote:How do rounds like nuke work if you have to go to surgery after getting shot once as the captain?
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Embedding tweaks
Nukies on Hippie used to start with C20-Rs before they updated their codebase to be up to date with us, so they used to be quite robust gentlemen.
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
-
- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: Embedding tweaks
Simple, make armour ensure embedding's less likely, just like it does in real life.
-
- Joined: Fri May 23, 2014 3:29 am
- Byond Username: Amelius
Re: Embedding tweaks
Why does it need to change in the first place, from a gameplay perspective?
Ballistics probably don't need a buff anyway, except *maybe* the stetchkin in terms of pricing.
Ballistics probably don't need a buff anyway, except *maybe* the stetchkin in terms of pricing.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Embedding tweaks
Nope.TheNightingale wrote: * A verb ("Remove embedded objects"?) to remove an embedded object from yourself.
No verbs.
You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
私は完璧
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Embedding tweaks
Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.Remie Richards wrote:Nope.
No verbs.
You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
Mime: Depresso
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Embedding tweaks
Well we can't exactly move away from these links.invisty wrote:Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.Remie Richards wrote:Nope.
No verbs.
You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
they're href links, all the popup windows use hrefs to pass around clicks on the buttons (like the open/close buttons on suit storages)
私は完璧
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Embedding tweaks
remie, i think he's referring to the problem some people have where href links in the text box (not popup windows) cause client crashes
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Embedding tweaks
Button hrefs are fine. Anchors (text links) are what cause the crashing.Remie Richards wrote:Well we can't exactly move away from these links.invisty wrote:Given that removing embedded objects currently requires clicking on a link on the screen, and that BYOND has issues dealing with links causing it to crash, a verb, or at least a better interface, seems ideal.Remie Richards wrote:Nope.
No verbs.
You could probably have the embedded item alert itself do it though (like the buckled one unbuckles)
But no verbs.
they're href links, all the popup windows use hrefs to pass around clicks on the buttons (like the open/close buttons on suit storages)
Mime: Depresso
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Embedding tweaks
Logically, there's no difference.PKPenguin321 wrote:remie, i think he's referring to the problem some people have where href links in the text box (not popup windows) cause client crashes
They're both hrefs
They both go to Topic()
The only difference is that the chat ones use byond's output box, because they're text.
It's been stated before that this isn't something we can fix, only avoid.
But it might be worth telling Lummox/Byond that it's only links in the output box.
私は完璧
Who is online
Users browsing this forum: No registered users