Bottom post of the previous page:
If you want to go hard core minimal information you should effect the below changes.- Make the majority of the station have minimal lighting, only vital/high tech area's such as Research, Security, Command and Medbay have full flood lighting.
- Maintenance should have almost virtually no lighting.
- SecHuds should remain as is but they require a target to remain stationary for a few moments for the Hud to complete a scan. Making a moving person not get caught out by some Officer taking eating chips who catches a glimpse as they walk by.
- Weapons in general (real weapons) should be more lethal but armour should be more viable to a extent. More so Traitor weapons. A traitor, or antagonist (Changeling with stealth kills) needs to be able to kill someone easily, at least when they are alone.
- Remove the AI period, or make it utterly uninterested in whatever shit the Humans do and focus it on maintaining the integrity of the station. The AI is near built to catch antags, limiting its ability to do is law wise may remove this annoyance.
- No round start Cyborgs. Cyborgs are not linked to the AI sans if its a Traitor and it expends resources to hook them up, this means its not guaranteed a Borg is subverted to a rogue AI but its a possibility.
- At extreme only the Head of Security, Captain and the Warden are 100% guaranteed to be utterly loyal to the station. They get a unique Loyalty Implant that can be detected on SecHUD's. Security Officers and the Detective get a lower quality Loyalty Implant that only shows up, like wanted statuses, if they remain still for a few seconds to be scanned. The higher quality Loyalty Implants are always visible, but can be removed and reimplanted into someone.
- Revert to Oldling or steal Goonling.
- Cult, man.....