Telescience port

General SS13 Chat
Post Reply
Man_Shroom
Joined: Sat Apr 19, 2014 8:02 pm
Byond Username: Man_Shroom

Telescience port

Post by Man_Shroom » #142883

So we tried Telescience in the past and it was infamously shitty, you could steal anything from anywhere easily despite the math on it being ridiculously hard by using external calculators and coordinate maps and other wacky shit

So it got removed

And the EXPERIMENTOR got put in its place and most people just forgot about it

BUT, on other servers, they've managed to make it work

I propose we port the /vg/ version of Telesci to try and make it work over here

LINK: http://ss13.pomf.se/wiki/index.php/Telescience

Explanation for what is on the wiki page
Spoiler:
Operation: You would input coordinates for the teleport target, and there would be a drift of anywhere between + and -10 to adjust for. So if you put in 0,0, it could be anywhere from -10,-10 to 10,10.

Upgrading: Adding bluespace crystals would increase the range of the device up and up, emagging it OR SOME OTHER THING TO YET BE DECIDED would allow it to bypass the Bluespace Blockers that are specified in the next section

Limits: Bluespace Blockers would be in every secure area including AI core, AI uploads, Armory, MAYBE the Bridge, and MAYBE parts of engineering. Additionally, if you put in coords that did not exist or did not make sense, a shitload of monsters/radiation/BULLSHIT would appear on the pad so it is not without risk. Also, every 10 or so teleports the drift would change and you would have to figure it out again. this would be signified by the telepad fizzing and/or emitting sparks.

Other z-levels: Certain z-levels would be blocked obviously like Centcomm and gateway but other areas would be readily open, perhaps there would even be special telescience only z-levels (dunno if this is possible)
Thoughts?
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Telescience port

Post by lumipharon » #142888

Still seems highly abusable.

Also telesci is still readily buildable if you really have the urge to be a telememe.
User avatar
Luke Cox
Joined: Sat Dec 06, 2014 8:52 am
Byond Username: NocturnalQuill
Location: Prisoner Transfer Room

Re: Telescience port

Post by Luke Cox » #142890

Just replace it with something not shit.
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Telescience port

Post by iamgoofball » #142891

vg telesci is just original telesci but with blockers

and you can override those blockers by stuffing a telecrystal into the pad
Man_Shroom
Joined: Sat Apr 19, 2014 8:02 pm
Byond Username: Man_Shroom

Re: Telescience port

Post by Man_Shroom » #142892

Obviously it wouldn't be a direct port there would be a few small changes including

-Upgrading

-Requiring an Emag or ????? to bypass blockers

-Third thing
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Telescience port

Post by TheNightingale » #142965

Emagging it to bypass blockers means Science access and an emag is (even more) free guns. You should have to emag the blocker itself - so you'd have to get into the Armory/AI core either way.
Alex Crimson
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Telescience port

Post by Alex Crimson » #142966

Honestly, Telescience should just remain as something you need to research and build to use. It would be a neat feature for Science, having an empty room that requires R&D to choose what to research and build in it. Just add a few more "jobs".
User avatar
DrPillzRedux
Rarely plays
Joined: Sun Jun 29, 2014 9:45 am
Byond Username: DrPillzRedux

Re: Telescience port

Post by DrPillzRedux » #142975

Make t-com blocker devices in sec, bridge, AI, and all head of staff rooms that must be destroyed via explosives to get past.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this

a correct post by pillz
Post Reply

Who is online

Users browsing this forum: No registered users