Nations!

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bockman22
 
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Nations!

Postby bockman22 » Sun Jul 27, 2014 10:02 am #21653

I would like to see nations back or as a game mode. Also, what happened to nations on basil?



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Jordie0608
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Re: Nations!

Postby Jordie0608 » Sun Jul 27, 2014 6:23 pm #21688

Due to it's chaotic and entirely RP nature nations has never been, and likely never will be, an official game mode on any codebase that I know of. The only way they'll happen is if an admin decides to run one as an event, so if you want one to happen you'll have to bother the admins online for it.

the 'Weekly Nations' thing that was quasi-happening likely departed Basil the same time the players did.
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Rose-chan
 
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Re: Nations!

Postby Rose-chan » Sun Jul 27, 2014 7:13 pm #21698

Apparently Paradise Station has a Nations mode that is basically a round of capture the flag.

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Lovecraft
 
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Re: Nations!

Postby Lovecraft » Sun Jul 27, 2014 8:17 pm #21707

Someone go play it to see if it's fun.
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Cipher3
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Re: Nations!

Postby Cipher3 » Sun Jul 27, 2014 8:31 pm #21710

Lovecraft wrote:Someone go play it to see if it's fun.

I'll do it! SERVER RAID~~~~~~~

(Please don't ban me I'm kidding)
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Wizardjenkins66
 
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Re: Nations!

Postby Wizardjenkins66 » Sun Jul 27, 2014 8:38 pm #21711

Rose-chan wrote:Apparently Paradise Station has a Nations mode that is basically a round of capture the flag.

Lasertag Capture the flag gametype when?
Violaceus wrote:Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.


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