Why are projectiles so slow?

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Why are projectiles so slow?

Postby CPTANT » Fri Nov 04, 2016 11:12 am #223492

You can almost outrun disabler beams and lasers, they take ages to catch up. Shooting people running away from you is almost undoable.

I feel this is made worse by the pixel projectiles, while they may have the same absolute speed, you are guaranteed to now fire with a small offset meaning it doesn't really go as fast in the direction you actually want it to go.
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Re: Why are projectiles so slow?

Postby DemonFiren » Fri Nov 04, 2016 11:18 am #223494

Bay-style hitscan lasers when?
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Re: Why are projectiles so slow?

Postby CPTANT » Fri Nov 04, 2016 11:22 am #223495

Even buffing speed by 20% or so would GREATLY reduce the time projectiles need to catch up with someone running away.
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Re: Why are projectiles so slow?

Postby Wyzack » Fri Nov 04, 2016 2:06 pm #223526

Bay hitscan lasers would be fucking cool and actually make laser weapons significantly different than projectiles. Unfortunately due to pixel projectiles the will be tough to hit with outside of direct clicks. I still think it would be cool though, maybe keep tazers as the golden bolt for balance reasons
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Re: Why are projectiles so slow?

Postby MrStonedOne » Fri Nov 04, 2016 8:59 pm #223606

Back when the server tick rate was 11 times a second, It used to be the run speed would round down while the projectile speed was rounding up. When that changed to 20 ticks a second the rounding stopped happening.
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Re: Why are projectiles so slow?

Postby WJohnston » Fri Nov 04, 2016 10:08 pm #223637

Wait does that mean humans are now max speed?
Apparently I was an director or something.

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Re: Why are projectiles so slow?

Postby Alipheese » Fri Nov 04, 2016 10:12 pm #223640

I mean lasers are light. How are spessman able to outrun light? How are we not destroying the entire universe by moving?
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Re: Why are projectiles so slow?

Postby PKPenguin321 » Fri Nov 04, 2016 11:03 pm #223659

Alipheese wrote:I mean lasers are light. How are spessman able to outrun light? How are we not destroying the entire universe by moving?

>realism
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Re: Why are projectiles so slow?

Postby onleavedontatme » Fri Nov 04, 2016 11:04 pm #223661

Guess you gotta learn to lead your shots again.

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Re: Why are projectiles so slow?

Postby MisterPerson » Fri Nov 04, 2016 11:53 pm #223690

WJohnston wrote:Wait does that mean humans are now max speed?


Not even close. They're not even at max with our current system, and mobs can absolutely move even faster than that cap.
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Re: Why are projectiles so slow?

Postby phil235 » Sat Nov 05, 2016 1:28 pm #223761

I made a pull request to make projectiles faster: https://github.com/tgstation/tgstation/pull/21366
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Re: Why are projectiles so slow?

Postby kevinz000 » Mon Nov 07, 2016 6:13 pm #224245

https://github.com/tgstation/tgstation/pull/20142
I made a pr to port baystation hitscans using pixel projectiles for calculations

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Re: Why are projectiles so slow?

Postby Deitus » Mon Nov 07, 2016 9:08 pm #224308

kevinz000 wrote:https://github.com/tgstation/tgstation/pull/20142
I made a pr to port baystation hitscans using pixel projectiles for calculations


is this the thing where you click on someone and it basically tells them to not move or they automatically get shot?
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Re: Why are projectiles so slow?

Postby DemonFiren » Mon Nov 07, 2016 9:11 pm #224310

No, this is the thing where you click on someone and the projectile hits immediately.
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Re: Why are projectiles so slow?

Postby lzimann » Mon Nov 07, 2016 9:32 pm #224326

Doubt that would ever work in tg, like, bay they have a really slower play so bullshit things don't affect them as much, imagine that here with our agressive/fast gameplay.

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Re: Why are projectiles so slow?

Postby Deitus » Mon Nov 07, 2016 9:59 pm #224333

DemonFiren wrote:No, this is the thing where you click on someone and the projectile hits immediately.


oh then yeah im totally against that

my hands are jankier than an addict's i would be able to hit even less than i do now
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Re: Why are projectiles so slow?

Postby kevinz000 » Tue Nov 08, 2016 4:07 am #224440

No it doesn't make every single gun hitscans it adds a var for admins. Oranges told me to stop trying to power creep rnd

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Re: Why are projectiles so slow?

Postby oranges » Tue Nov 08, 2016 4:58 am #224449

it's oranges and you knew what you were doing.

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Re: Why are projectiles so slow?

Postby kevinz000 » Tue Nov 08, 2016 9:38 am #224493

oranges wrote:it's oranges and you knew what you were doing.

:(

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Re: Why are projectiles so slow?

Postby Not-Dorsidarf » Wed Nov 09, 2016 6:33 pm #224955

Why is Orange so touchy about his name
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