Bored gaems

Mapping Ideas and Sprite Galleries
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Cuboos
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Bored gaems

Post by Cuboos » #158121

I got kinda inspired by a project for my C++ class (we had to make a checkers game)

And I've been kinda on a card/board game kick at college and i wanted to experiment more with spiriting.

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and an in-game sprite.
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If i can get around to it (or convince someone else too), i might try to implement a playable version of this in game
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Saegrimr
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Re: Bored gaems

Post by Saegrimr » #158132

You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"
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Re: Bored gaems

Post by Scott » #158140

The problem is not enough pixel space for that to keep it tabletop.
Cuboos
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Re: Bored gaems

Post by Cuboos » #158146

Saegrimr wrote:You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"
Actually that kinda was my idea... You could play a real actual game, or be an absolute tard and fuck around, make up your own rules!
(it'd be a lot easier to code too)
Scott wrote:The problem is not enough pixel space for that to keep it tabletop.
The idea was thinking was you click it or something and it pops up a menu.
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PKPenguin321
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Re: Bored gaems

Post by PKPenguin321 » #158219

Cuboos wrote:
Saegrimr wrote:You should just let people move the pieces wherever and whenever so the two people playing have to rely on eachother to not cheat or flip the board when they start losing and then get into fights over "YOU CAN'T FUCKING MOVE THE PAWN TWO SPACES AFTER ITS ALREADY MOVED COME THE FUCK ON"
Actually that kinda was my idea... You could play a real actual game, or be an absolute tard and fuck around, make up your own rules!
(it'd be a lot easier to code too)
Scott wrote:The problem is not enough pixel space for that to keep it tabletop.
The idea was thinking was you click it or something and it pops up a menu.
You could have it be a PDA program that can be played with other nearby crew
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Cuboos
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Re: Bored gaems

Post by Cuboos » #158261

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Well, it's not at the menu stage yet, but i did manage to make some chess pieces in game. if i PR'd it now, there could probably be some assistant autism shenanigans.
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Anonmare
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Re: Bored gaems

Post by Anonmare » #158264

Add Wizard's chess for Wizards to challenge the crew over. May or may not include Wizard cheating spells
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Wyzack
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Re: Bored gaems

Post by Wyzack » #158305

We will put the tg back in tg station, one way or another
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DemonFiren
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Re: Bored gaems

Post by DemonFiren » #158307

Wyzack wrote:We will put the tg back in tg station, one way or another
Run for headmin so I can vote for you just because of that promise.
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non-lizard things:
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Cuboos
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Re: Bored gaems

Post by Cuboos » #159327

Still trying to learn TGUI

in the meantime, poker chips!
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