Why are projectiles so slow?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Why are projectiles so slow?
You can almost outrun disabler beams and lasers, they take ages to catch up. Shooting people running away from you is almost undoable.
I feel this is made worse by the pixel projectiles, while they may have the same absolute speed, you are guaranteed to now fire with a small offset meaning it doesn't really go as fast in the direction you actually want it to go.
I feel this is made worse by the pixel projectiles, while they may have the same absolute speed, you are guaranteed to now fire with a small offset meaning it doesn't really go as fast in the direction you actually want it to go.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- CPTANT
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Re: Why are projectiles so slow?
Even buffing speed by 20% or so would GREATLY reduce the time projectiles need to catch up with someone running away.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Wyzack
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Re: Why are projectiles so slow?
Bay hitscan lasers would be fucking cool and actually make laser weapons significantly different than projectiles. Unfortunately due to pixel projectiles the will be tough to hit with outside of direct clicks. I still think it would be cool though, maybe keep tazers as the golden bolt for balance reasons
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- MrStonedOne
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Re: Why are projectiles so slow?
Back when the server tick rate was 11 times a second, It used to be the run speed would round down while the projectile speed was rounding up. When that changed to 20 ticks a second the rounding stopped happening.
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Re: Why are projectiles so slow?
Wait does that mean humans are now max speed?
Apparently I was an director or something.
- Alipheese
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Re: Why are projectiles so slow?
I mean lasers are light. How are spessman able to outrun light? How are we not destroying the entire universe by moving?
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Re: Why are projectiles so slow?
>realismAlipheese wrote:I mean lasers are light. How are spessman able to outrun light? How are we not destroying the entire universe by moving?
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Re: Why are projectiles so slow?
Guess you gotta learn to lead your shots again.
- MisterPerson
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Re: Why are projectiles so slow?
Not even close. They're not even at max with our current system, and mobs can absolutely move even faster than that cap.WJohnston wrote:Wait does that mean humans are now max speed?
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- phil235
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Re: Why are projectiles so slow?
I made a pull request to make projectiles faster: https://github.com/tgstation/tgstation/pull/21366
I'm a tgstation coding maintainer janitor
- kevinz000
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Re: Why are projectiles so slow?
https://github.com/tgstation/tgstation/pull/20142
I made a pr to port baystation hitscans using pixel projectiles for calculations
I made a pr to port baystation hitscans using pixel projectiles for calculations
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- Deitus
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Re: Why are projectiles so slow?
is this the thing where you click on someone and it basically tells them to not move or they automatically get shot?kevinz000 wrote:https://github.com/tgstation/tgstation/pull/20142
I made a pr to port baystation hitscans using pixel projectiles for calculations
- DemonFiren
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Re: Why are projectiles so slow?
No, this is the thing where you click on someone and the projectile hits immediately.
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Re: Why are projectiles so slow?
Doubt that would ever work in tg, like, bay they have a really slower play so bullshit things don't affect them as much, imagine that here with our agressive/fast gameplay.
- Deitus
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Re: Why are projectiles so slow?
oh then yeah im totally against thatDemonFiren wrote:No, this is the thing where you click on someone and the projectile hits immediately.
my hands are jankier than an addict's i would be able to hit even less than i do now
- kevinz000
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Re: Why are projectiles so slow?
No it doesn't make every single gun hitscans it adds a var for admins. Oranges told me to stop trying to power creep rnd
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- oranges
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Re: Why are projectiles so slow?
it's oranges and you knew what you were doing.
- kevinz000
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Re: Why are projectiles so slow?
oranges wrote:it's oranges and you knew what you were doing.
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- Not-Dorsidarf
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Re: Why are projectiles so slow?
Why is Orange so touchy about his name
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