Simple Questions Thread

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Screemonster
 
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Re: Simple Questions Thread

Postby Screemonster » Sat Apr 20, 2019 3:50 pm #490256

InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.

https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg



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Re: Simple Questions Thread

Postby Vile Beggar » Sat Apr 20, 2019 3:54 pm #490258

InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.

https://github.com/tgstation/tgstation/ ... l_rend.ogg
this is where the actual tearing happens
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Re: Simple Questions Thread

Postby InsaneHyena » Sat Apr 20, 2019 4:41 pm #490259

Screemonster wrote:
InsaneHyena wrote:Where can I download Nar'Sie's sound effect? You know, the one where she tears the world a new asshole.

https://github.com/tgstation/tgstation/ ... /creatures
narsie_rises.ogg

Shit, the old sound was so much better.

Thanks.
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Re: Simple Questions Thread

Postby Tarchonvaagh » Fri Aug 02, 2019 10:12 pm #505858

Where can you get those "Employee of NT" pics? I want one tooooooo.....
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Re: Simple Questions Thread

Postby SealCure » Sat Aug 03, 2019 10:45 am #505951

Tarchonvaagh wrote:Where can you get those "Employee of NT" pics? I want one tooooooo.....

http://liamlime.com/content/bio/
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Re: Simple Questions Thread

Postby Tarchonvaagh » Sat Aug 03, 2019 11:44 am #505955

Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?
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Re: Simple Questions Thread

Postby Reyn » Thu Sep 19, 2019 9:09 pm #515599

Sorry for necroposting but...

If someone breaks into the vault for no good reason using tools I know they got from something which isnt just them being antag, and I'm not sec, am I allowed to do anything about it?
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Re: Simple Questions Thread

Postby Shadowflame909 » Thu Sep 19, 2019 10:43 pm #515612

Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?


epic


How do I beat lexia black in a fight

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Re: Simple Questions Thread

Postby Tarchonvaagh » Fri Sep 20, 2019 10:34 am #515679

Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?


epic


How do I beat lexia black in a fight

owen pimple
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Re: Simple Questions Thread

Postby Xeroxemnas » Fri Sep 20, 2019 2:38 pm #515688

Shadowflame909 wrote:
Tarchonvaagh wrote:Thanks

EDIT: I wanted it for my signature but I always get this error: It was not possible to determine the dimensions of the image. How to fix it?


epic


How do I beat lexia black in a fight


You have to be me.

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Re: Simple Questions Thread

Postby Deepwoods » Wed Oct 02, 2019 5:53 am #517785

Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?

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Re: Simple Questions Thread

Postby terranaut » Wed Oct 02, 2019 9:21 am #517798

Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?


Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.
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Re: Simple Questions Thread

Postby Deepwoods » Wed Oct 02, 2019 9:49 am #517802

terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?


Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.

I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.

PostThis post was deleted by zxaber on Wed Oct 02, 2019 10:17 am.
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Re: Simple Questions Thread

Postby terranaut » Wed Oct 02, 2019 5:17 pm #517822

Deepwoods wrote:Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.


I think that's more due to the timing issues, as in somebody being dead for so long they're afk/logged out. Personally I accept any revive unless I'd rather just not play for OOC reasons and if I find a body without a head I'm dumping it in botany, not medbay, and sometimes as AI I panic about botanists killing each other for a second until I realise they're just podcloning each other.
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Re: Simple Questions Thread

Postby Sandshark808 » Wed Oct 02, 2019 6:12 pm #517826

Deepwoods wrote:
terranaut wrote:
Deepwoods wrote:Can you change out the power cells on energy-based weapons?

A second, to make this post worthwhile: Can Botanists modify pod people to acquire plant traits? Can you make fireproof pod people that aren't damaged by darkness?


Only on stun batons. Screwdriver to pop out the cell.

I dont think so but I havent played botany forever.

I'll have to test things when I'm able. The idea of being able to make pod people that can recharge machines and devices on contact through the Capacitive Cell and Electrical Activity traits is wild. Though nobody ever accepts the pod person revive, so that'll be a pain to test absent volunteers.

It shouldn't work, but I might have missed something browsing the code.
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Re: Simple Questions Thread

Postby Deepwoods » Wed Oct 09, 2019 5:35 pm #518582

How do you access a cyborg's panel if you don't have a keycard with the proper authorization?

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Re: Simple Questions Thread

Postby Tarchonvaagh » Wed Oct 09, 2019 5:56 pm #518586

Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?

Emag, there is no other way
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Re: Simple Questions Thread

Postby Anonmare » Wed Oct 09, 2019 6:36 pm #518590

Deepwoods wrote:How do you access a cyborg's panel if you don't have a keycard with the proper authorization?

Ask it to unlock its own cover ot kill it, the panel auto-unlocks on death.
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Re: Simple Questions Thread

Postby Reyn » Wed Oct 09, 2019 7:00 pm #518596

What's the damage output of slugs compared to buckshot?
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Re: Simple Questions Thread

Postby terranaut » Wed Oct 09, 2019 7:05 pm #518598

Reyn wrote:What's the damage output of slugs compared to buckshot?

60 for a slug and 15x5 for buckshot.
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Re: Simple Questions Thread

Postby Reyn » Wed Oct 09, 2019 7:10 pm #518602

terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?

60 for a slug and 15x5 for buckshot.


So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.
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Re: Simple Questions Thread

Postby Deepwoods » Wed Oct 09, 2019 7:35 pm #518613

Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?

60 for a slug and 15x5 for buckshot.


So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.

I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.

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Re: Simple Questions Thread

Postby Reyn » Wed Oct 09, 2019 7:49 pm #518617

Deepwoods wrote:
Reyn wrote:
terranaut wrote:
Reyn wrote:What's the damage output of slugs compared to buckshot?

60 for a slug and 15x5 for buckshot.


So a point blank buckshot or a buckshot where every pellet hits deals 75 damage, opposed to the Slug's 60. However the slug is more reliable for ranged shots, while the buckshot is best for people running around like idiots or people at relatively close range. Thus, people should probably use buckshot in close quarters and when they can land most, if not all, of the pellets, or when people are being evasive and you just need to hit them a bit, and slugs when they have reliable aim, and a distance where the buckshot's spread will fuck it over, Or against more heavily armored blokes, as armor will only apply once instead of to each of 5 projectiles.
Nice.

I can speak from very recent and personal experience that, if someone is coming at you with a shotgun and there is nobody else around, run away or disable that person.


Yeah, If they can get good shots in, and if it's not the bartender's double barrel, and especially so if it IS a Combat shotgun or the warden's compact that they're using, They can at least get one reliable guaranteed kill in. Pump actions arent as scary, but the warden's compact is... a nightmare to fight.

On another note, is it normal for me to be as persistant as a fucking terminator when it comes to guarding armoury and killing blokes who tried to break in through space?
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
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Re: Simple Questions Thread

Postby Deepwoods » Wed Oct 09, 2019 11:42 pm #518650

Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?

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Re: Simple Questions Thread

Postby Sandshark808 » Thu Oct 10, 2019 1:45 am #518659

Deepwoods wrote:Another question, because I'm curious. What happens if you blow out the engines on the ship of the Nuclear Operatives? Can you even do that?

I'm relatively sure that engines are cosmetic. The console is what moves you.
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Re: Simple Questions Thread

Postby Deepwoods » Thu Oct 10, 2019 3:02 pm #518720

Does the Large Armor in the Security vending machines that costs $600 carry any special defensive properties? What's the deal with it?

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Re: Simple Questions Thread

Postby HommandoSA » Thu Oct 10, 2019 4:12 pm #518728

Deepwoods wrote:Does the Large Armor in the Security vending machines that costs $600 carry any special defensive properties? What's the deal with it?


It has the same armor value as the vest you spawn with but it is capable of storing a large weapon, such as a shotgun, in its suit storage.

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Re: Simple Questions Thread

Postby Reyn » Thu Oct 10, 2019 4:29 pm #518732

What's the difference between "Energy" and "Laser" damage? Is this the difference between pulse and laser?


On another note, Should I make a little thread about combat situations and statistics?
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Re: Simple Questions Thread

Postby Anonmare » Thu Oct 10, 2019 6:35 pm #518747

Energy is tasers+disablers
Lasers is lasers
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Re: Simple Questions Thread

Postby Reyn » Thu Oct 10, 2019 8:54 pm #518762

Should I report suspicious admin logs in the statbus to admincomplaints or staff, or just keep it to myself?
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Re: Simple Questions Thread

Postby Sandshark808 » Thu Oct 10, 2019 10:23 pm #518779

Reyn wrote:Should I report suspicious admin logs in the statbus to admincomplaints or staff, or just keep it to myself?

That's a pretty loaded question. Is it improper admin behavior, or is it improper logging e.g. bugged text?
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Re: Simple Questions Thread

Postby Deepwoods » Sat Oct 26, 2019 1:17 am #520886

Does fungal TB affect people with cybernetic lungs?

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Re: Simple Questions Thread

Postby Anonmare » Sat Oct 26, 2019 6:55 am #520914

Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?

Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know
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Re: Simple Questions Thread

Postby Deepwoods » Sat Oct 26, 2019 7:26 am #520916

Anonmare wrote:
Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?

Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know

I'm not doubting you can still become a carrier of the fungal infection, but I'm curious if it will still cause respiratory shutdown or instead will just be a minor inconvenience aside from making you a typhoid mary. I may have to experiment if I ever end up in the position to. I'd probably be lynched for spending the research points, though. Maybe not during ops proper, though.

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Re: Simple Questions Thread

Postby Sandshark808 » Sat Oct 26, 2019 8:24 am #520920

Deepwoods wrote:
Anonmare wrote:
Deepwoods wrote:Does fungal TB affect people with cybernetic lungs?

Yeah, cybernetics doesn't have any resilience to chems or viruses as far as I know

I'm not doubting you can still become a carrier of the fungal infection, but I'm curious if it will still cause respiratory shutdown or instead will just be a minor inconvenience aside from making you a typhoid mary. I may have to experiment if I ever end up in the position to. I'd probably be lynched for spending the research points, though. Maybe not during ops proper, though.

It's hardcoded so it basically just kills you with huge oxyloss damage, but you do need to have the lungs organ subtype to contract it. I believe even mechanical lungs count for this. It doesn't do organ damage or anything like that, since the code is pretty much original from the goon leak.

https://github.com/tgstation/tgstation/ ... culosis.dm
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Re: Simple Questions Thread

Postby Deepwoods » Mon Nov 04, 2019 10:28 am #522281

Is it possible to wire machines in a room to use a power cell for limited use in the event of an outage.

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Re: Simple Questions Thread

Postby Dr_bee » Mon Nov 04, 2019 1:55 pm #522304

Deepwoods wrote:Is it possible to wire machines in a room to use a power cell for limited use in the event of an outage.


Yes, you have to simply replace the battery in the APC of the room. If there is a powersink isolating the room from the powernet by snipping the wires leading out of the room will prevent the battery from being drained.

If there is no APC in the room, simply define it as a room and build an APC for it.

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Re: Simple Questions Thread

Postby Flatulent » Sun Dec 08, 2019 8:40 pm #527941

can i wire apc to grid by using a non-default cable layer
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Re: Simple Questions Thread

Postby Vekter » Fri Dec 27, 2019 1:28 pm #531257

Flatulent wrote:can i wire apc to grid by using a non-default cable layer


I don't believe so? I know you can't define layer when placing the interface under the floor tiles, but I'm not certain about from there.
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Re: Simple Questions Thread

Postby InsaneHyena » Fri Apr 10, 2020 10:07 am #554342

I am a clown traitor. What do I put in my banana cream pie?
Bring back papercult.

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Re: Simple Questions Thread

Postby terranaut » Fri Apr 10, 2020 11:24 am #554353

stabilized phlogiston and nitrous oxide preheated to 574k
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Re: Simple Questions Thread

Postby Alex Crimson » Tue Apr 14, 2020 12:31 am #555244

What role to i need to enable in order to get a chance at Sentient Disease? I have Midround antag enabled, but never got the popup when the event triggers. Does spawning as an Observer deny you the chance?

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Re: Simple Questions Thread

Postby Tarchonvaagh » Tue Apr 14, 2020 10:00 am #555337

try enabling every role, if that doesn't work either then it's a problem on your end
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Re: Simple Questions Thread

Postby Alex Crimson » Wed Apr 15, 2020 12:58 pm #555625

After screwing around on a private server, it seems like Sentient Disease requires Xenomorph enabled in your preferences. Probably midround antag too.

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