Bottom post of the previous page:
I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.Playing a better Warden
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Playing a better Warden
Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Playing a better Warden
tbh this is too shit for meReece wrote:Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: Playing a better Warden
Permabrig/gulag is why I always keep an E-Mag in a storage implant.lumipharon wrote:I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.
Caught murdering someone or breaking in somewhere? Stash that E-Mag and assuming you arn't robusted you can easily sneak out when you think nobodys looking.
No, not even the "safer" gulag is a real threat
Spoiler:
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Playing a better Warden
I have time nor patience to deal with yakety escapee nonsense.DemonFiren wrote:tbh this is too shit for meReece wrote:Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Playing a better Warden
Which is why you give them a stern warning the first time and a beatdown the second.Reece wrote:I have time nor patience to deal with yakety escapee nonsense.DemonFiren wrote:tbh this is too shit for meReece wrote:Whenever someone tries resisting out of cuffs I mentally add 2 minutes to their sentence, makes long brig chats a real fun pay off when I tell them.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Playing a better Warden
My personal choice is to uncuff prisoners once they're in the cell. Often I don't even stun them.
If they're dumb enough to try and disarm me here in the brig, they can enjoy an increased sentence.
It's more of a prisoner right thing to have a degree of freedom. Being cuffed really sucks.
If they're dumb enough to try and disarm me here in the brig, they can enjoy an increased sentence.
It's more of a prisoner right thing to have a degree of freedom. Being cuffed really sucks.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Playing a better Warden
Don'tbe shit enough to warrant brigging.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Playing a better Warden
I don't bucklecuff unless the prisoner has proven to be able to escape the cell while being literally stripped naked. And at that point I usually have them gulagged so it doesn't matter.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Playing a better Warden
I only ever deal with zipcuffs and if the sentence is long enough for them to resist out of i just let the prisoner work their way out.
Spoiler:
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Playing a better Warden
sometimes if the brig is destroyed, i bucklecuff someone in an isolated room with no headset and make that their sentence. (obviously they can exit said room once they resist out)
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Playing a better Warden
Speaking of that, stripping the heasdet for no reason is very shitty. I understand if all i do with it is make threats or call for help from my pals or the AI, but if i don't, i'd rather keep it so i can hear how the station's going while i'm in prison. Having something to do makes me less bored and/or salty.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Playing a better Warden
Used to cut the microphone wire on station bounced radios for permabrig people so they could hear the station but not speak, I think perma actually has intercoms with no microphone for this very reason. but yeah, I dont typically remove radios unless they are actively calling to be broken out or are fucking with the AI.XDTM wrote:Speaking of that, stripping the heasdet for no reason is very shitty. I understand if all i do with it is make threats or call for help from my pals or the AI, but if i don't, i'd rather keep it so i can hear how the station's going while i'm in prison. Having something to do makes me less bored and/or salty.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Playing a better Warden
That's gulag you're thinking of doctor bee, i've onpurposefully gulagged people in perma for being too noisy or reading WGW and etc. to spite others because you know they'll not be heard.
Spoiler:
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: Playing a better Warden
You are cancer.FantasticFwoosh wrote:That's gulag you're thinking of doctor bee, i've onpurposefully gulagged people in perma for being too noisy or reading WGW and etc. to spite others because you know they'll not be heard.
Perma at least has some fun diversions to take some of the pain off like crayons, gardening or a book terminal.
you should just ghost if you are on gulag with no return ticket. at least then you *might* get a ghost role.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Playing a better Warden
That's pretty... evil DrBee.
I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom.
Whilst you're stuck in permabrig, wasting away.
Things are happening out there man and you have to just stand there.
I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom.
Whilst you're stuck in permabrig, wasting away.
Things are happening out there man and you have to just stand there.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Playing a better Warden
They ruined it for themselves by trying to abuse the situation. If you are stranded on lavaland, then you should get good & revert to full australian mode by making a living off the land because its your home now until you die. Its literally the hermit role with your current identity.The Clowns Pocket wrote:You are cancer.FantasticFwoosh wrote:That's gulag you're thinking of doctor bee, i've onpurposefully gulagged people in perma for being too noisy or reading WGW and etc. to spite others because you know they'll not be heard.
Perma at least has some fun diversions to take some of the pain off like crayons, gardening or a book terminal.
you should just ghost if you are on gulag with no return ticket. at least then you *might* get a ghost role.
Spoiler:
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Playing a better Warden
For me to throw someone in perma or permagulag in the first place you have to kill someone or commit grand sabotage, things that HoS's typically execute for cause valids.J_Madison wrote:That's pretty... evil DrBee.
I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom.
Whilst you're stuck in permabrig, wasting away.
Things are happening out there man and you have to just stand there.
and if you give them the headset with the mic they just call for help and coordinate for escape, Radios are a privilege you give up the moment you commit a serious enough crime to warrant perma, or at least are bad enough to get caught.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Playing a better Warden
Warden rule: NEVER take a radio unless the asshole who owns it micspams or you can verify that it's an uplink.Dr_bee wrote:For me to throw someone in perma or permagulag in the first place you have to kill someone or commit grand sabotage, things that HoS's typically execute for cause valids.J_Madison wrote:That's pretty... evil DrBee.
I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom.
Whilst you're stuck in permabrig, wasting away.
Things are happening out there man and you have to just stand there.
and if you give them the headset with the mic they just call for help and coordinate for escape, Radios are a privilege you give up the moment you commit a serious enough crime to warrant perma, or at least are bad enough to get caught.
Escape attempts result in summary execution, anyway.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: Playing a better Warden
XXXX was YYYY ZZZZ the Assistant and died (used 20 TC) ENERGYSWORD ENERGYSWORD NOSLIPSHOES SYNDICATE_KEY
Objective #1: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Fail.
The traitor has failed!
This is why you use chem implants.
when your conscripted security officer spaces a miner fnr and you find him with a traitor kit after you activate his implants.
Objective #1: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Fail.
The traitor has failed!
This is why you use chem implants.
when your conscripted security officer spaces a miner fnr and you find him with a traitor kit after you activate his implants.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Playing a better Warden
oh i never said thatJ_Madison wrote:i would rather be backstabbed and betrayed by a thousand bad players than lose a good round with a good story because I betrayed and murdered a repentant and submissive player with good attitudes.
What kind of coward kills someone who is cuffed and wishes to surrender?
was refering to people actually worth fighting, if your a traitor with a steal the AI objective and you bought a dual esword im gassing you
if your a traitor with the steal the ai objective and you bought a ballon im giving you a intellicard and telling you to kill people i don't like
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Dax Dupont
- In-Game Admin
- Joined: Sun Apr 20, 2014 9:07 pm
- Byond Username: DaxYeen
- Github Username: DaxDupont
- Location: Belgium
Re: Playing a better Warden
People are surprised when you brig them for 10 minutes for hacking into security repeatedly.
People are surprised when you brig them for literally riding a borg into the hos office and stealing his greatcoat.
People are surprised when you brig them for 10 minutes after grey tiding to the max and being caught breaking into places all round.
People are surprised when they get lethal'd when found in the armory or the captains office to loot shit.
People are surprised when the following applies to them:
People are surprised when you brig them for literally riding a borg into the hos office and stealing his greatcoat.
People are surprised when you brig them for 10 minutes after grey tiding to the max and being caught breaking into places all round.
People are surprised when they get lethal'd when found in the armory or the captains office to loot shit.
People are surprised when the following applies to them:
How dare security do anything about my grey tiding and shittery.The 'act like an antag, get treated like one' part of Rule 4 of the main rules also apply to security. Stunning an officer repeatedly, using lethal or restricted weapons on them, disrupting the arrests or sentences of dangerous criminals, or damaging the brig, are examples of behaviour that may make you valid for security under Rule 4.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Playing a better Warden
The best chemical implant is using one of the lethal syringes in the transfer room.
I tend to divide people based on what crime they did. If they are just screwing around and are not hurting anyone, I tend to just let them go or give them a light sentence. If they are harming people, killing people, or repeatedly breaking into and stealing high value items in high security areas, I tend to give out maximum sentences or perma.
If you try and ruin someone else's day, I'll ruin yours.
I tend to divide people based on what crime they did. If they are just screwing around and are not hurting anyone, I tend to just let them go or give them a light sentence. If they are harming people, killing people, or repeatedly breaking into and stealing high value items in high security areas, I tend to give out maximum sentences or perma.
If you try and ruin someone else's day, I'll ruin yours.
-
- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: Playing a better Warden
Seems half the time as warden sec officers just drag in whoever on the slightest suspicion of something and don't bother telling anyone what it was.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Playing a better Warden
Yeah, that annoys the shit out of me.Professor Hangar wrote:Seems half the time as warden sec officers just drag in whoever on the slightest suspicion of something and don't bother telling anyone what it was.
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Playing a better Warden
The Clowns Pocket wrote:Permabrig/gulag is why I always keep an E-Mag in a storage implant.lumipharon wrote:I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.
Caught murdering someone or breaking in somewhere? Stash that E-Mag and assuming you arn't robusted you can easily sneak out when you think nobodys looking.
No, not even the "safer" gulag is a real threat
Spoiler:
you can escape from perma without outside help, without incompetence on the part of sec, and without going through space. Same with the gulag.
ie, using only things found inside perma and the gulag.
I'VE ALREADY SAID TOO MUCH I MUST GO
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Playing a better Warden
Yeah, there's a 9% chance on worldgen for an emag to be in the toilet cistern.tacolizard wrote:The Clowns Pocket wrote:Permabrig/gulag is why I always keep an E-Mag in a storage implant.lumipharon wrote:I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.
Caught murdering someone or breaking in somewhere? Stash that E-Mag and assuming you arn't robusted you can easily sneak out when you think nobodys looking.
No, not even the "safer" gulag is a real threat
Spoiler:
you can escape from perma without outside help, without incompetence on the part of sec, and without going through space. Same with the gulag.
ie, using only things found inside perma and the gulag.
I'VE ALREADY SAID TOO MUCH I MUST GO
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Playing a better Warden
Reece wrote:Yeah, there's a 9% chance on worldgen for an emag to be in the toilet cistern.tacolizard wrote:The Clowns Pocket wrote:Permabrig/gulag is why I always keep an E-Mag in a storage implant.lumipharon wrote:I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table.
Caught murdering someone or breaking in somewhere? Stash that E-Mag and assuming you arn't robusted you can easily sneak out when you think nobodys looking.
No, not even the "safer" gulag is a real threat
Spoiler:
you can escape from perma without outside help, without incompetence on the part of sec, and without going through space. Same with the gulag.
ie, using only things found inside perma and the gulag.
I'VE ALREADY SAID TOO MUCH I MUST GO
is that true? shit i gotta go codediving.
and no, that's not how I do it.
Who is online
Users browsing this forum: Bing [Bot]