Is there anyway to discourage valid hunting?
-
- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Is there anyway to discourage valid hunting?
Seriously, is it just me? It seems like traitor and stealthy antag roles are nearly impossible lately. I can hardly go five minutes without some assistant disarming some gear off of me and beating the shit out of me or some cargo tech armed to the teeth catching me in maint. It's starting to get annoying getting killed five minutes in and having to wait out the rest of the round.
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: Is there anyway to discourage valid hunting?
If I can't have nice things neither should you.
Sad to say but everybody wants traitor shit and a reason to robust someone.
Sad to say but everybody wants traitor shit and a reason to robust someone.
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Is there anyway to discourage valid hunting?
To avoid the murderbone you must become the murderbone.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Is there anyway to discourage valid hunting?
Buff bullets and weaponry to deal more damage on unarmoured targets. This way traitors weapons can be effectively buffed.
>but what if they have armour
That's an obstacle they have to overcome and fight security to get
>what if they get armour/sec help
You're SOL then (nah just kidding). If it happens too often start reporting it if the same validhunter is given free stuff round after round.
At this point, if it was not for the datum antag freeze I'd implement new items with new mechanics, since anything outside of stun based combat most people cannot handle.
>but what if they have armour
That's an obstacle they have to overcome and fight security to get
>what if they get armour/sec help
You're SOL then (nah just kidding). If it happens too often start reporting it if the same validhunter is given free stuff round after round.
At this point, if it was not for the datum antag freeze I'd implement new items with new mechanics, since anything outside of stun based combat most people cannot handle.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Is there anyway to discourage valid hunting?
Antagonists are allowed to do anything and everything to silently pile up as many bodies as possible.
Therefore any and all crewmembers may respond in kind.
We're not going to tell people they cant fight back.
Also, as always, there is nothing for the crew to do, so if course they valid hunt.
Therefore any and all crewmembers may respond in kind.
We're not going to tell people they cant fight back.
Also, as always, there is nothing for the crew to do, so if course they valid hunt.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Is there anyway to discourage valid hunting?
"light" "rp"
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Is there anyway to discourage valid hunting?
My point is that traitors are 100% from RP so it would be nonsensical to force people to roleplay out their reactions to them while the traitoe is going for his highscore. Nobody wants to sit in deadchat for 50 minutes because he pretended to not know what an esword was/ran in circles begging for mercy.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Is there anyway to discourage valid hunting?
It was more a general comment at the state of the server.
Its always the same argument with the same group that will screech "HUH BUT ITS LIGHT RP SO FUCK OFF BACK TO BAY" with a similar response from the other side telling them to go back to Nox.
Its always the same argument with the same group that will screech "HUH BUT ITS LIGHT RP SO FUCK OFF BACK TO BAY" with a similar response from the other side telling them to go back to Nox.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Is there anyway to discourage valid hunting?
Discourage the validhunting by making the traitor tools either *much* more effective than the makeshift shit the validhunters can get ahold of to lynch the target or making to the available tools to the validhunters less effective.
See: duelblade mcmurderizer wastes 16 TC as he is tapped by a grayshirt wielding a stunprod+cable cuffs that took him less than 2 minutes to craft.
Can't stop the behavior, but you can make it harder to actually achieve.
See: duelblade mcmurderizer wastes 16 TC as he is tapped by a grayshirt wielding a stunprod+cable cuffs that took him less than 2 minutes to craft.
Can't stop the behavior, but you can make it harder to actually achieve.
Spoiler:
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Is there anyway to discourage valid hunting?
obligatory get good post
act less like a traitor when you're going "stealth"
act less like a traitor when you're going "stealth"
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Is there anyway to discourage valid hunting?
get stunnprodded and searched by a greyshirt vigilante in maint anywayIcePacks wrote:obligatory get good post
act less like a traitor when you're going "stealth"
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Is there anyway to discourage valid hunting?
that's acting like a traitor
if you want to go stealthy, you make all appearances (effects and otherwise) as normal as possible
if you want to go stealthy, you make all appearances (effects and otherwise) as normal as possible
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Is there anyway to discourage valid hunting?
I remember Oldman posting a solution to this problem earlier.
If all the antagonists act suitably antagonistic, valid hunting isn't a problem because of all the problems already on the station.Oldman Robustin wrote:I agree.
Every objective should meet a "does this actually count at antagonism?" test for a non-head crewmember.
Traitor rounds already are among the least enjoyable for me and 50% of it is the fact that half of the people responsible for driving conflict in the round and creating a sufficient critical mass of chaos (IMO this is ESSENTIAL for a decent traitor round, if only one traitor is actually doing overt shit then every door he hacks, person he attacks, area he trespasses gets maximum attention from AI/borgs/sec/heads/validhunters. If you get "maximum attention" I guarantee that your round isn't going to be fun, you either camp out in some false-wall area of maint. or you get dogpiled the moment someones recognizes you. Nothing is more disgusting than doing something like stealing a sec body out of medbay and settling down in some dark corner of maint only to see 3-4 people approaching, you bust out and juke them only to see 3-4 more coming from another direction, yo go full yakety only to realize the AI has bolted every maint exit and now you've got 2 secborgs coming in behind you... one of the worst feelings in the game of when half the station hunts you down and ends your traitor round early for some middle-tier crime. Hitting that critical mass of getting the detective busy at a murder scene, HoS investigating comms, two officers reporting to a cry for help above chapel, another officer and warden responding to a perma breakin, so that maybe just MAYBE when you bash your way into xenobio for some dangerous slime cores - you don't have half the station coming to cave your head in the moment someone complains about you on radio.
Anyway I digress, encourage traitors to do traitor shit (either an act of violence or elaborate sabotage) and I would even reduce the likelihood of getting an "escape" objective and add a few more "glorious deaths".
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Is there anyway to discourage valid hunting?
If we buff antagonist gear, they just murderbone more. Really, it's the mindset of the players. Remember that other people are in the round as well as you, and you should treat them with courtesy and respect - just because they rolled traitor and you didn't, that doesn't mean you should slipcuffspace them when you see their balloon. Before doing something, consider how they might feel about it - it's not hard.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Is there anyway to discourage valid hunting?
I think that going farther in either direction, 2 months ago there was a problem because nothing ever happened because they were acting in your way Nightingale, which made it considerably boring. But when there's absolute chaos so people can't play slower jobs any round because the station is flooded with plasma, there's also problems.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Is there anyway to discourage valid hunting?
There's a fine line between "think about others' feelings" and "don't do anything interesting", you're right. It's possible to do something interesting whilst still doing it well, though - instead of shooting someone dead with a revolver, emote pointing it at them and get them to surrender. (Make them kill your target, claim you have their family hostage or something.) Instead of lynching the heads of staff, put them on trial and execute them at the end. Negotiate with the wizard, don't just tase-and-lase them.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Is there anyway to discourage valid hunting?
TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Is there anyway to discourage valid hunting?
Polaris.
But tg has always been light to medium RP, with the 'light' end on Sybil and the 'medium' end on Basil. We're not quite "no running in the halls", but we're nowhere near Nox or Goon.
But tg has always been light to medium RP, with the 'light' end on Sybil and the 'medium' end on Basil. We're not quite "no running in the halls", but we're nowhere near Nox or Goon.
- TheWulfe
- Joined: Tue Jul 08, 2014 4:05 pm
- Byond Username: TheWulfe
Re: Is there anyway to discourage valid hunting?
Nothing makes me groan more than some Urist McGreyshit being armed to the teeth with stunprod, cuffs, and soap/slips from roundstart before any danger has been present. Even then, a common behavior of people upon seeing an antag is usually 'Zip zop doopity yakity sax and disarm spam so I can dunk him' rather than 'Oh shit this guy has gun he's gonna waste me if I stay here.' Realistically, you can't really control these behaviors without crossing the line into groanworthy heavy RP territory.
But the best way to remedy it would be gameplay modifications that indirectly punish this behavior. Something like
Probably wounds in general should really be punishing to receive and lay you out in medbay for a significan't chunk of time. Like bullets being emergency room inducing things that involve stopping bleeding and needing to remove bullets - but that's a whole other ballpark of features and mechanics.
But the best way to remedy it would be gameplay modifications that indirectly punish this behavior. Something like
I'd like something like this that sort of punishes someone for charging into something stupid that can get them killed. I'd rather a gunshot be expected to nearly incapacitate unarmored people. As it is now I think players can charge forth because nothing is actually deadly to them, it's just critical existence failure that only comes into effect when HP reaches '0' which can be just healed in under a minute in Medbay.J_Madison wrote:Buff bullets and weaponry to deal more damage on unarmoured targets. This way traitors weapons can be effectively buffed.
>but what if they have armour
That's an obstacle they have to overcome and fight security to get
>what if they get armour/sec help
You're SOL then (nah just kidding). If it happens too often start reporting it if the same validhunter is given free stuff round after round.
At this point, if it was not for the datum antag freeze I'd implement new items with new mechanics, since anything outside of stun based combat most people cannot handle.
Probably wounds in general should really be punishing to receive and lay you out in medbay for a significan't chunk of time. Like bullets being emergency room inducing things that involve stopping bleeding and needing to remove bullets - but that's a whole other ballpark of features and mechanics.
- leibniz
- Joined: Sat May 17, 2014 6:21 pm
- Byond Username: Leibniz
- Location: Seeking help
Re: Is there anyway to discourage valid hunting?
Or we could reverse the decay by banning people like you.InsaneHyena wrote:TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
Founder and only member of the "Whitelist Nukeops" movement
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Is there anyway to discourage valid hunting?
The problem with nerfing assistant stuff, is that you nerf other things unintentionally.
Because cultists have to use stunprods and cablecuffs because they have no stun.
Because cultists have to use stunprods and cablecuffs because they have no stun.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Is there anyway to discourage valid hunting?
Simple. You simply remove the stunprod.
You have a 20 TC uplink for a reason. It's not a concern if you are unable to complete your "difficult mission" using none of the tools you are provided.
It isn't an accomplishment to screw in nuts and bolts without using a wrench when you have access to seven different wrenches.
You have a 20 TC uplink for a reason. It's not a concern if you are unable to complete your "difficult mission" using none of the tools you are provided.
It isn't an accomplishment to screw in nuts and bolts without using a wrench when you have access to seven different wrenches.
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Is there anyway to discourage valid hunting?
sure, we could go full retard and start handing out hypocritical bans to players a few people don't likeleibniz wrote:Or we could reverse the decay by banning people like you.InsaneHyena wrote:TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
banning should never be the solution in a sandbox this big
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: Is there anyway to discourage valid hunting?
So then how do cultists do anything?J_Madison wrote:Simple. You simply remove the stunprod.
You have a 20 TC uplink for a reason. It's not a concern if you are unable to complete your "difficult mission" using none of the tools you are provided.
It isn't an accomplishment to screw in nuts and bolts without using a wrench when you have access to seven different wrenches.
They have no stuns, all they'll have is a sword which lets the person run away and yell "CULTISTS IN SCIENCE MAINT"
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Is there anyway to discourage valid hunting?
You return the tools for stunning.Helios wrote:So then how do cultists do anything?J_Madison wrote:Simple. You simply remove the stunprod.
You have a 20 TC uplink for a reason. It's not a concern if you are unable to complete your "difficult mission" using none of the tools you are provided.
It isn't an accomplishment to screw in nuts and bolts without using a wrench when you have access to seven different wrenches.
They have no stuns, all they'll have is a sword which lets the person run away and yell "CULTISTS IN SCIENCE MAINT"
Doesn't have to be the same tools they had before, you can do a bolt with a monkey wrench instead of a spanner.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Is there anyway to discourage valid hunting?
Sometimes I ignore obvious pennings/flashings if they're far enough away/not happening in my departmente, or if I randomly rob someone as a mime and discover an esword, I may put it back.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
- DrPillzRedux
- Rarely plays
- Joined: Sun Jun 29, 2014 9:45 am
- Byond Username: DrPillzRedux
Re: Is there anyway to discourage valid hunting?
You must not play on goon then. Their regular server has more RP than tg now. They even have a medium RP server.TheNightingale wrote:Polaris.but we're nowhere near Nox or Goon.
thot_slayer wrote:don't be a degenerate online if you don't want people to treat you like a degenerate morty
bandit wrote:what is this
a correct post by pillz
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Is there anyway to discourage valid hunting?
Well that's mostly because on Goon, nobody really gives a fuck. You see a guy dragging the captain into maint, you go the other way because you have shit to do. If security manages to catch you, rather than just blasting you out an airlock they take what traitor shit you had and tell you to be good.
It's pretty great for all involved parties.
It's pretty great for all involved parties.
Spoiler:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Is there anyway to discourage valid hunting?
I decided instead of just whining I would give real solutions, in order of most to least likely
DOABLE
1. Accept that SS13, especially on /tg/station, is primarily an action game. People might want to disagree with me but I dont think anyone can seriously claim that our code is structured to facilitate roleplay, as most of our game modes are death matches.
2. Add scarier PVE stuff. People are bored and validhunting because nothing else is happening. An existential threat quickly curbs validhunting (see: away missions, people dont even blink when the traitor gear comes out to help). Jobs would have more purpose if there was damage/injury to respond to outside of the traitors. tl;dr station is too safe
3. Add an endgoal for the station. Crew objectives would give people stuff to do.
UNLIKELY
4. Stop nerfing civillian stuff (construction) to balance the death match.
5. Give people more freedom to cause their own drama. Drug running chemists, cargonia, whatever. Unlikely since people tend to adminhelp everything, and low rules is exploited by griefers more than it is used to tell a story.
NEVER GOING TO HAPPEN BELOW THIS LINE
6. Stop coding nothing but new weapons and antags. All the cool toys we make are used to break things, so naturally players look for an excuse to do so.
7. Stop adding more death match modes, remove some of them.
8. Ban the mindless murder sprees. If traitor action resulted in interesting stories for everyone involved, people would play along. As it is, stealing the armory and silently going room to room executing people with 20 players online is a zero sum game in terms of fun.
UNENFORCEABLE: Throw out the concept of valid and work based on sportsmanship (silently permabrigging the traitor who built a giant death machine is bad, killing the boring murderspree guy in the hall is fine).
DOABLE
1. Accept that SS13, especially on /tg/station, is primarily an action game. People might want to disagree with me but I dont think anyone can seriously claim that our code is structured to facilitate roleplay, as most of our game modes are death matches.
2. Add scarier PVE stuff. People are bored and validhunting because nothing else is happening. An existential threat quickly curbs validhunting (see: away missions, people dont even blink when the traitor gear comes out to help). Jobs would have more purpose if there was damage/injury to respond to outside of the traitors. tl;dr station is too safe
3. Add an endgoal for the station. Crew objectives would give people stuff to do.
UNLIKELY
4. Stop nerfing civillian stuff (construction) to balance the death match.
5. Give people more freedom to cause their own drama. Drug running chemists, cargonia, whatever. Unlikely since people tend to adminhelp everything, and low rules is exploited by griefers more than it is used to tell a story.
NEVER GOING TO HAPPEN BELOW THIS LINE
6. Stop coding nothing but new weapons and antags. All the cool toys we make are used to break things, so naturally players look for an excuse to do so.
7. Stop adding more death match modes, remove some of them.
8. Ban the mindless murder sprees. If traitor action resulted in interesting stories for everyone involved, people would play along. As it is, stealing the armory and silently going room to room executing people with 20 players online is a zero sum game in terms of fun.
UNENFORCEABLE: Throw out the concept of valid and work based on sportsmanship (silently permabrigging the traitor who built a giant death machine is bad, killing the boring murderspree guy in the hall is fine).
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Is there anyway to discourage valid hunting?
But really there is probably no easy solution since the entire culture here is about making the other guy lose, whether by murder or by adminhelp.
-
- Joined: Tue Aug 25, 2015 12:59 pm
- Byond Username: LiamLime
Re: Is there anyway to discourage valid hunting?
I really wish people would read up at least a little bit on the Bartle test. Yes, yes, I know you yourself are a super special snowflake who is inbetween all the categories, but the sort of classification tends to work well in practice, no matter how snowflaky you think you are.
People who do valid hunting are simply one type of player. Encourage the other types and the percentage of them will decrease. Simple.
The Bartle test is game design 101, it's not advanced stuff. There are places where it fails and it has its criticisms, but it's a good enough way to macro-organize and understand your playerbase. More advanced techniques tend to be more trouble than they're worth - at least for the size of game I tend to develop.
People who do valid hunting are simply one type of player. Encourage the other types and the percentage of them will decrease. Simple.
The Bartle test is game design 101, it's not advanced stuff. There are places where it fails and it has its criticisms, but it's a good enough way to macro-organize and understand your playerbase. More advanced techniques tend to be more trouble than they're worth - at least for the size of game I tend to develop.
Last edited by LiamLime on Mon Jan 25, 2016 9:56 pm, edited 1 time in total.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Is there anyway to discourage valid hunting?
leibniz wrote:Or we could reverse the decay by banning people like you.InsaneHyena wrote:TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Is there anyway to discourage valid hunting?
When I'm the HoS I (typically) won't perma/execute traitors (doesn't work for other antag types for various reasons), unless they're actually just murderous fucks. Hell, sometimes I've even worked out arrangements with murderers - having a personal attack dog is FUN. Knowing that it's possible they might turn on you is also FUN.
Perma'ing guy that non violently stole the station blueprints or something is just shitty. Take their traitor shit and their pda, tracking implant them and put them out on parole. Sure, they might come back and kill me or some shit, but that's more interesting then just being mlgpr0 greentext denier who dunks all the antags then sits around crying that nothing is going on/wanting a shuttle call.
Perma'ing guy that non violently stole the station blueprints or something is just shitty. Take their traitor shit and their pda, tracking implant them and put them out on parole. Sure, they might come back and kill me or some shit, but that's more interesting then just being mlgpr0 greentext denier who dunks all the antags then sits around crying that nothing is going on/wanting a shuttle call.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Is there anyway to discourage valid hunting?
Eh, to be honest whenever I'm tator or wizard or whatever my loadout choice is determined first by 'what will permenantly remove the least amount of players permenantly' Hence my favourite wizard move list is stone touch, staffof animation/poly etheral jaunt, teleport and lich/soul shards. Murderbone isn't bad if you have a way to get people back in play fast. Even if it's just as a drone; I think that's the killer. Add in more ways to get back in the game and valid hunt becomess less anyeurism inducing.
Maybe random mobs coming through the tele or gateway?
Maybe random mobs coming through the tele or gateway?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Is there anyway to discourage valid hunting?
Return stun talismansHelios wrote:The problem with nerfing assistant stuff, is that you nerf other things unintentionally.
Because cultists have to use stunprods and cablecuffs because they have no stun.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Is there anyway to discourage valid hunting?
Alright. You wanna know how you solve this shit? Get a better medical system. Adjusting to Paradise from /tg/ is like night and fucking day, fighting is a legitimate worry because getting stabbed by a spear will fuck your organs like an onahole rather than just take a notch off the flour bag of health every player in the game is. If you die easier, people will be less interested in fighting because the game will become a lot more lethal.
Fuck outta here with stun talismans, cults just need to git gud when it comes to getting sacrifices.
Fuck outta here with stun talismans, cults just need to git gud when it comes to getting sacrifices.
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Is there anyway to discourage valid hunting?
>paradise
That's not how you spell Baymed.
That's not how you spell Baymed.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Is there anyway to discourage valid hunting?
Paradise doesn't have as anal a medical system as Bay does, it's a lot more forgiving. They might have actually removed a lot of their organs though, if I'm not mistaken, but either way a more robust medical system would decrease validhunting.
Spoiler:
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Is there anyway to discourage valid hunting?
People hate the idea of a better medsystem because they would rather have the current shitty system where you never have to rely on another player, and all damage can be fixed with a bruisepack or 2.
But yes, if getting hurt had actually consequences then people might actually think twice about blindly running at sword/gun wielding antags with nothing but disarm or a toolbox to their name.
But yes, if getting hurt had actually consequences then people might actually think twice about blindly running at sword/gun wielding antags with nothing but disarm or a toolbox to their name.
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Is there anyway to discourage valid hunting?
People hate relying on other people to heal them because our medical system is fucking shit. The only reasons there are to have other people heal you are incredibly arbitrary and horribly designed. Sentients are literally flour bags full of health.
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Is there anyway to discourage valid hunting?
this guy's never actually played a no rp server before, i guarantee itInsaneHyena wrote:TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Is there anyway to discourage valid hunting?
Never played on Hippie most likely. It's a horrible place.
Spoiler:
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Is there anyway to discourage valid hunting?
Adding to Kor's list:
DOABLE AND MIGHT EVEN HAPPEN:
- Running more events. There is a stigma against "admins pressing buttons" but the fact is that even the most interesting rounds of spessmen become monotonous after some time, which makes players bored, which leads to validhunting. There's a big difference between admins doing stupid shit to the game purely to amuse themselves, and admins acting as GMs and creating actual storylines or making the round more interesting, and it's a shame that this has been discouraged by a few people who ruin things or can't play along. This doesn't even have to be Huge Involved Events; just small nudges toward a storyline can go a long way with the right players.
DOABLE, BUT WOULD TAKE SOME WORK:
- Adding traitor objectives and/or was to sabotage the station that are more difficult to thwart or figure out than "lel I kill you." Right now traitors either do zero sabotage or jump straight to releasing the singularity, and there's a world in between to exploit.
DOABLE AND I WISH THEY'D HAPPEN:
- Shifting the focus of roles that tend to validhunt a lot. There are many ways to do this: removing assistant maint/removing security officer maint (fewer avenues to validhunt), restoring sec/captain antag (no role whose job is solely to validhunt)
DOABLE AND I'M NOT SURE ABOUT BUT THEY'RE AN OPTION:
- Relax the rules against helping antags as long as it's properly RPed. I'm not sure about this because I know for a fact it will be abused. But I've had people ask me if they can RP along with an antag, and it kind of hurts my soul to tell them that they can't.
- Get rid of the most validhunty meme features of the rounds, which may include: multiverse swords, holoparasites, like 33% of the traitor uplink if we're being honest. When a round devolves into mass deathmatch from a previous state of non-mass deathmatch, people validhunt because that's really all there is to do. And it seeps into all the other rounds when it happens enough.
DOABLE AND MIGHT EVEN HAPPEN:
- Running more events. There is a stigma against "admins pressing buttons" but the fact is that even the most interesting rounds of spessmen become monotonous after some time, which makes players bored, which leads to validhunting. There's a big difference between admins doing stupid shit to the game purely to amuse themselves, and admins acting as GMs and creating actual storylines or making the round more interesting, and it's a shame that this has been discouraged by a few people who ruin things or can't play along. This doesn't even have to be Huge Involved Events; just small nudges toward a storyline can go a long way with the right players.
DOABLE, BUT WOULD TAKE SOME WORK:
- Adding traitor objectives and/or was to sabotage the station that are more difficult to thwart or figure out than "lel I kill you." Right now traitors either do zero sabotage or jump straight to releasing the singularity, and there's a world in between to exploit.
DOABLE AND I WISH THEY'D HAPPEN:
- Shifting the focus of roles that tend to validhunt a lot. There are many ways to do this: removing assistant maint/removing security officer maint (fewer avenues to validhunt), restoring sec/captain antag (no role whose job is solely to validhunt)
DOABLE AND I'M NOT SURE ABOUT BUT THEY'RE AN OPTION:
- Relax the rules against helping antags as long as it's properly RPed. I'm not sure about this because I know for a fact it will be abused. But I've had people ask me if they can RP along with an antag, and it kind of hurts my soul to tell them that they can't.
- Get rid of the most validhunty meme features of the rounds, which may include: multiverse swords, holoparasites, like 33% of the traitor uplink if we're being honest. When a round devolves into mass deathmatch from a previous state of non-mass deathmatch, people validhunt because that's really all there is to do. And it seeps into all the other rounds when it happens enough.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Is there anyway to discourage valid hunting?
I, for one, use assistant maint for reasons other than validhunting.
I'd rather not be subjected to the whims of the HoP, such as: not existing.
(Oh, on the rules thing: I helped at least one antag hijack the shuttle by raising a scene near engineering. No one was hurt, nothing was damaged, but all of Security and half of Command were there.)
I'd rather not be subjected to the whims of the HoP, such as: not existing.
(Oh, on the rules thing: I helped at least one antag hijack the shuttle by raising a scene near engineering. No one was hurt, nothing was damaged, but all of Security and half of Command were there.)
-
- Joined: Thu Mar 26, 2015 12:06 am
- Byond Username: Amnestik
Re: Is there anyway to discourage valid hunting?
Make the game more centred around teamwork and less around PvP. Exadv1 checked in a couple of years ago with an idea for a shift in the game's graphical perspective and commented on how he was amused it had become so PvP oriented when he had originally intended it to be more PvE. Not saying I agree with that idea, just saying the original creator didn't expect it to become so PvP based. Not that I personally have a problem with that, it's just when every round consists of deathmatch and a bunch of players having to observe or run away from workplace shooters that it becomes tedious and moves away from the ostensible idea behind the game - paranoia on a deathtrap.
Also, either thinking of punishments for getting fucked up by another player that are more interesting than death or more imaginative, interesting and fun ways for players to get quickly get back into the round without taking away the impact of death (i.e. your role isn't as good as your first one, but not gimped to the point of golem or drone - or you're a perfectly capable human you're just on the other side of space, either trapped (which could be tedious depending on what you have to do to untrap yourself) or not trapped by a helpless enemy of NT who is capture on sight/or a research specimen or something so you can't just drift back to the station (not that this is particularly enjoyable or easy in the first place) and pick up where you left off. You're now an outsider looking in and different roles on board have different uses for you that extend beyond roleplay, practical gameplay uses, that also aren't just "lock in cell to get points" or something.
I was gonna say another thing... I think just less hallway shooters/ethereal murder beings or more ways for the crew to work together to deal with them that isn't just "shoot till die". Not that I can think of any that involve teamwork/haven't already been done elsewhere in the game right now.
Also, either thinking of punishments for getting fucked up by another player that are more interesting than death or more imaginative, interesting and fun ways for players to get quickly get back into the round without taking away the impact of death (i.e. your role isn't as good as your first one, but not gimped to the point of golem or drone - or you're a perfectly capable human you're just on the other side of space, either trapped (which could be tedious depending on what you have to do to untrap yourself) or not trapped by a helpless enemy of NT who is capture on sight/or a research specimen or something so you can't just drift back to the station (not that this is particularly enjoyable or easy in the first place) and pick up where you left off. You're now an outsider looking in and different roles on board have different uses for you that extend beyond roleplay, practical gameplay uses, that also aren't just "lock in cell to get points" or something.
I was gonna say another thing... I think just less hallway shooters/ethereal murder beings or more ways for the crew to work together to deal with them that isn't just "shoot till die". Not that I can think of any that involve teamwork/haven't already been done elsewhere in the game right now.
-
- Joined: Thu Apr 17, 2014 10:36 pm
- Byond Username: ColonicAcid
Re: Is there anyway to discourage valid hunting?
This is /tg/ nowadaysInsaneHyena wrote:TG is no rp server. Not light rp, no rp. If you don't want validhunters, go to bay. Or rather don't, since Bay is dead now, but I'm sure there is SOME hRP server outta here.
ban this sick filth
crack is whack but smacks got your back
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Is there anyway to discourage valid hunting?
I don't care what you think tg should be, I'm stating how it is - if you don't like it, you can whine about it all you want. Unless some big changes to the rules and to the code are implemented, tg will stay the way it is.
Who is online
Users browsing this forum: dirk_mcblade