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LAST UPDATE: 2/14/2018
Version: 0.3 " Apollo "
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Objective:
Assault Rifles:
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
I don't have any intentions of making these guns common, i'd imagine WJ or whoever the art director is wouldn't mind if they did somewhat conflict with the art style so long as they were all somewhat similar and organized properly (which some aren't very similar.)Bawhoppennn wrote:I don't know if you're serious about this or it's another meme, but those sprites aren't really in the typical /tg/ art style (well, some of them atleast). I would check up with WJ before making any more. I guess you did make this in the spriting forum though, so you probably realise.
Thank you.Okand37 wrote:They look pretty nice, in my opinion.
oranges wrote:good sprites it's a shame you are dumb
oranges wrote:you are dumb
I agree.Selea wrote:Problems with GS was :
1. Sprites.
2. Poor integration in game process.
3. Balance with laser spreadfire.
It is solveable problems
There were a lot of people who missed the testmerge with your spritesimblyings wrote:
Nah, man, this is guncrafting's final form.Remie Richards wrote:>The modular guns looked modular
>This is a bad thing
I'm sorry, who's fault would that be?iamgoofball wrote:If I implemented gunsmithing the way you wanted it the following would happen:
1. Itd get denied on code cleanliness and standards
I mean, i don't see why you would ever get mad about something that's optional and has depth. More so something that you don't actually have to use (You can literally use all the guns on the station in the exact same way that they were before and not have to change anything.)iamgoofball wrote:2. If it got testmerged people would be angry about complexity
Have you considered that this might be why people don't like everything you code? I can't imagine the logical hoops you would have to jump through to truly think that human beings enjoy boring things in a video game men't to entertain them.iamgoofball wrote:3. People don't like complicated. They like simple. Boring shit.
you realize I'm saying this because I've tried to push complicated or complex features and been told off BY THE PLAYERS specifically because of complexityJohn_Oxford wrote: Have you considered that this might be why people don't like everything you code? I can't imagine the logical hoops you would have to jump through to truly think that human beings enjoy boring things in a video game men't to entertain them.
I mean, you have to see the difference between something that is functionally complex and something that is needlessly complex.iamgoofball wrote:you realize I'm saying this because I've tried to push complicated or complex features and been told off BY THE PLAYERS specifically because of complexityJohn_Oxford wrote: Have you considered that this might be why people don't like everything you code? I can't imagine the logical hoops you would have to jump through to truly think that human beings enjoy boring things in a video game men't to entertain them.
ye'sfactoryman942 wrote:>men't
john do you need an ambulance
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