Sprite Requests

Mapping Ideas and Sprite Galleries

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Reyn
 
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Re: Sprite Requests

Postby Reyn » Wed Sep 07, 2016 6:49 pm #209494

Sprites for a borg which is basicly blade wolf from metal gear rising revengance.
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Re: Sprite Requests

Postby TheColdTurtle » Thu Sep 08, 2016 12:10 am #209614

That is in vg code last time I checked
Image
Image

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Re: Sprite Requests

Postby Slignerd » Thu Sep 08, 2016 11:46 pm #209841

Anyone up for spriting a brand-new captain's hardsuit, with helmet light sprites included?
It would appear that I'm a high RP weeb who hates roleplay and anime.

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Re: Sprite Requests

Postby TechnoAlchemist » Fri Sep 09, 2016 12:20 am #209846

well most hardsuits are just recolours of the other ones with tiny modifications so it wouldn't be that hard

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Re: Sprite Requests

Postby Slignerd » Fri Sep 09, 2016 12:23 am #209847

I admit I'd prefer a new design, just like it was done with EVA space suit sprites ages ago.

Captain's space suit seems to be the ugliest one left at this point.
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Re: Sprite Requests

Postby Reece » Fri Sep 09, 2016 11:00 pm #210149

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Coke float sprite attempt, progress has been made, stopped using the all black outline and the transition between colours looks less shit than before.
EDIT: adding a black background version so you can see the icecream on the top.
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EDIT2: Skeleton key sprite.
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Still haven't really got the hang of the transition to different colours, and MS paint doesn't really give me a lot to work with pallete wise, this was supposed to be a blue flame sword with a skull as the handle, but got turned into a pun because I couldn't do the blade or handle or flames right.

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Flintlock sprite

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Re: Sprite Requests

Postby Cuboos » Sun Sep 11, 2016 9:09 pm #210653

Not so much a request but a critique request.

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I wanna bring vape memes to TG as a contraband item from the smoke machines. I can't decide which is better. the diagonal or the horizontal one? And what can i do the improve the sprite?
Image
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Re: Sprite Requests

Postby PKPenguin321 » Sun Sep 11, 2016 11:07 pm #210680

horizontal one looks almost too clean, i think the lighting gets too bright on it. also at a glance it looks more like a stick of dynamite (this isn't the fault of your sprite, more the fault of the size restrictions on the sprite), consider using a different color
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Re: Sprite Requests

Postby Cuboos » Mon Sep 12, 2016 1:31 am #210711

PKPenguin321 wrote:horizontal one looks almost too clean, i think the lighting gets too bright on it. also at a glance it looks more like a stick of dynamite (this isn't the fault of your sprite, more the fault of the size restrictions on the sprite), consider using a different color


There's going to be a variety of colors.

Edit: and here they are, Vape Naysh is coming to SS13

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Re: Sprite Requests

Postby nullbear » Tue Sep 20, 2016 6:26 pm #212728

Request for directional sprites for the Recycler and the Sorter machines in disposals.
Last edited by nullbear on Tue Sep 20, 2016 6:28 pm, edited 1 time in total.

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Re: Sprite Requests

Postby nullbear » Tue Sep 20, 2016 6:28 pm #212730

also cubos they are very large. Maybe to reduce the 'dynamite stick' feel you could go with one of those more square-ish looking vape models?

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Re: Sprite Requests

Postby phil235 » Thu Oct 13, 2016 12:19 pm #218156

I need animated sprites (3-5 frames) for various attack effects that would appear on the attacked mob/object. I need a punch, a kick, a claw attack, a smash attack (for hulk & hostile animals), a disarm attack, a bite attack(larva & monkey), a mech melee attack when using fire damage melee and toxin damage melee(probably like a spray effect).
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Re: Sprite Requests

Postby Reyn » Mon Oct 31, 2016 9:32 pm #222711

Can we have spriting for the demonica from shin megami tensei strange journey?


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Re: Sprite Requests

Postby Durkel » Mon Oct 31, 2016 11:12 pm #222733

I need a sprite of a zoot suit for reasons.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
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Re: Sprite Requests

Postby Iatots » Tue Nov 01, 2016 3:12 pm #222841

phil235 wrote:batsignal

Do you still need those animated things?




I think shin megami tensei stuff has already been sprited, but can't find it on this forum or the icons folder.





@durkel
how are these quick mockups?
mockup 2.png

These are modeled based on jumpsuits. If you want more pixels I could try exosuits. (which would made for a nice exo armor for gangs).

EDIT: goldenboy makes for awful mockups.

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Re: Sprite Requests

Postby Durkel » Tue Nov 01, 2016 6:14 pm #222878

They look pretty good, better than what I was coming up with it anyway. I know this would be a bitch to try to sprite in with the low detail we have but zoot suits occasionally have a small pocket watch chain. Perhaps a accessory/neck slot item for another time. Other than that they look great. Don't worry too much about what slot it would go in, I have no plans to throw any stats on them other than looking good.
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Re: Sprite Requests

Postby Iatots » Tue Nov 01, 2016 8:38 pm #222916

Well it's not really about armor values, it's that jumpsuits have a predetermined size, and since zoot suits are large using the exo slot could give it a better representation, depending on how you want to use it:
mockup3.png

A bit of bulk gives it a more "mobster" look.

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Re: Sprite Requests

Postby Durkel » Tue Nov 01, 2016 10:39 pm #222952

True, The suits do look better on the bulkier side (as they're supposed to be). Just give me a heads up when you're happy with a finished product. Thanks for doing this by the way.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
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Re: Sprite Requests

Postby phil235 » Sun Nov 06, 2016 2:36 am #223855

Iatots wrote:
phil235 wrote:batsignal

Do you still need those animated things?


Yes. I made some crude sprites for the feature to be merged, but it desperately needs better quality sprites.
I'm a tgstation coding maintainer janitor

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Re: Sprite Requests

Postby Iatots » Mon Nov 07, 2016 8:37 pm #224282

Alright so I decided to stick with the two-piece design, and added a suspenders item for good measure. (I think this was already part of the game but can't find it).
I have had a bit of a block on the last days because I can't manage the "cold pimp with a zoot as a coat" look, but the base model should be decent:
http://imgur.com/a/oSf8m link with four 800x800 images (not sure on policies regarding file size in attachments)
Any comment is appreciated, by anybody.

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Re: Sprite Requests

Postby Iatots » Sat Nov 19, 2016 10:29 pm #228306

Alright, I think it's time for me to wrap this up since I have made no real progress in the last few days. Sadly I couldn't get the zoot to work worn over the shoulders, it becomes way too bulky. I will just post what I showed in the last preview plus a bunch of recolors. I will probably revisit this later on when I am more confident.

Since it's a classy item I thought it would be fun if it had a built in coat hanger, you could make an amusing message like "X sets the zoot suit on the hanger" instead of "X picks the zoot suit up". There is also a transparent cover too in there you can just copy paste for added effect. You can of course remove the hangers if you don't like them, or do any other thing to the sprites if you want.

zoot suits.dme
(380 Bytes) Downloaded 114 times

zoot suits.dmi


I think you only need the DMI, but here is everything anyway, .int here because it's not allowed on the forum.

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Re: Sprite Requests

Postby Gun Hog » Wed Nov 23, 2016 10:56 pm #229383

I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image

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Re: Sprite Requests

Postby TechnoAlchemist » Wed Nov 23, 2016 11:36 pm #229389

Gun Hog wrote:I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image


Image

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Re: Sprite Requests

Postby FantasticFwoosh » Thu Nov 24, 2016 9:19 pm #229636

The 'brandy of italy' grappa needs a sprite.

For artistic inspiration this image should suffice
Spoiler:
Image


This is a sprite request for a existing asset in the game, currently grappa has a mixing recipie (enzyme & wine) but no icon


Spoiler:
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Image

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Re: Sprite Requests

Postby Lexorion » Fri Nov 25, 2016 12:05 am #229701

FantasticFwoosh wrote:The 'brandy of italy' grappa needs a sprite.

Image
https://www.dropbox.com/s/pbl24dj03mit2c0/grappa.dmi?dl=0

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Re: Sprite Requests

Postby FantasticFwoosh » Fri Nov 25, 2016 12:07 am #229703

Glorious


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Image

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Re: Sprite Requests

Postby Iatots » Sat Nov 26, 2016 4:01 pm #230178

Sorry phil but I can't deliver on the attack animation sprites.
I think I made a couple decent kick variants though, plus a cheesy mech fist.
attack animations.dmi
attack animations.dmi (1.3 KiB) Viewed 6961 times

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Re: Sprite Requests

Postby John_Oxford » Sun Nov 27, 2016 1:15 am #230350

Need a sprites for a generic dark brown bolt action rifle with a to scale stripper clip in 7.62.

i'd do it myself but im otherwise occupied.

(brownie points if you can provide satisfying bolt racking/round chambering sounds and animations for stripper clips being put in)
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PostThis post was deleted by John_Oxford on Sun Nov 27, 2016 1:15 am.
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Re: Sprite Requests

Postby Not-Dorsidarf » Tue Nov 29, 2016 3:17 pm #231097

Image?
Image
Image

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Re: Sprite Requests

Postby FantasticFwoosh » Sun Dec 04, 2016 12:36 am #232223

A general roll-call of race skins & meat products, currently void (or poor quality)

> Golem skin (rocky, for adamantium golems only)
> Flymen Skin (black, wings and big bug eyes would make it identifiable)
> Podmen meat & skin (thinking someting quite viridian about it, a flowery or twisty viney hide)
> Plasmamen meat - (charring and purple?)
> Skeleton race bone-meat (The reskinned meat to be bones could probably be swapped out completely but its not very neat to look at a quite bad small sprite)

Most of these if they are not omitted as -skin- or replaced with other objects (alternative human meat) could really do with a touch up.


Spoiler:
Image
Image

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Re: Sprite Requests

Postby DemonFiren » Mon Dec 05, 2016 7:05 am #232515

>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
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FantasticFwoosh
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Re: Sprite Requests

Postby FantasticFwoosh » Mon Dec 05, 2016 10:14 am #232522

DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.


But actual skeletons have meat products just renamed bones, remove or define.


Spoiler:
Image
Image

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Re: Sprite Requests

Postby XDTM » Mon Dec 05, 2016 7:24 pm #232614

A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
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Re: Sprite Requests

Postby PetRock » Sat Dec 24, 2016 2:28 am #238171

Suspicious Looking Guitar
Suspicious Looking Electric Guitar
Suspicious Looking Violin
Suspicious Looking Piano

Please

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Re: Sprite Requests

Postby Armhulen » Sat Dec 24, 2016 2:54 am #238178

DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.

it's okay, not everyone's a certified loremaster like us
Go to bed bro, she's not thinking about you.

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Re: Sprite Requests

Postby Dagdammit » Wed Jan 18, 2017 8:49 pm #245481

XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.

Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)

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Re: Sprite Requests

Postby Sweaterkittens » Thu Jan 19, 2017 3:57 am #245588

Dagdammit wrote:
XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.

Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)


Since flesh-hook or whatever it's called is in-game now I don't think it's needed anymore. It's a Scorpion-style GET OVER HERE move that also stuns, it's insane.
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Re: Sprite Requests

Postby Mindustry » Thu Feb 02, 2017 11:43 pm #251128

I need a couple things, one would be syndicate tools similar to the screwdriver found in suspicious toolboxes. Unique enough to be discernible, but in-hands will probably be the same as the tool it replaces. Could even be a similar tool with the same use. (i.e a monkey wrench instead of the normal wrenches we have)
Need something for welding tool, wrench, wirecutters, and crowbar.

Also need a plastitanium airlock.

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Re: Sprite Requests

Postby Sweaterkittens » Fri Feb 03, 2017 5:11 am #251229

Mindustry, are you looking for a simple "reskin" of the tools or a full on change like the abductor toolkit? Or are you flexible?
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Re: Sprite Requests

Postby Mindustry » Fri Feb 03, 2017 8:58 am #251258

Flexible, but it's basically going to be abductors toolkits for syndicates. not as fast of course

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Re: Sprite Requests

Postby Steelpoint » Fri Feb 03, 2017 2:47 pm #251312

One sprite that needs updating is the DragNET. Currently its got a placeholder sprite that could do with updating.

The item in question is a cross between a energy and ballistic weapon. It has two firing modes. Its primary fire mode is to fire a scatter of energy pellets that, if sufficent hit a target, will teleport them away. Its alternative fire mode is to fire a energy bear trap to ensnare a target.
Image

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Re: Sprite Requests

Postby Not-Dorsidarf » Fri Feb 03, 2017 7:47 pm #251429

Image ?
Image
Image

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Steelpoint
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Re: Sprite Requests

Postby Steelpoint » Sat Feb 04, 2017 10:13 am #251656

Not-Dorsidarf wrote:Image ?


Still better than the bull horn.
Image

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Re: Sprite Requests

Postby FantasticFwoosh » Sat Feb 04, 2017 12:40 pm #251701

<-- Frog suit jumpsuit (not overcoat), arms legs and chest slots seperate, flipper feet at your own leisure.

Its just a fun request.


Spoiler:
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Image

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Armhulen
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Re: Sprite Requests

Postby Armhulen » Sun Feb 05, 2017 3:32 am #252009

you really like that frog don'cha

hmm
Go to bed bro, she's not thinking about you.

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FantasticFwoosh
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Re: Sprite Requests

Postby FantasticFwoosh » Sun Feb 05, 2017 10:41 am #252150

Phooey, Kor is trying to commercially exploit me into paying him to sprite the suit to fund his frog monopoly empire.


Spoiler:
Image
Image

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Armhulen
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Re: Sprite Requests

Postby Armhulen » Sun Feb 05, 2017 11:07 am #252156

i would pay him, an rd frog suit /would/ be pretty nice
Go to bed bro, she's not thinking about you.

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Re: Sprite Requests

Postby Dagdammit » Wed Feb 08, 2017 6:40 am #253052

That's outrageous. You should pay me instead, I bet my rates are much more reasonable.

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