JStheguy's Sprite Thread
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JStheguy's Sprite Thread
NOTE: As of April 6th, 2017, I have completely redone this post, removing most of my older work. So basically ignore all the replies before April 6th because they are about things that no longer exist.
Various structural elements and items from a perpetually revised and reworked pet project to add some ruins that look ruined.
Armorcrafting, including a vague approximation of Greek hoplite armor, including a shield able to bear departmental coats of arms in the unlikely scenario of a Nations round.
Re-sprites of various guns, including additional states for being empty, or for during the pump cool-down in the case of the pump-action shotguns. Also some sprites for sawed-off pump-action shotguns and Mosins.
Ammo boxes, now with way to many extra states for literally every single bullet.
Propaganda posters of a different design to normal.
Various articles of clothing. Though the suits are just recolored Vice Suits.
Re-sprites of the various toy armaments, including a new laser tag rifle, for some serious heavy-duty fun.
Ponies, because space OSHA won't let you take a proper horse into space.
Skateboards and hoverboards.
A meteor gun and some vending machines. They are only together because they were part of the same PR.
2D Spessmannequins with full dismemberment support because ¯\_(ツ)_/¯
Special thanks to Danno for the color pallet I have been using near-religiously.
Various structural elements and items from a perpetually revised and reworked pet project to add some ruins that look ruined.
Armorcrafting, including a vague approximation of Greek hoplite armor, including a shield able to bear departmental coats of arms in the unlikely scenario of a Nations round.
Re-sprites of various guns, including additional states for being empty, or for during the pump cool-down in the case of the pump-action shotguns. Also some sprites for sawed-off pump-action shotguns and Mosins.
Ammo boxes, now with way to many extra states for literally every single bullet.
Propaganda posters of a different design to normal.
Various articles of clothing. Though the suits are just recolored Vice Suits.
Re-sprites of the various toy armaments, including a new laser tag rifle, for some serious heavy-duty fun.
Ponies, because space OSHA won't let you take a proper horse into space.
Skateboards and hoverboards.
A meteor gun and some vending machines. They are only together because they were part of the same PR.
2D Spessmannequins with full dismemberment support because ¯\_(ツ)_/¯
Special thanks to Danno for the color pallet I have been using near-religiously.
Last edited by JStheguy on Sat Apr 08, 2017 2:22 am, edited 23 times in total.
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Re: JStheguy's Sprite Thread
the military jacket is my favorite
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: JStheguy's Sprite Thread
Added a bunch of shit.
I need your feedback, nerds.
I need your feedback, nerds.
- paprika
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Re: JStheguy's Sprite Thread
>not bagged milk
trash, i could make a powdered milk reagent that becomes milk when combined with water and imagine how fun that would be
trash, i could make a powdered milk reagent that becomes milk when combined with water and imagine how fun that would be
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: JStheguy's Sprite Thread
Sprite Dump (03/12/17)
-Added 40 new posters because why not
-Massively expanded the "Rusty Structures" sprite sheet
-Added new Desert Eagle sprites, including some additional finishes
-Added more vending machines and a meteor gun
Been making use of Danno's Spaceman palette for most of my new stuff. I think it helps a lot with the quality of sprites, what do you guys think?
-Added 40 new posters because why not
-Massively expanded the "Rusty Structures" sprite sheet
-Added new Desert Eagle sprites, including some additional finishes
-Added more vending machines and a meteor gun
Been making use of Danno's Spaceman palette for most of my new stuff. I think it helps a lot with the quality of sprites, what do you guys think?
- Atlanta-Ned
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Re: JStheguy's Sprite Thread
If the detectives office doesn't get those Venetian blinds sprites we riot.
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- MMMiracles
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Re: JStheguy's Sprite Thread
Do you mind posting the .dmi for the rusty structures and the venetian blinds? The rusty structures would play nice into adding more interesting visuals for things like ruins and the blinds might fit nicely as custom shutters for the detective's office.
Spoiler:
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Re: JStheguy's Sprite Thread
Actually, the rusty structures and venetian blinds are pretty old sprites. I don't have the .dmi files for them anymore.MMMiracles wrote:Do you mind posting the .dmi for the rusty structures and the venetian blinds? The rusty structures would play nice into adding more interesting visuals for things like ruins and the blinds might fit nicely as custom shutters for the detective's office.
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Re: JStheguy's Sprite Thread
Mains:
David Bellic the Scientist (usually)
Guy Fieri the Cook (not anymore)
David Bellic the Scientist (usually)
Guy Fieri the Cook (not anymore)
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Re: JStheguy's Sprite Thread
They were supposed to be for a set of ancient ruins I never made with an aesthetic and functionality that would make said ancient ruins actually feel like they're old and outdated. The hatch especially was supposed to be a big part of it, being slow and entirely manually operated, down to using a regular physical lock and key system.Nienhaus wrote:What were the Rusty Structures originally for?
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