I've made the station a circle, put the shuttles in the middle making them empty space, then copy pasted my favorite departments from all the different maps until stuff fit. BUT this could be done so much more interesting than that. I figure that makes it harder for the station to be attacked by syndicate, but it looks like I can fill their shuttle with goodies to compensate for the decreased entry points.
I'm looking for other ways to mix up the meta through positioning. Things like
-Giving the captain/security weak mechs, but reducing the armory equipment to compensate.
-Having atmos stored IN atmos, so it can't be modified without a suit or by the AI.
-Removing a bunch of the double door style security locations that so many stations have and R-Walls.
-"Quality of life" item placement.
-Seeding small amounts of contraband around the station for more metabreaking. (The think the flash outside science on delta).
Basically call out ways to nerf or buff different departments in ways that wouldn't work on the "standard" maps. This thing is intended as a joke that MIGHT get refined to something real.
![Image](http://i.imgur.com/I3sVA1f.png)
If you've played with mapping you can likely tell what's taking shape. I'm wanting to try curved hallways (yellow). Starting North clockwise. Bridge, Theatre, Medbay, Cargo, Bar, Security, Engineering, Hydroponics and Kitchen, Science.
Unplaced is the AI, Telecomms, Vault. I figure those are important enough to look for some feedback on where I want to put them. Spreadout? Concentrated? Near or far from security?