More math based elements
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
More math based elements
This is a CHRISTIAN EDUTAINMENT game, why is the only thing math related is tele sci and maybe xenobiology ? ITT we think up more math related systems and activities
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
-
- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: More math based elements
More excel sheets and external tools?
- Yoshmaster
- Joined: Sat Jun 21, 2014 6:11 pm
- Byond Username: YOSHMASTER
Re: More math based elements
Telesci probably needs to be improved a good bit. Maybe it could have vector fields. Instead of picking a bunch of angles, you'd just pick a single direction, and a time offset. Your salvo would move according to an unknown direction field, and the path would map out on the console. There could be some analytical tools in case you wanna figure out how to pinpoint targets, but the display would make it easy enough to use intuitively.
In general, giving stuff a strong visual element means they can have math and normies can do it, too.
In general, giving stuff a strong visual element means they can have math and normies can do it, too.
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: More math based elements
Have you looked at the code? So much math going on.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
-
- Joined: Wed Oct 01, 2014 4:45 pm
- Byond Username: Slettal
Re: More math based elements
Math elements in game would be totally fine, as long as you don't need external tools (byond spreadsheet simulator anyone?)
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: More math based elements
i would honestly be for this, i loved how telescience incorporated math but i see how it could be abused in that once you get the equation once for key areas (armory, ai core, captain's office) it would quickly lose its "discovery" feel. if we could find a way to randomize it somehow then that would be awesome, but it will never happen because everyone on /tg/ are fucking chads
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: More math based elements
There will be an external tool for it within days, at which point anyone who uses the tool has a clear advantage over anyone who doesn't. At that point you might as well include the tool in the game and the math is gone.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: UK
Re: More math based elements
[youtube]P7H_TpJNh9c[/youtube]
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: More math based elements
relatable
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Who is online
Users browsing this forum: No registered users