I made slugpeople

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Smoopadoop
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I made slugpeople

Post by Smoopadoop » #168599

They have the same body colors as lizards, and are slightly transparent. They also have markings, which are only transparent in some parts, and have the same colors as lizards.
The markings and main body can both be different colors. Muh snowflake colors.
They have 2 antennae styles, up and down.
I don't know if they should have hair or not. If they did have hair, then the antenna would layer under the hair.

They'd probably be allergic to salt or something.

The order for the sprites is, from left to right: Male front, Male back, Male side, Female front, Female back, Female side. This is the same for the markings. The antennae aren't gendered.
They're 32x32 each, if they're too small then download them or something idk

Body:
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Markings:
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Antennae:
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Please tell me how to make these better, if you're better than me.

Ty!
Last edited by Smoopadoop on Thu Apr 14, 2016 11:57 am, edited 1 time in total.
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Re: I made slugpeople

Post by Septavius » #168602

Shouldnt slug people have you know, no legs?
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Re: I made slugpeople

Post by 420weedscopes » #168603

do female slugs have breasts
do female slugs even exist
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Re: I made slugpeople

Post by Smoopadoop » #168604

if they had no legs then we'd have to code a legless race and that's probably too much work

i think giving slugs tits is dumb
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Re: I made slugpeople

Post by Davidchan » #168605

Does this mean shittrails everywhere? The janitor will hate this.
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Re: I made slugpeople

Post by Smoopadoop » #168606

ew

probably not idk
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Re: I made slugpeople

Post by 420weedscopes » #168610

i guess they're slugPEOPLE
a genetic crossbreed
keep them if you want??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
also since they're greyscaled sprites (saw your other thread) it's safe to assume someone will try to be the little slime girl with this race
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Re: I made slugpeople

Post by Remie Richards » #168626

For legless people you just prevent them wearing clothing with flags that cover legs, which is doable.
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Re: I made slugpeople

Post by Wyzack » #168628

As is these are just kinda just look like slimepeople with antennae and belly markings that will usually be hidden by clothes
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Re: I made slugpeople

Post by FantasticFwoosh » #168629

Trash eating slug people that chug along at the rate of golems are go.

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Re: I made slugpeople

Post by Super Aggro Crag » #168681

very cute
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Re: I made slugpeople

Post by Zilenan91 » #168704

If they didn't have legs and left slime trails that would be fantastic. Would give more legitimacy to Janitors as well.
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Re: I made slugpeople

Post by Incoming » #168716

A janitor slugperson just endlessly cleaning in a circle, weeping softly
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Re: I made slugpeople

Post by Smoopadoop » #168719

Aight I had an idea

If the slugs leave a trail, maybe to stop it being absolutely horrendous, the sprite for a slime-covered tile would link up with adjacent ones, and only the edges of the slime pool would be visible, and the rest of the sprite is transparent. So if every single tile was covered, you'd only see slime borders at the walls.

edit: nevermind this idea is bad

trails would be pretty good, but they shouldnt leave trails if wearing shoes
Last edited by Smoopadoop on Wed Apr 20, 2016 6:58 am, edited 1 time in total.
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Re: I made slugpeople

Post by Davidchan » #168818

Do they have a salt allergy/treat salt as poison. If they don't, they should.

I thought how funny it'd be if when they OD'd on a chem or had 50+u of something in their system it would seep out into their slime trail, making them somewhat more chem resistant as they'd 'metabolize' faster, shoes and boots would stop people from absorbing chems but laying in a tile of contact chems would make you absorb it. If the chem was flammable (booze), the slime trail would be too. Then you could have a game of load up the slugman and set him free before dropping a flare in the trail and see if he can outrun the fire.

What erked me about this idea was what if Slugmans were drinking excessive amounts of water (or spacelube) and just running about making slippy floors all over the place. Than I thought you could just inject them with salt or chlorine/sodium mix (which mixes with water into salt), or hell just shoot any slug man dumb enough to do this full of potassium and watch the fireworks. Still probably not work it since each and every slug would be a liability and beaten to death if they were seen dragging water tanks about.

Want to be the most efficient janitor slug ever, drink ammonia and water and shit out space cleaner. /s
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Re: I made slugpeople

Post by Steelpoint » #168819

Lizard Based Lifeform - Check

Silicon Based Lifeform - Check

Giant Slug Based Lifeform - Check

Now all we need is a Crystal Lifeform and a genetic off shoot of Humanity and we've got a stereotypical deep space all cast.
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Re: I made slugpeople

Post by Davidchan » #168821

Steelpoint wrote:Lizard Based Lifeform - Check

Silicon Based Lifeform - Check

Giant Slug Based Lifeform - Check

Now all we need is a Crystal Lifeform and a genetic off shoot of Humanity and we've got a stereotypical deep space all cast.
We already have golems, who look like walking crystals even if they are supposed to be adamantine or something silly like that.

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Re: I made slugpeople

Post by Jacquerel » #168865

Why would you call them slug people when they lack the key identifying feature of a slug
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Re: I made slugpeople

Post by Ricotez » #169130

Steelpoint wrote:a genetic off shoot of Humanity
take your pick from golems, pod people, slime people, cat people and monkeys
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Re: I made slugpeople

Post by Smoopadoop » #170190

If slugs left trails, it should probably be only if they're barefoot. Maybe give them a bonus for being barefoot, like shoes slow them down or something? Who know
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Re: I made slugpeople

Post by Topham » #170494

Smoopadoop wrote:If slugs left trails, it should probably be only if they're barefoot. Maybe give them a bonus for being barefoot, like shoes slow them down or something? Who know
>giving a bonus to nonhumans
>ever

I'd say maybe scratch slugpeople and make snailpeople, so that you can have a little more variation. They'd have a giant shell in their backpack slot that can't be removed except by surgery. The shell is where their brain is so if you removed the shell from a snailperson, it's the equivalent of debraining a human. The then debrained snailperson can be converted into a sentient backpack, like a pAI but worse.
As for slime trails, barefoot snailpeople should leave slimey trails behind them, with Davidchan's idea of having shit-tons of some chems in the body making the slime trail contain trace amounts of those chems. Otherwise, the trails would probably contain small amounts of whatever "blood" that snailpeople have, maybe a new reagent called Slime, if that's not already taken up by slimepeople. This means that you can chug water for a quick getaway. Lynching or being racist towards barefoot snails would be commonplace, and a snailperson that's leaving lube everywhere would probably be killed by the AI for being a hazard to humans.
Snails would also probably have plasmeme-level slowness.

I personally think that any non-human race should always have a net disadvantage over humans, even if they have some perks. Maybe for this race you get an undisarmable backpack and a feeling of snowflakeism in exchange for being a slow obnoxious fuck that the crew would love to lynch.
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Re: I made slugpeople

Post by Super Aggro Crag » #170992

would snailiens be able to put loot in their shell
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Re: I made slugpeople

Post by Topham » #171061

Super Aggro Crag wrote:would snailiens be able to put loot in their shell
>snailens
crag you're a genius. and yeah, they would be able to

we should move this to the ideas subforum and make this shit happen
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Re: I made slugpeople

Post by Sidon » #171069

Topham has the right idea here I think. The shell on their back can be fluffed away as an evolutionary hold over. Though the slowness would make sense if they had a slug/snail lower body. But then that means they can only leave slime everywhere.

Other than the lower body issues, I think they should still have eyes where a human does for sunglasses, mesons, etc. Maybe they learned how to mimic human traits to better "fit in?" I can see them having slime-like hair that's used for slimepeople too. (Big ass slime pompadours) It neatly blends in the jelly people idea that has been unused into one race.

Salt should cause minor burn damage.

Depending on how the lower body is worked out here will determine the jobs available to them as well, like lizardpeople.

Super Aggro Crag wrote:would snailiens be able to put loot in their shell
sticking sodium grenades in their shells


Also yeah this should be moved to the ideas sub.
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Re: I made slugpeople

Post by Super Aggro Crag » #171134

i'd unironically play a snailien all the time, > lizards
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Re: I made slugpeople

Post by PlaugeWalker » #171565

This idea seems like something a drunk crag thought up.
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Re: I made slugpeople

Post by Super Aggro Crag » #171643

nah i invented the idea of rail snails while sober
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Re: I made slugpeople

Post by PlaugeWalker » #171651

Super Aggro Crag wrote:nah i invented the idea of rail snails while sober
I stand corrected then, but snails seem more of a fitting thing than slugs.
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Re: I made slugpeople

Post by Super Aggro Crag » #172175

i think they should be able to stick to the floor in case of no gravity when they take their shoes off but will leave an unsightly trail of mucous in their wake.
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Re: I made slugpeople

Post by PlaugeWalker » #172306

Super Aggro Crag wrote:i think they should be able to stick to the floor in case of no gravity when they take their shoes off but will leave an unsightly trail of mucous in their wake.
Maybe, they'd chug along at the speed of golems without gravity, and chug at the speed of a hardsuit wearer if they have shoes on?
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Re: I made slugpeople

Post by Super Aggro Crag » #172342

Yes they should be slow
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Re: I made slugpeople

Post by yackemflam » #172464

Here`s my opinion.

No shoes, ever
They have slug/snail lower bodies (if possible, I know about the clothing might be a problem, but chei said it`s doable.)
salt deals a shit ton of burn damage 1u = 5 burn
Snail shells for bags.
Slower movement
Always gravity (because stickyness)
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Re: I made slugpeople

Post by Super Aggro Crag » #172495

the problem with nolegs means it'd be hard to disguise as one if you are a badman
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Re: I made slugpeople

Post by yackemflam » #172503

Super Aggro Crag wrote:the problem with nolegs means it'd be hard to disguise as one if you are a badman
Why would you disguise as someone of a different species?
I have never seen people disguise as a human -> lizardmen or vice versa.
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A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
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Re: I made slugpeople

Post by Topham » #172525

yackemflam wrote:
Super Aggro Crag wrote:the problem with nolegs means it'd be hard to disguise as one if you are a badman
Why would you disguise as someone of a different species?
I have never seen people disguise as a human -> lizardmen or vice versa.
that's because we didn't have tongue or tail removal before. But now we do :honk:
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Re: I made slugpeople

Post by Super Aggro Crag » #172590

yes, and, hypothetically, shell removal.
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Re: I made slugpeople

Post by Topham » #172625

i personally think that if we plan on implementing snailpeople then there's no harm in letting them have legs for simplicity's sake. i mean, if we were implementing people-sized snails that'd be a different story, but i don't think we are
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Re: I made slugpeople

Post by Jacquerel » #172646

Snail people with shells would be acceptable, because shells are enough for the snail association. If we're going to have slugs they need to be legless though.
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Re: I made slugpeople

Post by Super Aggro Crag » #178458

i bump this thread in the hopes smoopadoop wants to make a shell sprite
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Re: I made slugpeople

Post by Smoopadoop » #178578

Maybe when you make a snail character, you could choose to have a shell or not. Then people could be snails OR slugs!

Body:
note that the snail bodies are transparent, so you'll be able to faintly see it behind them even if they're facing the camera
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In the third sprite, I want it to look like character's the arms come over the shell, so I cut a bit of it off.

Item, if the shell is removed:
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I don't think the sprites are very good but here you go. If anyone else'd like to have a go, go ahead.
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Re: I made slugpeople

Post by ClumsyAlcoholic » #178622

Smoopadoop wrote:Maybe when you make a snail character, you could choose to have a shell or not. Then people could be snails OR slugs!
This, I was gonna shitpost about slugs being superior but this would make it really good. Personally legless seems like the way to go, and maybe add hidhing in their shell in some way, like xenos sprites being different in crit or stuff.
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Re: I made slugpeople

Post by Ahammer18 » #178743

Slugs are hermaphrodites, we can finally break out some gender neutral pronouns :^)
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Re: I made slugpeople

Post by The Ultimate Chimera » #178747

Creepy, and gross...
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Re: I made slugpeople

Post by Super Aggro Crag » #178821

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Re: I made slugpeople

Post by Okand37 » #178873

But can they see tiles in enemy ships parallel to their own tile?!

In reality, an interesting concept but I am not sure if we'll be accepting many more races. As if we were, we'd have a lot of ideas afoot...
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Re: I made slugpeople

Post by srifenbyxp » #178895

To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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Re: I made slugpeople

Post by The Ultimate Chimera » #178917

Super Aggro Crag wrote:Image
I'm no kid, and what are you implying?
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Re: I made slugpeople

Post by PKPenguin321 » #178927

The Ultimate Chimera wrote:
Super Aggro Crag wrote:Image
I'm no kid, and what are you implying?
Xenofuckers get out is the implication




Slugs are pretty cool though, we should add them so some day we can become FTLStation
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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The Ultimate Chimera
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Re: I made slugpeople

Post by The Ultimate Chimera » #178932

PKPenguin321 wrote:Xenofuckers get out is the implication
Why do you keep bullying me?
Your sins are not to be forgiven. Pain and regrets are waiting for you.
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PKPenguin321
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Re: I made slugpeople

Post by PKPenguin321 » #178946

The Ultimate Chimera wrote:
PKPenguin321 wrote:Xenofuckers get out is the implication
Why do you keep bullying me?
Sorry buddy I'm just awfully riled up

Let's talk about slugmen ok?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
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