Boxstation General Feedback

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PKPenguin321
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Re: Boxstation General Feedback

Postby PKPenguin321 » Tue May 17, 2016 10:49 pm #177239

if we could make the AI satellite only have 1 layer of windows on the outside instead of two (or make the outer layer not reinforced) that would be nice
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Re: Boxstation General Feedback

Postby paprika » Wed May 18, 2016 9:27 pm #177512

If we could remove the tumor known as the AI satellite and balance the AI core in ways that isn't making it a mini-station that would be nice
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Re: Boxstation General Feedback

Postby Sidon » Thu May 19, 2016 12:57 am #177595

Remove the dumb dining setup in the bar. Add shutters to the bar's windows.

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Re: Boxstation General Feedback

Postby Gun Hog » Thu May 19, 2016 2:55 pm #177755

I would like to request megaphones added to the head offices who are missing them. Even the :honkman: clown :honkman: gets one! Another consideration is having a table + windoors setup like the HoP's office added to the other head offices so there is a proper way for heads to modify IDs without having to take the ID from the crewman, go into the office, and bring it back out.

I would also like to request having electrified grilles for all the head offices, instead of just HoP and CE. Have it include the HoS office, RD, and CMO. Thanks to Tesla grilles, you can even use this against them! :honk:

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Re: Boxstation General Feedback

Postby Atlanta-Ned » Fri Jun 10, 2016 5:55 pm #185552

Can we do SOMETHING to prevent meteor strikes on the prison common room? A line of grilles? Literally anything would be better than the prison common room becoming uninhabitable round after round after round after round.
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### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
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Re: Boxstation General Feedback

Postby Steelpoint » Sun Feb 26, 2017 12:54 pm #260837

I'm currently going over Box and making minor improvement/changes, if you have anything you want to suggest be changed, removed or improved please state so. I'll link to my PR after the fact.
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Re: Boxstation General Feedback

Postby Steelpoint » Sun Feb 26, 2017 1:01 pm #260838

Also, is anyone interested in me actually finishing my robotics map rework I had to postpone two years ago?

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Re: Boxstation General Feedback

Postby Iatots » Sun Feb 26, 2017 1:28 pm #260839

Looks nice. The glass door might become annoying.

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Re: Boxstation General Feedback

Postby Gun Hog » Sun Feb 26, 2017 2:24 pm #260844

The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.

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Re: Boxstation General Feedback

Postby Cobby » Sun Feb 26, 2017 3:53 pm #260870

Gun Hog wrote:The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.


I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].
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Re: Boxstation General Feedback

Postby XDTM » Sun Feb 26, 2017 6:04 pm #260901

Looks great! Since robotics now also handles implants, it'd be really nice if they also had a cautery now.
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Re: Boxstation General Feedback

Postby Gun Hog » Sun Feb 26, 2017 8:04 pm #260928

ExcessiveCobblestone wrote:
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].


AIs, and even borgs present in the room do absolutely nothing while someone is being brained, unless they show signs of resistance. An AI will not know it is a hostile braining unless the victim is radioing for help.

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Re: Boxstation General Feedback

Postby Steelpoint » Mon Feb 27, 2017 12:32 am #261055

Considering its been two years I don't know if the lack of cameras near surgery was intention or just overlooked.

Right now I'll consider it to be overlooked and add on in when I get around to making this again.
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Re: Boxstation General Feedback

Postby Steelpoint » Mon Feb 27, 2017 10:44 am #261183

PR up: https://github.com/tgstation/tgstation/pull/24502

Feel free to suggest further changes or alterations.
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Re: Boxstation General Feedback

Postby Atlanta-Ned » Fri Mar 03, 2017 11:06 pm #263294

I like it, but I'd swap the Starboard Emergency Storage and that maintenance entrance next to the mechbay. Only because the maint door to the hallway and the mech maint door being right next to each other are offensive.
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly

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Re: Boxstation General Feedback

Postby cedarbridge » Sat Mar 04, 2017 12:12 am #263332

I must have missed the discussion but what's the point of the belts?

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Re: Boxstation General Feedback

Postby oranges » Sat Mar 04, 2017 3:06 am #263382

They hold up your pants

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Re: Boxstation General Feedback

Postby Quanti » Tue Mar 07, 2017 6:54 am #264511

Unless there's something I haven't realised, the bottom fabricator in robotics doesn't connect to the computer when updating the database.

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Re: Boxstation General Feedback

Postby Anonmare » Wed Mar 08, 2017 6:42 pm #265034

I've checked and yeah the bottom fab is too far away from the console to link to it
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Re: Boxstation General Feedback

Postby ShadowDimentio » Wed Mar 08, 2017 6:45 pm #265035

You only gave robotics two damn flashes at roundstart, there was a rogue borg about and I asked the robo for one to stop it and he said he spend them making the borg.

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Re: Boxstation General Feedback

Postby Steelpoint » Thu Mar 09, 2017 1:38 am #265127

I must have screwed the fab up when i was asked to shuffle the layout a bit.

On the flashes, I'm pretty sure I added the same amount of materials to Robotics as it had prior, in fact I gave it a few extra pieces.
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Re: Boxstation General Feedback

Postby LSWraith » Mon Sep 24, 2018 3:56 am #441236

Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.

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Re: Boxstation General Feedback

Postby Farquaar » Mon Sep 24, 2018 12:34 pm #441306

LSWraith wrote:Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.

Yeah, it really is a pain given that detectives are meant to coordinate with security. On lowpop rounds, the detective usually is expected to assist with arrests, which definitely requires the appropriate gear.

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