Tramstation (choo CHOO)

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Qustinnus
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Re: Tramstation (choo CHOO)

Postby Qustinnus » Tue Mar 16, 2021 3:30 pm #595682

Ghilker wrote:it is an half assed and lazy attempt to create a map to just insert a weird feature that is 90% of the time broken

this is ironic



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Re: Tramstation (choo CHOO)

Postby chocolate_bickie » Tue Apr 20, 2021 1:20 pm #598428

Please add a public mining station/dock

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Re: Tramstation (choo CHOO)

Postby cacogen » Wed Apr 21, 2021 10:24 am #598478

if irony is not a coincidence then why is that post ironic
technokek wrote:Cannot prove this so just belive me if when say this

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Re: Tramstation (choo CHOO)

Postby technokek » Fri Apr 23, 2021 2:04 pm #598657

Is it possible to move tcoms to litterally anywhere else? Any problem in engineering will destroy tcoms without fail in the current layout. All other maps have made the choice to seperate tcoms from engineering.
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Re: Tramstation (choo CHOO)

Postby MMMiracles » Fri Apr 23, 2021 2:15 pm #598658

technokek wrote:Is it possible to move tcoms to litterally anywhere else? Any problem in engineering will destroy tcoms without fail in the current layout. All other maps have made the choice to seperate tcoms from engineering.


Usually if the problem in engineering was big enough to reach comms, then a shuttle call isn't that far behind.
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Re: Tramstation (choo CHOO)

Postby Farquaar » Sat Apr 24, 2021 6:49 am #598686

Hey Miracles, your new avatar is totally disco

Also, I've been thoroughly enjoying Tram. Though I wish that the bar was easier to access. Nobody ever goes there, and it's a shame. Maybe make it smaller and put it on the main floor by swapping its location with the lawyer's office? Or combine the cafeteria and bar into a single mess hall area?

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Re: Tramstation (choo CHOO)

Postby cacogen » Wed Apr 28, 2021 3:21 am #598906

i would get rid of the expression but that's just me

cacogen wrote:if irony is not a coincidence then why is that post ironic

even i don't get it
technokek wrote:Cannot prove this so just belive me if when say this

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Jaredfogle
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Re: Tramstation (choo CHOO)

Postby Jaredfogle » Thu May 06, 2021 8:53 am #599541

the sm delam isn't as spectacular on tram because the explosion and hallucination and stuff only work on that z-level, probably the same for tesla and singulo too.

that's not your problem, that's ours--we should support all that
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Re: Tramstation (choo CHOO)

Postby Farquaar » Thu May 06, 2021 1:57 pm #599547

Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?

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EOBGames
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Re: Tramstation (choo CHOO)

Postby EOBGames » Thu May 06, 2021 4:44 pm #599558

Farquaar wrote:Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?

That definitely should be fixed- could you open an issue report about that to make sure someone gets to it?
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Farquaar
 
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Re: Tramstation (choo CHOO)

Postby Farquaar » Thu May 06, 2021 5:54 pm #599566

EOBGames wrote:
Farquaar wrote:Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?

That definitely should be fixed- could you open an issue report about that to make sure someone gets to it?

I guess I could. I'm a bit light on details because the round was very chaotic, so hopefully I won't be wasting anyone's time.

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Re: Tramstation (choo CHOO)

Postby EOBGames » Thu May 06, 2021 7:01 pm #599571

Farquaar wrote:
EOBGames wrote:
Farquaar wrote:Nuke Ops is a bit wonky because you lose the disk every time you drop down into the lower level of the station. Might there be an exception to the z-level rule for on-station movement?

That definitely should be fixed- could you open an issue report about that to make sure someone gets to it?

I guess I could. I'm a bit light on details because the round was very chaotic, so hopefully I won't be wasting anyone's time.

Nah, it won't be wasting anyone's time- worst that happens is we can't reproduce and its closed, but if it turns out to be a reproducible issue that's a major one for multi-z maps as a whole. If you're in doubt with making an issue, I'd generally err on the side of making it, since you'd be amazed what can lead to finding (and killing) bugs.
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In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
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Spoiler:
Beware the Chilledstation, for it approaches.

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Jaredfogle
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Re: Tramstation (choo CHOO)

Postby Jaredfogle » Thu May 06, 2021 8:12 pm #599575

we already have support for multiple station z-levels, we use it in ice box. it's a bug in tram that it doesn't support it, but a very easily fixable one
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Re: Tramstation (choo CHOO)

Postby Super Aggro Crag » Sat May 08, 2021 5:30 am #599685

Sometimes i think the distance between the platforms should be greater so people have more incentive to ride the tram instead of diving down a z level and running to a ladder
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