Revenants

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Zilenan91
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Re: Revenants

Post by Zilenan91 » #147373

Bottom post of the previous page:

Yeah it can pull up floor tiles and that busts the blessing.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Chiefwaffles
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Re: Revenants

Post by Chiefwaffles » #147401

I actually believe that defile straight up removes the blessing from tiles, even if it doesn't pull up a floor tile. I say this because when I played revenant I had a particularly determined chaplain. Using Defile in blocked hallways would free them up even in places where the floor tiles were still intact, and I got an overlay where the blessing was removed when using defile.
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ChangelingRain
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Re: Revenants

Post by ChangelingRain » #147449

It does remove the blessing from all affected tiles, but it costs 30 essence and doesn't do anything to keep the crew off you while you're doing that, though it does only reveal for a little bit.
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Zilenan91
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Re: Revenants

Post by Zilenan91 » #147451

Defile is good. It breaks windows, flickers lights, opens lockers and morgue canisters, and also rusts walls. It's a really spooky spell. It'd be really nice if revenants could toggle their nightvision so they could really see the spookyness they create.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Oldman Robustin
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Re: Revenants

Post by Oldman Robustin » #147472

>Taking a semi-break from SS13
>Come back to see if things are less shitty
>Sign up as sec officer with 60 people online
>I'm now 50% of the security force
>Reports of a double e-shit in escape
>Show up to stop his massacre
>LOL 2 REVENANTS
>SHOCK SHOCK SHOCK SHOCK SHOCK, literally can't stand for more than 2 seconds
>Esword nerd rolls up and executes me while I writhe on the ground
>Somehow I get cloned, walk out of the pod, double revenant appear and chain shocks the entire area
>Before I can even escape the chain stun I get drained and die while I'm not even in crit

Jesus H. Christ did you assholes learn nothing from ninja. Invisible turbohitlers that serve no purpose except to ruin rounds is really shitty design.
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NikNakFlak
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Re: Revenants

Post by NikNakFlak » #147476

They were giving you a welcome back party. Also, either an admin made one revenent and one happened randomly or an admin made two memeghosts which is even worse.
Zilenan91
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Re: Revenants

Post by Zilenan91 » #147477

To be fair, it's really hard for revenants to get all the essence they need to do all of that.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Lumbermancer
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Re: Revenants

Post by Lumbermancer » #147478

Oldman Robustin wrote:>Esword nerd rolls up and executes me while I writhe on the ground
Yes that. Or other way around, esword nerd puts you into crit, and revenant rolls up and executes you.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Oldman Robustin
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Re: Revenants

Post by Oldman Robustin » #147491

In case it wasn't clear from my meme arrows, the ghosts were working with the traitor. What better way to get infinite essence than to conjure up AOE stuns right before the esword kid rolls in and puts down any threats.

Apparently one of the revs was a traitor who turned in their TC.

My point was that two is game-breaking, one is still a cancerous tumor on gameplay.
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DemonFiren
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Re: Revenants

Post by DemonFiren » #147493

Being RP revenant is pretty fun. I literally got the Warden to go to sleep alone for me to harvest her, and the HoS to nearly murder the HoP.

Of course I got found out (tbanks to a most hilarious bug), but I rather doubt I frustrated anyone, judging by post-round responses.
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onleavedontatme
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Re: Revenants

Post by onleavedontatme » #147497

Have you tried walking more than 3 tiles away from the light?
Zilenan91
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Re: Revenants

Post by Zilenan91 » #147500

The blight slows people down, and the revenant can trigger lights in front of you I guess.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Actionb
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Re: Revenants

Post by Actionb » #148106

Please stop giving out revenants like candy and make them rarer.
It's getting really old being literally grieved an entire round.
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Lumbermancer
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Re: Revenants

Post by Lumbermancer » #148108

Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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MMMiracles
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Re: Revenants

Post by MMMiracles » #148113

Lumbermancer wrote:Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.
Stop dying so much and maybe the station will stop attracting spooky space ghosts. You might as of well built the station on a space Indian burial ground.
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Re: Revenants

Post by Actionb » #148115

Lumbermancer wrote:Revenants apparently spawn automatically after x people died. So you will have them every round. Which is fucking stupid.
Please tell me that is a joke.
Might as well spawn honk mechs instead.
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ShadowDimentio
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Re: Revenants

Post by ShadowDimentio » #148122

Why are people so salty about revenants

If the chappy is a validhunter, they can just hide in a bag in the mourge and kill the revenant when they come to absorb the bodies

Ding dong dead
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Re: Revenants

Post by onleavedontatme » #148132

Lumbermancer wrote:Which is fucking stupid.
It also isn't true.
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Re: Revenants

Post by Actionb » #148134

ShadowDimentio wrote:Why are people so salty about revenants

If the chappy is a validhunter, they can just hide in a bag in the mourge and kill the revenant when they come to absorb the bodies

Ding dong dead
Meanwhile everyone else without a null rod gets chainstunned by the revenant.
"Get insulated glo--" no fuck you, they don't grow on trees.
"Smash the ligh--" great, then I can enjoy the broken lighting system.
We have revenants in almost every round now, side-antag my ass.

Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself)?
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Lumbermancer
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Re: Revenants

Post by Lumbermancer » #148145

Kor wrote:It also isn't true.
That's what I was told. Don't blame me, blame everyone else.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
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Zilenan91
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Re: Revenants

Post by Zilenan91 » #148203

I love that I can poop on revenants with a null rod. It does literally 100 essence damage to them and hurts their essence cap every hit.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Actionb
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Re: Revenants

Post by Actionb » #148204

Actionb wrote:
Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself OR THE CHAPLAIN)?
Zilenan91
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Re: Revenants

Post by Zilenan91 » #148205

Just break in man, it's like 2 glass windows away.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Actionb
Joined: Thu Feb 05, 2015 8:51 am
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Re: Revenants

Post by Actionb » #148337

Actionb wrote:
Actionb wrote:
Let's turn the discussion around. What do you like about having a revenant in the game (while not being the revenant yourself OR THE CHAPLAIN OR BEING THE FIRST TO ACQUIRE A CERTAIN UNIQUE OBJECT)?
Malkevin

Re: Revenants

Post by Malkevin » #148345

Except they won't because helping the murderer = more corpses = more essence to absorb.
Zilenan91
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Re: Revenants

Post by Zilenan91 » #148595

Revenants shouldn't be able to move past people who are on a harmful intent. It makes them too slippery otherwise. Their EMP should be removed too.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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