Xenobiology Overhaul Ideas Guy

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Atticat
Joined: Thu May 01, 2014 5:04 pm
Byond Username: Atticat

Xenobiology Overhaul Ideas Guy

Post by Atticat » #449459

Hey so something has bugged me about xenobiology since I started playing this game. I expected the place to be filled with creepy and dangerous aliens under research but instead got maplestory slimes. So here's a way to make the station more dangerous while having xenobiology be neater:

Make it so xenobiologists can grow dangerous creatures (maybe player controlled) that give research points but have to be kept under very tight lock and key at risk of breaking free and causing havok around the station. I'm p. sure we already have the sprites for the this too (creepy creatures).

I have no idea how to do anything on my own so goofball will have to implement this for me.
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Bae says, "IM starting to think Zeela is just an meme character that the admins have come up with to only piss everybody off"
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SaveVatznick
Joined: Fri Jul 28, 2017 12:40 am
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Re: Xenobiology Overhaul Ideas Guy

Post by SaveVatznick » #449462

Space beans.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Xenobiology Overhaul Ideas Guy

Post by Tlaltecuhtli » #449482

slimes are dangerous creatures
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: Xenobiology Overhaul Ideas Guy

Post by Grazyn » #449505

>overhauling xenobio before crossbreeding is completed
Qustinnus
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: Xenobiology Overhaul Ideas Guy

Post by Qustinnus » #449514

1. Making it so containing creatures is hard but fun is almost impossible.

2. Slimes /are/ dangerous. They used to be metroids before I think but we had copyright issues.

3. >goof overhauling an entire system and not getting bored once he gets everyone excited

4. Slimes are nice because you need 1 sprite or 1 sprite with a lot of variation. The thing SS13 has too little of is spriters. (Luckily I have cool spriter friends >:^). But most spriters hate /are bad at making mobs.)
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Gamarr
Joined: Fri Apr 18, 2014 8:10 pm
Byond Username: Gamarr

Re: Xenobiology Overhaul Ideas Guy

Post by Gamarr » #449525

Placing the whole dept. on lavaland where it belongs.
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Xenobiology Overhaul Ideas Guy

Post by somerandomguy » #449534

You can already make LOADS of dangerous, ghost-controlled creatures, you just need to git gud and get gold/light pink cores
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