Scones wrote:Main concerns with new design:
- Armory does not actually border space (in the sense of the exterior of the station), and the Warden's view of it's actual contents is sort of fishy
- Front desk is a little too much glass, has no door/walls separating it from the rest of Brig
- Huge amount of space, managed sort of poorly: See the meeting room, with 2 double airlocks to enter what is literally just a meeting room
- Lack of lockers. Do NOT make the mistakes that were made with Eff3 sec if this map is intended for Sybil populations, or even 'decent' populations. 4 lockers ain't cuttin' it.
- Perma solitary cells are sort of way bigger than they need to be
Good shit from both desgins:
- Fuck external cell windows, you shouldn't be able to see the outside
- First model's Armory blast doors are a fantastic idea (Baysec inspired?)
- Warden observes the cells, armory, and a sort of inverted L. I dunno, I really like the shape
for the most part, reimoo, don't fuck with this post
-armory doesn't need to border space, it only borders space because that's the epic meme place for ops to bomb. if it does't border space they have to bomb somewhere else, which encourages creativity.
-this one is ok
-this is ok
-eff 3 didn't make a mistake with lockers, there were only 3 in sec because there were an additional 4 around the station in depsec. if you plan to not have depsec lockers, then add more.
-who cares?
-you SHOULD be able to see outside, why the fuck wouldnt you be able to? people should be allowed to converse with the outside world if they want to, shit
-no they aren't
-the l shape is bad, warden needs a full view of his entire office
DON'T STEAL BAYSEC'S LOCKER ROOM. it's huge and wastes so much space, don't fuck with that locker room. it's retarded.