Wizard acadamy feedback
- J_Madison
- Rarely plays
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Wizard acadamy feedback
Wizard academy
Is the player wizard REALLY necessary?
Away missions are player vs monster, why is a magic missile fireball wizard here when theres so many NPC wizards not to mention the singulos around that stun you.
Away missions are NPC combat not player combat.
Is the player wizard REALLY necessary?
Away missions are player vs monster, why is a magic missile fireball wizard here when theres so many NPC wizards not to mention the singulos around that stun you.
Away missions are NPC combat not player combat.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: Wizard acadamy feedback
Why do you think an away mission would spawn a player?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- J_Madison
- Rarely plays
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Re: Wizard acadamy feedback
The away mission spawns a player controlled wizard with MM and Fireball.Saegrimr wrote:Why do you think an away mission would spawn a player?
- Doritos
- Joined: Tue Nov 18, 2014 6:17 am
- Byond Username: Zaross
Re: Wizard acadamy feedback
Wizard academy is easily the best away mission we have by a LONG shot.
Player wizard really makes it so much better.
Though the singularities on it should be removed/made to not eat things so that the wizard doesn't just gib everyone that goes over on it.
Player wizard really makes it so much better.
Though the singularities on it should be removed/made to not eat things so that the wizard doesn't just gib everyone that goes over on it.
Last edited by Doritos on Tue Dec 01, 2015 2:53 am, edited 1 time in total.
lol
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: Wizard acadamy feedback
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Confined to the shed
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Re: Wizard acadamy feedback
The wizards need to keep shooting fireballs when they KO people, because it's kinda stupid (but also hilarious in a lot of ways) to see the wizards playing whack-a-mole with crewmembers until they eventually get lit on fire and die. This is also a problem with atmos firesuits because they're basically immune to the simple mobs at that point.
Also there needs to be a medkit in the headmasters office, because bleeding exists.
The windows in the bridge of the academy also need to not be breakable, because players can bust those open and vent the teacher spawn so that they suffocate before they get given control over by players.
Also there needs to be a medkit in the headmasters office, because bleeding exists.
The windows in the bridge of the academy also need to not be breakable, because players can bust those open and vent the teacher spawn so that they suffocate before they get given control over by players.
Spoiler:
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- Joined: Thu Apr 24, 2014 1:47 pm
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Re: Wizard acadamy feedback
Anything with other players is better than NPCs.Doritos wrote:Player wizard really makes it so much better.
Away missions would probably be better as a gamemode focused around the crew exploring them and fighting other players on them.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Fri May 02, 2014 3:01 am
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Re: Wizard acadamy feedback
Yeah let nanotrasen show off their dick side properly away mission invasions by the station would be fantastic.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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Re: Wizard acadamy feedback
I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.
Besides, mobs won't let you send the crew up against a mech.
Besides, mobs won't let you send the crew up against a mech.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Wizard acadamy feedback
>player-controlled non-player charactersScreemonster wrote:I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.
Besides, mobs won't let you send the crew up against a mech.
Yes we have a term for that, they're called just characters.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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Re: Wizard acadamy feedback
Well I still think the idea of a defensive antag the crew is sent to attack off station is solid.
- Ricotez
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Re: Wizard acadamy feedback
from now on we call them PCNPCsMisterPerson wrote:>player-controlled non-player charactersScreemonster wrote:I've done stations with massive one-off PVE dungeons and the like, and they really get better when there's player-controlled NPCs and the like to hinder the crew.
Besides, mobs won't let you send the crew up against a mech.
Yes we have a term for that, they're called just characters.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- Super Aggro Crag
- In Game PermaBanned
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Re: Wizard acadamy feedback
Its appropriate this thread is about wizard academies because op needs to learn how to use spell check.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Wizard acadamy feedback
I may be running on fumes, but OP looks pretty acceptable by Internet standards.
But dammit, Crag, what book do you copy those from?
But dammit, Crag, what book do you copy those from?
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
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Re: Wizard acadamy feedback
The fireball's stun is pretty fucking ridiculous.
Can the cooldown of fireball be increased on the PCNPC please?
Can the cooldown of fireball be increased on the PCNPC please?
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- Joined: Tue May 12, 2015 12:57 pm
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Re: Wizard acadamy feedback
It's balanced out by being clunky to use and getting most wizards to fireball themselves.
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- Confined to the shed
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Re: Wizard acadamy feedback
Fireball doesn't stun, it has a random chance to KO due to how explosions work. If you want to be basically immune to them wear a firesuit or a bomb suit, though the bomb suit won't prevent you from getting lit on fire.
Spoiler:
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- Confined to the shed
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Re: Wizard acadamy feedback
This mission is kinda impossible currently. All the wizards have blink so they're impossible to pin down.
Can we also remove the singulos in the opening rooms? They just suck out atmos and gib people which isn't really necessary in an away mission that's THIS hard already.
Can we also remove the singulos in the opening rooms? They just suck out atmos and gib people which isn't really necessary in an away mission that's THIS hard already.
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