plasmemen helmets
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
plasmemen helmets
Plasmamen helmets obscure their headsets, meaning unless you have an EMP you can't reliably disable their comms without igniting them (which most often kills them). This super cucked me when I was a shadowling one time (actually I ended up doing well after that, but the plasmadude died so I guess it actually super cucked him), so in a way this is kinda i ded pls nerf.
tl;dr: put the headsets outside the plasmaman helmet so they can be stripped without killing the fucker
tl;dr: put the headsets outside the plasmaman helmet so they can be stripped without killing the fucker
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: plasmemen helmets
I have mixed feelings about this. On one hand, plasmamen are supposed to be incredibly fragile. On the other hand, being able to hide a headset is arguably an advantage, and plasmamen should be at a disadvantage wherever possible. I guess it depends on whichever is the bigger disadvantage.
-
- Joined: Fri Mar 04, 2016 9:47 am
- Byond Username: ATDoop
Re: plasmemen helmets
Plasmaman helmets are also immune to flashes, because of the whole welding thing. That means they can't be converted by revs.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: plasmemen helmets
Yes this cucked me yesterday, tried to convert a plasmamen, flash does nothing he goes on to scream how I am a revhead.ATDoop wrote:Plasmaman helmets are also immune to flashes, because of the whole welding thing. That means they can't be converted by revs.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: plasmemen helmets
So the same reason the plasmaman jumpsuit is a jumpsuit and not an exosuit. Can be solved by making it a plasmaman facewrap or something and going in the mask slot. That way you can equip headgear like welding helmets.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: plasmemen helmets
Or just make welding goggles printable in the autolathe and remove their weld/flash protection.
Spoiler:
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: plasmemen helmets
That wont fix obscured headsets either.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: plasmemen helmets
Or just don't introduce snowflake races like we already said a million times.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: plasmemen helmets
Make the helmet a mask item. Has the added benefit of preventing them from wearing welding goggles or concealing their faces.
Normally I'd agree, but Plasmaman is SS13 hardmode. Playing one is meant to be absolute hell.CPTANT wrote:Or just don't introduce snowflake races like we already said a million times.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: plasmemen helmets
Just set them on fire
who would want a plasmaman thrall anyway
On a more serious note I don't see the issue with this - you will have to approach different species differently.
who would want a plasmaman thrall anyway
On a more serious note I don't see the issue with this - you will have to approach different species differently.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: plasmemen helmets
the thing is that there is no approach because attempting to convert them results in accidental murder, especially in revoranges wrote:Just set them on fire
who would want a plasmaman thrall anyway
On a more serious note I don't see the issue with this - you will have to approach different species differently.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: plasmemen helmets
I'm honestly not bothered by this although I see what you mean.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: plasmemen helmets
Always having welding protection does seem kinda silly. Can we make it a visor or something that darkens the mask and gives them welding overlay, removing their rev immunity unless they wanna walk around blind.
Making the ear piece always visible would be a must though
Making the ear piece always visible would be a must though
Law 0: Secborg din do nuffin.
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: plasmemen helmets
*LOUD SIGH*
The reason we switched to jumpsuits for Plasmamen during the design phase was because it was just more intuitive and easier to make work. It also makes it so that they can be searched without them bursting into flames. My coder was SUPPOSED to make it so that their headsets/eyewear etc. could be searched through the helmet as well, but that never happened. I'll add it to the list of things to fix, as that should absolutely be searchable without putting sec/a sling in the tight spot of, "Do I want to search/strip this guy more than I want him to not be on fire?"
Personally, I have no problem with the flash/welding protection, it's one of the few holdovers from their old helmets (which also had inbuilt lights, RIP). Lorewise they're a mostly nonviolent race so having them not participate as a rev is just fine, and it means they're 10x more likely to get ganked by revs anyway, which is hardly an advantage. I'm not too keen on removing it because someone made the mistake of trying to flash them without knowing that they have protection.
I do like Davidchan's idea of having it be toggleable though, that's something I could potentially look into in the future. I am going to focus on getting the major issues like them being eternal fire hazards, and being unable to search/strip their headset, fixed first.
The reason we switched to jumpsuits for Plasmamen during the design phase was because it was just more intuitive and easier to make work. It also makes it so that they can be searched without them bursting into flames. My coder was SUPPOSED to make it so that their headsets/eyewear etc. could be searched through the helmet as well, but that never happened. I'll add it to the list of things to fix, as that should absolutely be searchable without putting sec/a sling in the tight spot of, "Do I want to search/strip this guy more than I want him to not be on fire?"
Personally, I have no problem with the flash/welding protection, it's one of the few holdovers from their old helmets (which also had inbuilt lights, RIP). Lorewise they're a mostly nonviolent race so having them not participate as a rev is just fine, and it means they're 10x more likely to get ganked by revs anyway, which is hardly an advantage. I'm not too keen on removing it because someone made the mistake of trying to flash them without knowing that they have protection.
I do like Davidchan's idea of having it be toggleable though, that's something I could potentially look into in the future. I am going to focus on getting the major issues like them being eternal fire hazards, and being unable to search/strip their headset, fixed first.
Who is online
Users browsing this forum: No registered users