OmegaStation Update

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sergeirocks100
 
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OmegaStation Update

Postby sergeirocks100 » Fri Aug 07, 2020 11:21 pm #571832

One thing i have noticed is that /tg/ doesn't have any real lowpop maps.

The only "lowpop" map there is PubbyStation, and it's large enough that it's pretty much a regular map with a special name.

Over the past day or so, i have been working on trying to get OmegaStation up to date so we can have a real lowpop map.

Keep in mind, it's very early in development, and i'm not experienced at all with mapping, so there are some problems.

The link is here: https://www92.zippyshare.com/v/CLMkm66Y/file.html



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bobbahbrown
 
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Re: OmegaStation Update

Postby bobbahbrown » Fri Aug 07, 2020 11:36 pm #571833

you should put it on github or some other form of version control instead of a random file link
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sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Fri Aug 07, 2020 11:43 pm #571834

I went ahead and added it to my /tg/ copy: https://github.com/sergeirocks100/tgstation

It's in the _maps folder.

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Sat Aug 08, 2020 12:11 am #571835

Here's a more direct link to the .dmm file, for anybody who wants it: https://raw.githubusercontent.com/serge ... tation.dmm

BrotherBeyond
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Re: OmegaStation Update

Postby BrotherBeyond » Sat Aug 08, 2020 9:50 am #571859

Got a big giant fuckoff issue with this - the map selection effectively makes it so each map is chosen at least once so sometimes the lowpop map will get forced when theres like 60 players on. Correct me if I'm wrong, though.

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Flatulent
 
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Re: OmegaStation Update

Postby Flatulent » Sat Aug 08, 2020 12:50 pm #571863

BrotherBeyond wrote:Got a big giant fuckoff issue with this - the map selection effectively makes it so each map is chosen at least once so sometimes the lowpop map will get forced when theres like 60 players on. Correct me if I'm wrong, though.

this is pretty much true

you won’t be able to force lowpop maps unless you make it so rounds never end
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trollbreeder
 
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Re: OmegaStation Update

Postby trollbreeder » Sat Aug 08, 2020 1:46 pm #571876

You can set it so there's a maximum player count for the map in config/maps.txt so that the map cannot be selected on non-lowpop. The problem is how much is lowpop?
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Flatulent
 
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Re: OmegaStation Update

Postby Flatulent » Sat Aug 08, 2020 1:53 pm #571877

trollbreeder wrote:You can set it so there's a maximum player count for the map in config/maps.txt so that the map cannot be selected on non-lowpop. The problem is how much is lowpop?

up to 25 people should be it, 4-5 people for every department isn’t that much
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imsxz wrote:I give up there’s too many furries

cacogen wrote:i asked oranges how often he plays and he deleted the post

cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.

Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Sat Aug 08, 2020 5:11 pm #571895

Here's a list of the changes i've made so far:

Code: Select all
Cloning has been replaced with a Psychologist's Office.
Medbay's sleepers have been replaced with stasis beds.
There is now a small solar array by Atmospherics.
There is a escape pod at Arrivals
All of the reinforced windows into restricted areas have been removed.
The southern Engineering windows have been made plasma glass.
There are now 2 MULEBots in Cargo.
There are motion sensitive cameras in the Armory, Vault, and the AI Sat.
Maybe some other things that i forgot to list.
Last edited by sergeirocks100 on Thu Aug 13, 2020 12:42 pm, edited 1 time in total.

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Re: OmegaStation Update

Postby sergeirocks100 » Sun Aug 09, 2020 7:33 pm #572004

i made some more updates to the station, namely, adding a vegetable chute to Botany and removing all of the rusty walls.

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Tue Aug 11, 2020 10:03 pm #572221

In case i didn't make it clear, i welcome any help with the map.

I am not experienced at all with /tg/ map creation, and there are things i simply don't know how to fix or may be doing incorrectly.

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Re: OmegaStation Update

Postby Googles_Hands » Thu Aug 13, 2020 11:10 pm #572391

I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Fri Aug 14, 2020 3:58 am #572416

Googles_Hands wrote:I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?


I'm using the original job changes, so yes, i will.

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Re: OmegaStation Update

Postby sergeirocks100 » Mon Aug 24, 2020 12:05 pm #573279

Concerning the map, i have began work on adding in Virology, and i also made a special, tiny white ship for it.
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Agux909
 
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Re: OmegaStation Update

Postby Agux909 » Tue Sep 01, 2020 12:47 am #574647

Can the author like, post an image of the map, please?
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Tue Sep 01, 2020 2:22 am #574653

Agux909 wrote:Can the author like, post an image of the map, please?

Here's a screenshot of the map, as of right now:
Spoiler:
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RaveRadbury
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Re: OmegaStation Update

Postby RaveRadbury » Tue Sep 01, 2020 2:29 am #574654

Service is looking pretty slick.
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Agux909
 
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Re: OmegaStation Update

Postby Agux909 » Tue Sep 01, 2020 2:30 pm #574676

I got things wrong. I forgot Omega was an already existing map that was removed, I immediately recognized the map as I had seen it before on the wiki.

That being said good work and good luck in your efforts to further improving/maintaining it
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?

sergeirocks100
 
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Re: OmegaStation Update

Postby sergeirocks100 » Thu Sep 10, 2020 12:16 pm #575832

For those who don't know, i actually PRd the map: https://github.com/tgstation/tgstation/pull/53495

Thanks for the support and help.


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