Hellooooo, still any interest in this project?
With remie's own project here, this could go very nicely for separating the depth layers by vertical levels.
Not at the moment from me, no. The code is still on GitHub, and I know paprika forked it a week or so back, but other than that nope.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Given slings are a non-antag generic race now and can be encountered abstractly (from legion drops, xenobio chems etc) is there even much demand to make them a full on antagonist again? Or will it simply cause issues like non-antag devil's & changelings where they are effectively castrated of their offensive capabilities and people valid them for no good reason?
Especially since a sling going godmode ends the round with immediate effect and we have plenty of those already with 2 cult modes.
Id much prefer stomping around on a sea floor taking potshots at hostile fishmen with a harpoon gun. Or at least enjoy a swimming pool holodeck room
FantasticFwoosh wrote:Given slings are a non-antag generic race now and can be encountered abstractly (from legion drops, xenobio chems etc) is there even much demand to make them a full on antagonist again? Or will it simply cause issues like non-antag devil's & changelings where they are effectively castrated of their offensive capabilities and people valid them for no good reason?
Especially since a sling going godmode ends the round with immediate effect and we have plenty of those already with 2 cult modes.
Id much prefer stomping around on a sea floor taking potshots at hostile fishmen with a harpoon gun. Or at least enjoy a swimming pool holodeck room
Does it particularly matter? people are likely to mistake one for the other and its only as close as perhaps a small aesthetic difference (if the shadowling sprites on discord go through) and a glare ability is added absolutely as insignificant as ashwalkers to lizards in their mechanics and purpose. My memory of shadowling isn't particullarly rose tinted either.
Its cult-rev (like we need more conversion or cult bloat) basically, you go round glaring & clockcult ring converting people to compare it to current gameplay for a instant round end once pre-requisites are complete. To my understanding until that has happened, shadowlings have been retconned to just be shadowpeople and all the mechanics of its former mode assimilated.