paprika wrote:What is it about secborg that you can't get out of playing security officer?
That's actually a valid question for once.
To me it isn't exactly about playing a secborg or sec officer, but about playing a borg role, which I just enjoy so much more than any human role. There certainly is an overlap in what both roles offer, but secborgs are no real repalcement for sec officers and there are unqiue diffrences.
As a borg you are very limited and specialized to do one job well and nothing else, which adds interesting restrictions to what you can and cannot do, in return you may have allies that can cover what you cannot do which creates more interesting dynamics than being a human who can do everything by him/herself. Just as sec has the Captain and HoS the borgs have the AI to guide them, which is a great help when you have a competent communicative AI and communication and coordination are key to playing silicons anyway because there is so much reliance on each other.
Then there're the laws which are a unique and fun gameplay element that no other role really has. They allow you to be much more lenient and have interesting interactions. Now I know that some players will stuncuff and brig you for cracking a glas or seeing you holding a weapon without even checking if it's a toy... and that is a player problem... but otherwise you won't have to do anything, besides direct orders, as long as there's no harm involved. If you witness someone stealing something you can just roll along happily, if you see someone break into a place you might just open the door for them, if someone asks you to bring them an item you can't say "Fuck off" you just do it. It's also really nice to have stationwide access so you can be wherever you need to be to do your job.
And getting unique original and fun laws can be a ton of fun too. Granted many people aren't every original and many custom laws do kind of suck... but every once in a while you still get really fun stuff. Sometimes even the random ionic laws you get from ion storms can be funny as well.
You also have Roboticists taking care of you, you have a unqiue resource in form of your energy, you can get neat upgrades when others do their jobs... etc.
It's also interesting to engage in combat as a borg because oftentimes you have to be tactical about it, simply because you have these restrictions. Though a secborg of course has a much easier time here against humans because... well that's its job. But a secborg is often more inefficient against other types of hostiles than an engie or even mediborg! It's all about specialisation. Combat is also interesting because, unlike what others believe, you are pretty fragile...
And this isn't just about being a secborg, the same applies to every other module, especially engineering. If you would ask me what I get out of playing an engieborg over an engineer it would pretty much be the same answer and yet engieborgs would still not be a replacement for actual Engineers.
And I know that some people will bring up how silicons can be subverted or emagged... yeah true, but it doesn't happen as often as you might think (but I guess people only remember the times it does happen because confirmation bias) and these days it's probably easier and more likely to become an antag by staying human (2x cult, gang, rev, shadowling, etc.) or being dead (ashwalker, Xenobio, nuke ops, blobbernaut, ninja, wizard apprentice, holosprite, EMTs, cult, etc. etc. etc.) than being a borg.
Being a borg is fun, it offers unqiue experiences and it's my most favourite job and I've played them all. And this is despite borgs getting five nerfs for every buff.