Make nuke immune to bag of holding
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
- Byond Username: TrustyGun
Re: Make nuke immune to bag of holding
>Captain's spaces themselves with disk
>Nuke Ops easily find it in maint
>Places nuke in SW solars
>60 second timer
>Nerd finds and BoH's the nuke in 60 (byond) seconds
>Nuke Ops lose
??? Just do it
>Nuke Ops easily find it in maint
>Places nuke in SW solars
>60 second timer
>Nerd finds and BoH's the nuke in 60 (byond) seconds
>Nuke Ops lose
??? Just do it
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: Make nuke immune to bag of holding
If research has made BoH and the nuke is in an obvious place they probably deserve to stop their death
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Make nuke immune to bag of holding
^Zilenan91 wrote:no
if the ops take so long that the crew gets bags of holding they've been flukes from the start, and are doubly flukes by failing to defend the nuke
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Make nuke immune to bag of holding
I don't really agree with this suggestion because usually it's very unlikely to happen, and pretty clutch/hilarious if it does.
HOWEVER, especially with wardecs now, it would be very easy for certain powergamers to get 2 bohs + the pinpointer, after they've got the wardec, then simply hide from the ops, and follow them into space and either BoH their ship (along with the ops and the nuke inside) or simply wait for them to arm the nuke then just boh that when they fuck off.
Normally I would think that's too much of an edge case to care about, but 60% of nke rounds I see have multiple people flying around the station trying to find the op ship to weld in and space the nuke, so yeah.
Power gamers gonna power game.
HOWEVER, especially with wardecs now, it would be very easy for certain powergamers to get 2 bohs + the pinpointer, after they've got the wardec, then simply hide from the ops, and follow them into space and either BoH their ship (along with the ops and the nuke inside) or simply wait for them to arm the nuke then just boh that when they fuck off.
Normally I would think that's too much of an edge case to care about, but 60% of nke rounds I see have multiple people flying around the station trying to find the op ship to weld in and space the nuke, so yeah.
Power gamers gonna power game.
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- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Make nuke immune to bag of holding
>syndi nuke is the only thing in the universe that is immune to a black hole
Too. Much. Snowflake.
Too. Much. Snowflake.
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: Make nuke immune to bag of holding
Should have had people there to defend the nuke
Developer - Datum Antags: Feburary 2016
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Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Make nuke immune to bag of holding
There are multiple other thingsActionb wrote:>syndi nuke is the only thing in the universe that is immune to a black hole
Too. Much. Snowflake.
Cult Shrine
Ascended Shadowling
Why is it that when shadowlings accomplish their objective, they can't get bag of holding'd, but nuke ops can?
- PKPenguin321
- Site Admin
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- Location: U S A, U S A, U S A
Re: Make nuke immune to bag of holding
nuke ops havent won until the bomb actually goes offHelios wrote:There are multiple other thingsActionb wrote:>syndi nuke is the only thing in the universe that is immune to a black hole
Too. Much. Snowflake.
Cult Shrine
Ascended Shadowling
Why is it that when shadowlings accomplish their objective, they can't get bag of holding'd, but nuke ops can?
this has always been the case
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Make nuke immune to bag of holding
Ascendants are gods. A nuke is just a machine. It cannot stand up to Lord Singulo unless it explodes.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Make nuke immune to bag of holding
Fuck no. Hide the nuke better, or be sure to bomb RnD if its that much of a concern. Once ops are confirmed miners usually fuck off and never get mins to RnD anyways, let alone diamonds.
Law 0: Secborg din do nuffin.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Make nuke immune to bag of holding
When exposed to a singularity, the nuke auto-detonates from the radiation. Everyone loses.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Make nuke immune to bag of holding
I always found Ascended slings being immume to singularity and bombs lame (they weren't in the first iteration). It feels very snowflake and that TINY shiver of hope no matter how small made post ascended sling a lot more fun and atmospheric.
"but but, slings already won by that time" Yeah fuck that, Ascended slings dying because of epic sacrifices or their own stupidity is fun.
"but but, slings already won by that time" Yeah fuck that, Ascended slings dying because of epic sacrifices or their own stupidity is fun.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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