Asteroid Station!

Mapping Ideas and Sprite Galleries
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Asteroid Station!

Post by Tsaricide » #145588

Bottom post of the previous page:

Escape shuttle seems to always have two tiles exposed to space while flying to centcom, one between the med and sec rooms and one at the top of medical.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Asteroid Station!

Post by Zilenan91 » #145589

Yeah and a wall dissapears completely when it flies back. Also the engines are in space outside of escape at round start.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Asteroid Station!

Post by Yakumo_Chen » #158500

the buttons around the station are all broken, but more importantly why do the hallways have fucking light switches? Shitters just turn them off every round and it leads to people having to wander through the dark, longass hallways trying to find he fucking light switch so 80% of the station has light again.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Asteroid Station!

Post by DemonFiren » #158501

TBH the ability to turn of lighting in the main halls is cool af.
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non-lizard things:
Spoiler:
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newfren
Joined: Tue May 12, 2015 12:57 pm
Byond Username: Newfren

Re: Asteroid Station!

Post by newfren » #158503

Botany is hilariously cramped for up to 3 botanists to be working in there. You want at least 6 trays per botanist, preferably more like 8.
Cuboos
Joined: Fri Jun 13, 2014 5:34 am
Byond Username: Cuboos

Re: Asteroid Station!

Post by Cuboos » #158589

KILL HEMORRHOID STATION
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/TG/ First and Only Sound guy
The only Dev unanimously loved least hated.
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