Buff the taser's lethal setting

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Zilenan91
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Buff the taser's lethal setting

Post by Zilenan91 » #164904

I like the new design of them but the redesign is rather pointless in retrospect. The only reason Goon made their tasers require 2 shots is because of how powerful their laser guns are, which led to people GGNOREing everybody by tasing and lasing. Here? Not so much, our lasers aren't that good. If the lethal setting was buffed it would make the taser much less weak because currently shooting someone once doesn't even really hamper their movement at all, meaning they can run away at full speed.
Spoiler:
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Shadowlight213
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Re: Buff the taser's lethal setting

Post by Shadowlight213 » #164906

Why? Once you get shot once with a stun shot you are basically fucked and moving at half speed? How is that weak? Also just because goon has it doesnt mean it's automatically better. Their health and damage system is completely different.
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Re: Buff the taser's lethal setting

Post by Zilenan91 » #164908

I shot a few guys in the bar and they ran away like nothing happened, I'm not sure if that was a bug or what.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Buff the taser's lethal setting

Post by Shadowlight213 » #164910

Did you actually hit them? Was it with the laser or the stun shot?
Also how would buffing the lethal damage do anything for stuns? For one, it seems like a quick way to get banned if you are going to just use lethal instead of stuns.
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TechnoAlchemist
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Re: Buff the taser's lethal setting

Post by TechnoAlchemist » #164912

The first stun does nothing to movespeed on the new taser, meaning the most I get out of the element of surprise is making someone drop whatever they are holding and then saxing away
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ShadowDimentio
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Re: Buff the taser's lethal setting

Post by ShadowDimentio » #164913

The first taze should give one second of confusion movement in addition to dropping stuff.
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Zilenan91
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Re: Buff the taser's lethal setting

Post by Zilenan91 » #164914

Yeah it didn't slow them at all, they just saxxed away, I was 100% on the stun setting

>1 second
That's literally nothing
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Buff the taser's lethal setting

Post by PKPenguin321 » #164917

>z i l e n a n
>b e g g i n g
>a n d
>p l e a d i n g
>a t
>e v e r y
>t u r n
>t o
>g i v e
>s e c u r i t y
>b e t t e r
>l e t h a l s
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Re: Buff the taser's lethal setting

Post by Zilenan91 » #164925

I just have an insatiable appetite for murder man
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Anonmare
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Re: Buff the taser's lethal setting

Post by Anonmare » #164926

Taser laser is for shooing off Space Carp and making the Clown dance.
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Re: Buff the taser's lethal setting

Post by Steelpoint » #164934

Pretty much, the only way to deal viable damage with the Taser Laser is to 'execute' people with it, but that'll still need multiple attempts as even with the massive damage multiplier it'll still not one shot crit someone.
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Re: Buff the taser's lethal setting

Post by Shadowlight213 » #165034

Just use a regular laser gun to execute people then?
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Re: Buff the taser's lethal setting

Post by Steelpoint » #165035

If your the HoS or Warden sure, but a Officer only has their Taser.
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Oldman Robustin
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Re: Buff the taser's lethal setting

Post by Oldman Robustin » #165036

Jesus H. Christ, sometimes I don't post on PR's that are so goddamn dumb I assume they'll never get merged

The taser change was one of them.

"Hey guys what if we just made the taser into a shitty disabler?!"

The tradeoff before was perfect. Less ammo, less range, more obvious projectile in exchange for a stun.

I truly fear dealing with turbohitler antags like wizards/slings that can jaunt. Taser was -THE- answer for jaunt. God damn when I go sec I'm just going to grab the flashbang box.
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Re: Buff the taser's lethal setting

Post by imblyings » #165038

he's right

taser and disabler were both very different modes with different areas in which they excelled at

all that's happened is disablers remaining the same, tasers being nerfed, and a rinky dink laser which officers could outperform with with a stack of floor tiles
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Gun Hog
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Re: Buff the taser's lethal setting

Post by Gun Hog » #165042

The taser should not have a lethal setting. You have three sources of lethals should you need them. (Armory, Science, Cargo)
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Steelpoint
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Re: Buff the taser's lethal setting

Post by Steelpoint » #165044

The problem is that the taser laser is worthless as I mentioned above.

> this is a buff to the taser

I guess if your the antagonist that is barely affected by being shot by a taser once then it sure is a buff.
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Zilenan91
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Re: Buff the taser's lethal setting

Post by Zilenan91 » #165068

It's a huge blob buff but a huge nerf in all other areas. If the taser setting was actually worth a damn, like if it actually stumbled people or gave them drunk movement for like 8 or 9 seconds it would be a decent alternative to the old taser.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PKPenguin321
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Re: Buff the taser's lethal setting

Post by PKPenguin321 » #165120

Zilenan91 wrote:It's a huge blob buff but a huge nerf in all other areas. If the taser setting was actually worth a damn, like if it actually stumbled people or gave them drunk movement for like 8 or 9 seconds it would be a decent alternative to the old taser.
isn't giving the crew more lasers a blob nerf
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Zilenan91
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Re: Buff the taser's lethal setting

Post by Zilenan91 » #165121

A buff against blob is what I meant by that
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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oranges
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Re: Buff the taser's lethal setting

Post by oranges » #165127

Oldman Robustin wrote:Jesus H. Christ, sometimes I don't post on PR's that are so goddamn dumb I assume they'll never get merged

The taser change was one of them.

"Hey guys what if we just made the taser into a shitty disabler?!"

The tradeoff before was perfect. Less ammo, less range, more obvious projectile in exchange for a stun.

I truly fear dealing with turbohitler antags like wizards/slings that can jaunt. Taser was -THE- answer for jaunt. God damn when I go sec I'm just going to grab the flashbang box.
>mfw someone just opened a flashbang nerf

:?
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DemonFiren
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Re: Buff the taser's lethal setting

Post by DemonFiren » #165180

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non-lizard things:
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TechnoAlchemist
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Re: Buff the taser's lethal setting

Post by TechnoAlchemist » #165245

Thank god

(its back to normal)
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