Brass automata humanoids
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- ShadowDimentio
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Brass automata humanoids
Do those exist in a finished form
- ShadowDimentio
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Re: Brass automata humanoids
I thought they did, there's effectively a golem flavor for everything
Spoiler:
- XDTM
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Re: Brass automata humanoids
Not yet due to lack of sprites, it'd be nice to use those
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Cobby
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Re: Brass automata humanoids
I kinda wish the neck was removed so their head floated above the body ala ocular
Voted best trap in /tg/ 2014-current
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Re: Brass automata humanoids
If we do a floating thing for their heads then hats wouldn't track properly, and if hats didnt track properly they couldn't disguise for the on station portion of the modeExcessiveJMadison wrote:I kinda wish the neck was removed so their head floated above the body ala ocular
It'd be cool though
- Cheridan
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Re: Brass automata humanoids
pretty sure we can offset it. i mean we do the same thing for monkeys wearing hatsKor wrote:If we do a floating thing for their heads then hats wouldn't track properly, and if hats didnt track properly they couldn't disguise for the on station portion of the modeExcessiveJMadison wrote:I kinda wish the neck was removed so their head floated above the body ala ocular
It'd be cool though
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