Perf+Neuro Funtime Mix

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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Perf+Neuro Funtime Mix

Post by Oldman Robustin » #175321

I'm not in a rush to nerf underused strategies, but this is definitely something that is already destined for the nerf bin.

1 spritz from a bottle and you're stunned and muted, a couple more spritz and you'll be out more than long enough to get dragged into maint and stripped+cuffed or just murdered.
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PKPenguin321
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Re: Perf+Neuro Funtime Mix

Post by PKPenguin321 » #175329

was already almost nerfed once but got shut down
dont start this up again its not as big a deal as you think
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Zilenan91
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Re: Perf+Neuro Funtime Mix

Post by Zilenan91 » #175330

Neurotoxin itself doesn't need a nerf, but perf might if it comes to it.
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Just replace both their arms with chainsaws.

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iamgoofball
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Re: Perf+Neuro Funtime Mix

Post by iamgoofball » #175331

the thing is perf is also the most potent crit stabilizer in the game

so it's really an upside with a downside

just be careful what comes out of the chem lab
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Oldman Robustin
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Re: Perf+Neuro Funtime Mix

Post by Oldman Robustin » #175337

When someone is stunned + muted it could put give them infinite healing and it wouldn't matter, they're done.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Perf+Neuro Funtime Mix

Post by DemonFiren » #175352

Logical solution is: be paranoid, wear masks all the time.

And if masks don't protect you from that kind of shit, they totally should.
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lumipharon
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Re: Perf+Neuro Funtime Mix

Post by lumipharon » #175366

Yeah, perflu is really easy to make, and lasts fucking ages.

How about if the mute on perflu was delayed in some way? Victims could still call for help, but they wouldnt be able to provide a running commentary as they get dragged into maint and murdered.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: Perf+Neuro Funtime Mix

Post by Grazyn » #175371

Eh I guess you missed the days of perfluo+neuro+phlogiston, back when phlogiston set you on fire too. A single syringe of that mix and you were dead ggnore, stunned long enough for the fire to put you into crit
Tornadium
Joined: Fri May 30, 2014 11:55 am
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Re: Perf+Neuro Funtime Mix

Post by Tornadium » #175381

Don't nerf anything until slipping gets nerfed.

Thanks.
Bobylein
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Re: Perf+Neuro Funtime Mix

Post by Bobylein » #175401

DemonFiren wrote:Logical solution is: be paranoid, wear masks all the time.

And if masks don't protect you from that kind of shit, they totally should.

Should they really? there are enough people running around with masks all day every day that we could as well just remove them and mechanics like splashing stuff at peoples faces.

Although there are syringe guns for things like this, so who cares?
<Lati> how do I make a big text that shows for everyone on the server? for testing locally
<Miauw> world << text
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Re: Perf+Neuro Funtime Mix

Post by Oldman Robustin » #175417

If you want slips nerfed there's a PR for that which is just one good public-relations push from getting merged.

https://github.com/tgstation/-tg-station/pull/17096
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Tornadium
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Re: Perf+Neuro Funtime Mix

Post by Tornadium » #175423

There is a reason I haven't supported that PR.

It doesn't do shit to address the core issues surrounding slipping.
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WarbossLincoln
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Re: Perf+Neuro Funtime Mix

Post by WarbossLincoln » #175696

I like the PR. Slipping won't be nerfed as a tool for killing but it will be less infuriating as a regular player when rice under boxes stuns you for like 45 seconds.
--Crocodillo

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Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: Perf+Neuro Funtime Mix

Post by Cheimon » #175701

Well, that PR's a lot better than nothing. Good stuff.
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