Strange Objects should have small chance of starting active

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Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Strange Objects should have small chance of starting active

Post by Zilenan91 » #162978

Like 5% or something. Would spice up rounds by letting assistants regularly get crazy stuff from maint.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Strange Objects should have small chance of starting act

Post by Zilenan91 » #163206

bumpoli
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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kazeespada
Joined: Wed Jan 21, 2015 4:29 am
Byond Username: Kaze Espada

Re: Strange Objects should have small chance of starting act

Post by kazeespada » #163208

IT TAKES ONE BUTTON PRESS IN A ROOM THAT IS NEVER USED TO ACTIVATE IT. JUST DO THAT.

"But kaze I dont have access." JUST HACK IN YOU GREYSHIRT CUCK.
Last edited by kazeespada on Sun Mar 20, 2016 11:38 pm, edited 1 time in total.
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PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
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Location: U S A, U S A, U S A

Re: Strange Objects should have small chance of starting act

Post by PKPenguin321 » #163211

kazeespada wrote:IT TAKES ONE BUTTON PRESS IN A ROOM THAT IS NEVER USED TO ACTIVATE IT. JUST DO THAT.
this pretty much
just ask the AI to let you in or hack it from maint or something
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Strange Objects should have small chance of starting act

Post by Gun Hog » #163358

Go to Science. Ask one of the eggheads to scan it for you, or to let you in. It does not hurt you to ask for help before you consider breaking into a place, only to risk having Sec's baton shoved into your mouth.
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