What's the point of vault robbing?

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What's the point of vault robbing?

Post by DrPillzRedux » #228981

I like it, it's fun and not too griffy, but let's be honest. It serves no purpose but to give bored sec something to do and to piss off cargo. There's nothing you can do with the money you get from it.

The only useful thing it does is slows sec from getting implants from cargo during rev.
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Re: What's the point of vault robbing?

Post by Incomptinence » #228982

Sounds like we almost have a currency system going might as well go all the way.
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Re: What's the point of vault robbing?

Post by kevinz000 » #228983

>currency >No
more like for luxery shuttle.
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Re: What's the point of vault robbing?

Post by Lumbermancer » #228985

Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
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Re: What's the point of vault robbing?

Post by letshavecake » #228986

Port goon trading
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Re: What's the point of vault robbing?

Post by Incomptinence » #228988

Lumbermancer wrote:
Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
Vending machines really with nicer stuff to buy at high cash. Maybe placing orders directly through cargo foyer computer as non cargo staff if you have the money to pay the price + a percentage surcharge determined by cargo and ID lock crates gotten that way to you with I dunno a padlock on top of the normal crate. Add a consequence for being fired by preventing wages would probably need to make it harder to wipe the crew roster or make accounts/pay roll a separate system for that, . Do away with mining points and make that based on money too since we basically have 2 currency systems 1 department at the moment, make all ID cards carry money as a spin off of this but have a transaction record hop or whoever manages it can track + biometrics or some shit to give space cash a point in the black market.

Let security use fines as a punishment, give them a stock of electropacks and let cargo order electropacks so they can try sell garbage players into slavery to law abiding crew. Let heads offer people loans from nanotrasen which put a debtors implant in their skull and incrementally fuck with them if they don't pay the loan plus interest after a while.

Give all jobs with desks they can hand shit over to the public a customisable vendor where they can set prices. Extra cool vending idea have heavy vendors for robotics and xenobio heavy vendors for selling unbound mechs, robots and xenobio mobs*. Let people arrange wireless transactions on pdas with their IDs in them real bribes etc. Give all jobs vended high cash rewards from in department vendors so a chemist who becomes a drug lord has something to spend cash on out back.
General, trading, robbing, scamming (under pda transfers), bribes, blackmail, bank heists, corruption maybe money objectives whatever.

Yeah you have to implement a system but at this point unless they feel charitable production jobs have no incentive to give anything.

Edit: Almost forgot wages according to job, with assistants being literal interns and getting nothing.

*potions sold separately
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Re: What's the point of vault robbing?

Post by Alipheese » #228990

Incomptinence wrote:cut
NO

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Re: What's the point of vault robbing?

Post by calzilla1 » #228992

letshavecake wrote:Port goon trading
Sounds like fun tbh
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Re: What's the point of vault robbing?

Post by Incomptinence » #228997

Alipheese wrote: NO
You will be getting no tool vending money with that attitude intern.
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Re: What's the point of vault robbing?

Post by confused rock » #229091

Incomptinence wrote:
Lumbermancer wrote:
Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
Vending machines really with nicer stuff to buy at high cash. Maybe placing orders directly through cargo foyer computer as non cargo staff if you have the money to pay the price + a percentage surcharge determined by cargo and ID lock crates gotten that way to you with I dunno a padlock on top of the normal crate. Add a consequence for being fired by preventing wages would probably need to make it harder to wipe the crew roster or make accounts/pay roll a separate system for that, . Do away with mining points and make that based on money too since we basically have 2 currency systems 1 department at the moment, make all ID cards carry money as a spin off of this but have a transaction record hop or whoever manages it can track + biometrics or some shit to give space cash a point in the black market.

Let security use fines as a punishment, give them a stock of electropacks and let cargo order electropacks so they can try sell garbage players into slavery to law abiding crew. Let heads offer people loans from nanotrasen which put a debtors implant in their skull and incrementally fuck with them if they don't pay the loan plus interest after a while.

Give all jobs with desks they can hand shit over to the public a customisable vendor where they can set prices. Extra cool vending idea have heavy vendors for robotics and xenobio heavy vendors for selling unbound mechs, robots and xenobio mobs*. Let people arrange wireless transactions on pdas with their IDs in them real bribes etc. Give all jobs vended high cash rewards from in department vendors so a chemist who becomes a drug lord has something to spend cash on out back.
General, trading, robbing, scamming (under pda transfers), bribes, blackmail, bank heists, corruption maybe money objectives whatever.

Yeah you have to implement a system but at this point unless they feel charitable production jobs have no incentive to give anything.

Edit: Almost forgot wages according to job, with assistants being literal interns and getting nothing.

*potions sold separately
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Re: What's the point of vault robbing?

Post by Wyzack » #229104

Maintainers have always hated the idea of actual ingame currency so prepare for an uphill battle if you try to implement this
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Re: What's the point of vault robbing?

Post by onleavedontatme » #229119

-It's a way to sabotage station systems without blowing things up or murdering people, which is something people have asked for repeatedly

-It's a crime that non antags can organize and pull off without crippling the station and gives security something to respond to other than hunting traitors

-Makes the vault a room worth having/defending

-A target during rev

Honestly though I just thought bank heists might be fun for people to pull off and defend against, there is no grand scheme for an economy or anything.
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Re: What's the point of vault robbing?

Post by Bolien » #229123

Payday masks in when?
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Re: What's the point of vault robbing?

Post by John_Oxford » #229137

Maybe make the vault bigger and more secure and put a large reserve of gold and silver at the back of it.
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Re: What's the point of vault robbing?

Post by Shadowlight213 » #229148

Lumbermancer wrote:
Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
There's a laptop/tablet vending machine that takes credits that I ported with modular computers but haven't mapped in due to a lack of an economy.
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Re: What's the point of vault robbing?

Post by kevinz000 » #229156

Shadowlight213 wrote:
Lumbermancer wrote:
Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
There's a laptop/tablet vending machine that takes credits that I ported with modular computers but haven't mapped in due to a lack of an economy.
Theyre useless anyways
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Re: What's the point of vault robbing?

Post by Gun Hog » #229160

kevinz000 wrote:
Shadowlight213 wrote:
Lumbermancer wrote:
Incomptinence wrote:Sounds like we almost have a currency system going might as well go all the way.
And what would you spend that currency on?
There's a laptop/tablet vending machine that takes credits that I ported with modular computers but haven't mapped in due to a lack of an economy.
Theyre useless anyways
You only say that because you are inexperienced with them. Engineers can use their tablets to monitor alerts, complete with a warning screen when one pops up.

The HoP can change IDs on the go, and if the other heads get someone with access to download the ID program to their tablets, they can use the department version of it.

The RD's stationary console can replace both the department ID console and the AI fixer in his office, and with more programs, similar can be done with other heads.

Do you want access to a private chat? There is an IRC program you can use for such a thing.

You can put your tablet in your ID slot and it will work properly for airlocks and other things. It sadly does yet fully count as an ID, you will appear as "unknown" as the tablet does not bear your name as a PDA does.

Staying on topic, moving us to an economy could be interesting if we did away with things like mining points as well. Miners would get credits for their contributions, and the station's service team could charge for their food and drink. It would take a lot of balance work, though.
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Re: What's the point of vault robbing?

Post by John_Oxford » #229173

If we are going to implement econ.

Absolutely. No. Fucking. Cards.

Pin numbers are bullshit and clunky to deal with. If econ is going to be a thing its going to be with already existing space credits, not crypto currency.
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Re: What's the point of vault robbing?

Post by Incomptinence » #229187

Everyone caries ID cards I say just make ID cards their debit card sorta like miners.
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Re: What's the point of vault robbing?

Post by Reece » #229221

John_Oxford wrote:If we are going to implement econ.

Absolutely. No. Fucking. Cards.

Pin numbers are bullshit and clunky to deal with. If econ is going to be a thing its going to be with already existing space credits, not crypto currency.
Plus mugging being a thing will make this game 100% better. Add tator objective to steal X amount of cash and let him become a desperado.
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Re: What's the point of vault robbing?

Post by Saegrimr » #229231

Reece wrote:Plus mugging being a thing will make this game 100% better. Add tator objective to steal X amount of cash and let him become a desperado.
I feel like this is just gonna go down the road of "Everybody is going to be a turbo shitter to eachother over essentially nothing to """""escalate"""" a fight and eventually get removed" which is a damn shame.
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Re: What's the point of vault robbing?

Post by onleavedontatme » #229232

Developing a currency system would require an exhausting level of strictness from maintainers that both the contributors and community have expressed dislike for in the past.
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Re: What's the point of vault robbing?

Post by Lumbermancer » #229234

Currency can work only on a server like Bay.
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Re: What's the point of vault robbing?

Post by Shadowlight213 » #229293

The main thing with adding an economy, is you can't make existing things now require money. People will hate that.
You need to add new things, that can be bought with currency. Possibly even add an alternate "free" way to get it that's just much harder to aquire.

The way tablets and laptops work is a good example of this. You could bug rnd to research and build you one, or you could go buy one from the lapvend.

Credits could also be tied into cargo. In the cargo requests console, you could insert money into it to pay for your own request with your money instead of cargo's. The resulting crate would require either your ID or personal locker access, plus standard locks to open. You'd also get a pda message when the crate arrived. It would help incentivize cargo to fulfill orders from other departments, since those departments would be the ones paying for those orders.
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Re: What's the point of vault robbing?

Post by MrEousTranger » #229365

Saegrimr wrote:
Reece wrote:Plus mugging being a thing will make this game 100% better. Add tator objective to steal X amount of cash and let him become a desperado.
I feel like this is just gonna go down the road of "Everybody is going to be a turbo shitter to eachother over essentially nothing to """""escalate"""" a fight and eventually get removed" which is a damn shame.
Make your value carry over rounds and be able to pay real money to get in game money so when people mug you you have a reason to be pissed.

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Re: What's the point of vault robbing?

Post by FantasticFwoosh » #229759

Well if all the money is on a 'server', just use futuristic bitcoins on your PDA or something.

Its still a fluffy psuedo currency without carrying HARD CASH around with you all the time, but all the money fed into the bitcoins is fed 1/4 by a bank server on centcom and 3/4's by the station, so when you rob the bank you hit EVERYONE'S pocket simultaneously.

> Bitcoins tick up constantly by different increments based on your legally recognized job as time passes, custom jobs don't count without being directly stamped with a seal (the stamp) from the HOP or higher (or using the conterfeit syndie stamp) to confirm you as nanotren staff, certain ID's are fed exclusively from outside servers such as centcom that gets the full unlimited pay or complete waiver of costs (debating whether the captain should get centcom pay and only 2/8'ths station server required)

> Even when your PDA is destroyed, your legal ID still counts as your name, you can re-validate it by linking it to your server records. There are some technicalities in which you must read your binary readings and be alive to comply with being paid as safety measures bare minimum, people declared dead on records do not get paid and people incarcerated have their pay docked or assets frozen temporarily in the server until they are cleared.

> As i mentioned before the points tick from the server 3/4 so lots of very high access recognized officials on board at once will greatly drain 'the net', once a threshold is reached either by use of a server monitoring console or just a automatic trigger that its being drained (usual procedure for anti-robbery at once) the alarms will trigger and a report of the relevant details listing the most expensive or abnormal ID's categorically.

> Some jobs DRAIN bitcoins back into the server, such as the legal admittance to own a weapon if they are not security (the bartender for instance pays premiums) and you can pay up front for services using your bitcoin in the place of mining points (x2 cost) or cargo points (usual but cargo points are more inflated), because all vendors require a trigger, it'll check your bitcoin account first.

All assistants upwards start with a flat amount, no pins required (or automatically grafted onto memory like traitor codes) since it works off your ID being in your PDA or tablet (a bit like stealing your credit card if people steal your ID, log into another PDA, upload as you then draw money out of your account or do it via console/remote console)

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Re: What's the point of vault robbing?

Post by Luke Cox » #230287

We could have paid vending machines at the very least. It's a fucking crime to include vault siphoning but nothing to do with the money.
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Re: What's the point of vault robbing?

Post by Danowar » #230339

Going completely paperless in general would be kind of a pain, I imagine. Maybe the pen in the PDA could be replaced with a Shadowrun-style credstick? Would make muggings less severe, since you're not losing your ID in the process. Paperwork could be delegated to tablets/PDA Apps, just like in real life. While I'm fond of the library, I know that its rather archaic at this point. I think the librarian should still have an office of sorts, but the books should be accessible from the PDA or something.

(please rework the library)
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Re: What's the point of vault robbing?

Post by kevinz000 » #230414

Danowar wrote:Going completely paperless in general would be kind of a pain, I imagine. Maybe the pen in the PDA could be replaced with a Shadowrun-style credstick? Would make muggings less severe, since you're not losing your ID in the process.
Welcome to TG. If someone mugs me and doesn't stun me first, or really, does, they're gonna be hurt to the fullest extent of the anti-grief rules. :^)
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Re: What's the point of vault robbing?

Post by Jembo » #230437

The safe on one station contains a singularity hammer. Which is worth the effort of cracking to get, the other options are kinda meh.
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Re: What's the point of vault robbing?

Post by Cobby » #231126

kevinz000 wrote:
Danowar wrote:Going completely paperless in general would be kind of a pain, I imagine. Maybe the pen in the PDA could be replaced with a Shadowrun-style credstick? Would make muggings less severe, since you're not losing your ID in the process.
Welcome to TG. If someone mugs me and doesn't stun me first, or really, does, they're gonna be hurt to the fullest extent of the anti-grief rules. :^)
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Re: What's the point of vault robbing?

Post by Armhulen » #231143

Jembo wrote:The safe on one station contains a singularity hammer. Which is worth the effort of cracking to get, the other options are kinda meh.
How do you crack the safe?
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Re: What's the point of vault robbing?

Post by PKPenguin321 » #231243

Armhulen wrote:
Jembo wrote:The safe on one station contains a singularity hammer. Which is worth the effort of cracking to get, the other options are kinda meh.
How do you crack the safe?
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It's + until you hear a "tonk", "krunk", or "plunk", then - until you hear a "tink", "krink", or "plink", then finally + again until you hear a sprong noise. a mystery.
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Re: What's the point of vault robbing?

Post by DemonFiren » #231246

PK, this is quite possibly the only bit of SS13 knowledge that should never be spread.
Let them look at the code and figure it out for themselves.
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Re: What's the point of vault robbing?

Post by Armhulen » #231274

Last edited by PKPenguin321 on Tue Nov 29, 2016 4:58 pm, edited 1 time in total.
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Re: What's the point of vault robbing?

Post by letshavecake » #231279

How does someone need help to crack the safe
Why would anyone need to look at the code to figure out how to crack the safe
How old are you people
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Re: What's the point of vault robbing?

Post by onleavedontatme » #231287

To be fair the safe often assigns itself combinations that you can't actually complete.
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Re: What's the point of vault robbing?

Post by Anonmare » #231314

Cool game code :igloves: :igloves: :lol:
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Re: What's the point of vault robbing?

Post by DemonFiren » #231346

Kor wrote:To be fair the safe often assigns itself combinations that you can't actually complete.
Code in a check for those combinations.
Then drop a pulse destroyer, meteor pens, a clown bomb beacon and a belt full of syndiwraths in there.
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Re: What's the point of vault robbing?

Post by Gun Hog » #231356

Stethoscope!
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Re: What's the point of vault robbing?

Post by kevinz000 » #231373

Jembo wrote:The safe on one station contains a singularity hammer. Which is worth the effort of cracking to get, the other options are kinda meh.
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Re: What's the point of vault robbing?

Post by Jembo » #231380

I mean the singularity hammer is by far the coolest loot from a safe. But it's on a rarely used map, other goodies are a golden bike horn and a classic disabler 10/10 golden bikehorn OP. A stechkin with a laz injector will most likely be your loot, or a bearskin hat. Really should add more fun stuff to the safe, as well as the safe that'll sometimes spawn in space I mean it's cool lore loot but for the effort it'd be nice to get something more fun.
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Re: What's the point of vault robbing?

Post by PKPenguin321 » #231417

Jembo wrote:I mean the singularity hammer is by far the coolest loot from a safe. But it's on a rarely used map, other goodies are a golden bike horn and a classic disabler 10/10 golden bikehorn OP. A stechkin with a laz injector will most likely be your loot, or a bearskin hat. Really should add more fun stuff to the safe, as well as the safe that'll sometimes spawn in space I mean it's cool lore loot but for the effort it'd be nice to get something more fun.
There's a floor safe in a space ruin that has a stethoscope on it. It has a syndie hardsuit and mask. One time I got lost in space, landed there, healed myself, cracked the safe, and got all the way back to the station
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: What's the point of vault robbing?

Post by Grazyn » #231987

I'd remove the vault bank thing just because I'm sick of seeing the captain or AI opening the vault to everyone every single time the Luxury Shuttle is bought
Copybass
Joined: Thu Dec 01, 2016 6:37 pm
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Re: What's the point of vault robbing?

Post by Copybass » #231996

HeistOps with Masks, Thermite, and a no non-sec/command kill minor objective WHEN
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1g88a
Joined: Mon Oct 26, 2015 6:19 pm
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Re: What's the point of vault robbing?

Post by 1g88a » #232127

I like the vault the way that is, as for currency chat coin/cash only imo.
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starmute
Joined: Mon Feb 29, 2016 4:48 pm
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Re: What's the point of vault robbing?

Post by starmute » #232132

I think currency should be able to go on your ID card. Cash is so annoying to carry around.
Mazzy
Joined: Fri Feb 26, 2016 9:33 pm
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Re: What's the point of vault robbing?

Post by Mazzy » #232145

it's clearly to prevent the captain from buying shitty shuttles
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Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
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Location: Prisoner Transfer Room

Re: What's the point of vault robbing?

Post by Luke Cox » #232200

Mazzy wrote:it's clearly to prevent the captain from buying shitty shuttles
Joke's on you, I always buy the asteroid
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
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Re: What's the point of vault robbing?

Post by FantasticFwoosh » #234114

A new greyshirt tactic is to constantly spam the SUPER LOUD announcement all the while by starting and stopping the vault robbing to get attention because you A. are trapped or B. want the HOP serve your ID but they aren't in.

Really, no thanks, least put a lockdown after the first time you try to heist.

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