Toxins mass driver and space wind

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iyaerP
Joined: Tue Jun 03, 2014 8:01 pm
Byond Username: IyaerP

Toxins mass driver and space wind

Post by iyaerP » #56238

Currently as it is now, after the first firing of the mass driver, any future attempts at using it result in space wind pushing the bomb off of the mass driver and onto the space next to it. Not only does this greatly increase the likelyhood of blowing yourself up when trying to test bombs as a scientist, it also makes it harder to space bodies as a traitor/ling/whatever.

What I would like to suggest is that the blast doors be moved up directly adjacent to the mass driver so that this doesn't happen.
Bombadil
Joined: Wed Apr 23, 2014 12:23 am
Byond Username: Kromgar

Re: Toxins mass driver and space wind

Post by Bombadil » #57927

Cuban Pete(Rosham) got blown up by this shit
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Jeb
Joined: Thu Apr 17, 2014 4:01 pm
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Re: Toxins mass driver and space wind

Post by Jeb » #57931

And it was hilarious.
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paprika
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Joined: Fri Apr 18, 2014 10:20 pm
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Re: Toxins mass driver and space wind

Post by paprika » #57983

Bombadil wrote:Cuban Pete(Rosham) got blown up by this shit
Ahahahahaha
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Malkevin

Re: Toxins mass driver and space wind

Post by Malkevin » #59947

Airtight flaps should prevent space wind occuring
Bombadil
Joined: Wed Apr 23, 2014 12:23 am
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Re: Toxins mass driver and space wind

Post by Bombadil » #59963

Malkevin wrote:Airtight flaps should prevent space wind occuring
But then how do i space my bodies? Can bodies in rest go under flaps?
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Re: Toxins mass driver and space wind

Post by Malkevin » #59966

Yes
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