Linemap development thread (i finally finished the map)

Mapping Ideas and Sprite Galleries
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Steelpoint
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Re: Homestation development thread

Post by Steelpoint » #20383

Bottom post of the previous page:

Take a hint from my AI Core's design.

The AI Core proper should at least be 2 R-Walls strong on all corners. Also be sure to test the firing ranges of the turrets so they don't accidentaly hit the AI, there's a problem on Box where if someone is standing in a certain area the Turrets will hit the AI instead, which can be surprising if you left the turrets on lethal setting.
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Re: Homestation development thread

Post by allura » #20426

the screenshot is outdated. the walls have always been 2 r-walls thick, i just didnt feel like getting online to do a new screenshot.
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Re: Homestation development thread

Post by allura » #20667

Image

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Re: gripstation development thread

Post by allura » #22790

alright, dumped old design once again
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Re: gripstation development thread

Post by Cipher3 » #22848

There's a lot of blank spaces (like the entire area around the bridge).
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: gripstation development thread

Post by allura » #22849

its space
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Re: gripstation development thread

Post by Tokiko2 » #22917

I like that last layout a lot. Please don't scrap that one.

E: And by that I mean the one you posted two posts above.
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Re: gripstation development thread

Post by allura » #23058

construction is finished, as well as area since i decided to just do that as i made the map. time for the horrible parts! :)
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Re: gripstation development thread

Post by allura » #23074

screenshot added
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Re: gripstation development thread

Post by paprika » #23078

Hard to tell what white space is, hallways or space?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: gripstation development thread

Post by allura » #23163

both
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Re: gripstation development thread

Post by allura » #23167

also sorry tokiko, but this map is basically an in-between stage. in no way is the eventually finished gripstation going to resemble this.
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Re: gripstation development thread

Post by allura » #25002

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Re: gripstation development thread

Post by Hibbles » #25004

Would bother SoS to run it on the main servers/10

Cargo looks especially cool with that layout. The whole thing gives me serious Efficiencystation vibes, for some reason. Also older design vibes, the way things are just a bit more compact all around. One thing I will note, though, is the gravgen was moved away from Engienering on Sibyl fast for a very good reason. Losing gravity tends to suck for most players, it was critically vulnerable to bombing... and a loose singulo had an even or better chance at eating it.

Artyom didn't have this problem as much because that would require something to ever happen on Artyom.
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Re: gripstation development thread

Post by allura » #25031

Hibbles wrote:Would bother SoS to run it on the main servers/10

Cargo looks especially cool with that layout. The whole thing gives me serious Efficiencystation vibes, for some reason. Also older design vibes, the way things are just a bit more compact all around. One thing I will note, though, is the gravgen was moved away from Engienering on Sibyl fast for a very good reason. Losing gravity tends to suck for most players, it was critically vulnerable to bombing... and a loose singulo had an even or better chance at eating it.

Artyom didn't have this problem as much because that would require something to ever happen on Artyom.
idk where i would move the grav gen that would be a secure location. i would move it though. also it probably gives efficiency station vibes because i used efficiency for reference in a lot of places, but i also used meta, tg1.0, and tg2.0 just as much.

the screenshot posted is already damn outdated because ive completely filled maint and added maint doors and gotten some places powered finally. ill put the new screenshot when im home.

edit: http://puu.sh/b2mpf/2fd04ebd67.png
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Re: gripstation development thread

Post by Cipher3 » #25037

Takes maintenance to a whole new level of random, complex jumble.
To me:
-The Security layout is weird
-Likewise those dorms just kinda stuck in there are bland and uninspired, should be swapped with the maint next to primary tool storage or something.
-The Centrality of Command is rather impressively done. It makes it a focal point in a way Box and Meta fail to, in both those maps it is more a large hindering block in the middle of everything.
-Small addition: The chapel's front walls should be made into windows.
-that random maintenance area above security and dorms seems uninspired, but the gibber is a huge tool.
-Speaking of which the nearest access to that maint area is all the way at medbay. Maintenance is large and stuff but that seems tediously circuitous.
-Surgery and the morgue really need to be separated. That's just depressing.
-While the ruined mech isn't really useful, it seems a bit ostentatious for the ruined maint. Too high-key.
-The only windows in perma (read: escape routes for daring prisoners/entrance routes for rescuers) are through the hydroponics trays, which need a wrench to move.

Note that while I've been highlighting flaws and lowpoints, it really is a good map and there's a lot to respect. I see still those roots in Meta and Box, a couple similar layouts, but that's hardly a bad thing at many times. Certain areas seem very inspired, however the Captain's quarters and the HoP's quarters are bland and uninspired - in need of touching up. In addition, Security doesn't really feel like Security - the floors are all standard tileset, and the flash/sunglasses/cuffs should in no way be in the same room as the cell block exits.

So the biggest things to work on, in my opinion, are security/dorms and the fact that that huge unique med area of maintenance is ultimately a linear route just going deeper and more tediously circuitous.

Edit: Of course the new screenshot you inb4'ed me with solved a lot of those Security issues, but the table with important stuff lying around and the perma setup are still present issues.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: gripstation development thread

Post by Scott » #25142

I like it, but it's really just a different looking Box to me.

Time to replace Box.
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Re: Sandra BullockMap development thread

Post by Tokiko2 » #25246

I love it very much.

There's two things that bother me though:

First, virology has 3 maint doors leading to it. You should probably only leave the one connecting to the backroom.
Second, the medbay counter looks really cramped, maybe move it out like box has it?
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Re: Sandra BullockMap development thread

Post by allura » #25251

i've fixed virology, and i'll look into making desk bigger.
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Re: Sandra BullockMap development thread

Post by Miauw » #26217

You should probably make the enterance area for the tube to the AI sat a little bit bigger, just make it one or two tiles wider. I'd also recommend placing at least one camera on the inside but there's probably a reason you didn't place a camera there.
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Re: Sandra BullockMap development thread

Post by allura » #26249

sorry to say, this map is dead. im currently thinking up something all new, and you of everyone should know that the best
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Re: Culdesac Station development thread

Post by allura » #30119

screenshots
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Re: Culdesac Station development thread

Post by Hibbles » #32192

I like the restrooms, a nice quiet place to do villainous things. Very important in a map layout to have those.
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Re: Culdesac Station development thread

Post by paprika » #32233

keep it up mang
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Culdesac Station development thread

Post by allura » #32320

Image central plaza/garden thing?
Image most of cargo (i like it a lot!)
before i post screenshots, the bridge and security are both property of wjohnston. i added the eff2 birdge and eff 3 security at HIS ADVICE with HIS PERMISSION
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Re: Culdesac Station development thread

Post by WJohnston » #32359

Looks awesome! You're almost there, man. Keep going!

A few things of note:

The science restroom should be flipped upside down, so that you don't have that problem with sinks.
The flowers in the central hub will default to ugly no-flower shrubs, ask a coder to fix this!
You've still got a lot of tile coloring to do with every department, though I know you plan to do this at a later date.


Great work so far, I look forward to playing on this map!
Apparently I was an director or something.
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Re: Culdesac Station development thread

Post by paprika » #32361

>cap spare ID 1 r-wall from hallway access
>c4 costs 1tc
>1tc for all access when there's no cap

Also all departmental security outposts need to be connected to the main lobbies of their respective departments to watch for breakins and looters.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Culdesac Station development thread

Post by allura » #32377

on box the only difference is a single windoor that can be easily broken with a wrench. i dont see the problem.
as for sec, my mistake.
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Re: Culdesac Station development thread

Post by Septavius » #32378

lookin good so far, keep it up bud.
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Re: Culdesac Station development thread

Post by Cipher3 » #32486

Respect for that bridge WJohnston.

Updated full map?
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: Culdesac Station development thread

Post by allura » #32974

Image
made this for fun, unrelated to map
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Re: Culdesac Station development thread

Post by miggles » #33062

that looks really neat
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Re: Culdesac Station development thread

Post by Psyentific » #33195

allura wrote:Image
made this for fun, unrelated to map
Isn't that just Cogstation? The one the Goons are running?

E: Escape along the bottom, overall C-shape, engineering above Escape, that bit of space/maint in the center, the mass drivers around the edges for rapid-transit, the fucking garden, this is goonstation you fuck
I haven't logged into SS13 in at least a year.
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Re: Culdesac Station development thread

Post by Steelpoint » #33197

You can even see the delivery systems in space, those free-standing structures.
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Re: Culdesac Station development thread

Post by allura » #33219

no shit its cogmap. i made it for fun, it took like a week
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Re: Culdesac Station development thread

Post by paprika » #33258

I think the disposal system on box should run out into space a bit. Makes travelling down disposals more dangerous because you might get jettisoned into space should an antag cut a hole in a pipe.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Culdesac Station development thread

Post by allura » #33264

paprika wrote:I think the disposal system on box should run out into space a bit. Makes travelling down disposals more dangerous because you might get jettisoned into space should an antag cut a hole in a pipe.
that's certainly an interesting concept, however, it makes modification of disposals more difficult. restricting disposals as well as atmos to maintenance is usually the best way to go about it.
why not just do what bay does and make disposals damage you as you travel through them?
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Re: Culdesac Station development thread

Post by paprika » #33319

That used to be the case but we removed it.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Culdesac Station development thread

Post by miggles » #33480

i dont really think there should be more downsides to traveling disposals
you already end up in the mail room which either leads to security coming and fucking you up if youre being chased, or being stuck in the mail room for like 5 minutes because nobody wants to help you
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: Culdesac Station development thread

Post by allura » #33487

you can climb the table to lead now, since there's no windoors or anything
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Re: Culdesac Station development thread

Post by allura » #35718

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Re: Culdesac Station development thread

Post by miggles » #35721

everything there is good except there's too much room in the back of botany that could be used for extra space in the main room
you could also try moving all the machinery to the top and having a long line of trays vertically
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Re: Culdesac Station development thread

Post by allura » #119708

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Re: Culdesac Station development thread

Post by JackHunt » #119729

Wow, good to see this isn't dead. Hopefully getting it up to speed with a few months of tg code updates isn't too much of a nightmare.
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Re: Culdesac Station development thread

Post by allura » #175633

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Re: Culdesac Station development thread

Post by ShadowDimentio » #175635

Looks good see you in a year
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Re: Culdesac Station development thread

Post by oranges » #175654

Culdesac is real, don't' believe the box illuminati
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Re: Culdesac Station development thread

Post by Ikarrus » #175739

Box virology is perfect and will never ever change
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Re: Culdesac Station development thread

Post by Zilenan91 » #175740

You can't really make viro better than it is on box/meta
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Culdesac Station development thread

Post by allura » #175858

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Re: Culdesac Station development thread

Post by ShadowDimentio » #175869

>Windows in toxin storage
>Non reinforced walls
>LITERALLY CONNECTED TO THE RD'S OFFICE

The map is shit just because of this
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
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"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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