Bottom post of the previous page:
Space exposure can eventually dessicate bodies, as can extreme and prolonged temperatures.In other words, some of the husks you find might be cloneable anyway. It's always worth a check.
Bottom post of the previous page:
Space exposure can eventually dessicate bodies, as can extreme and prolonged temperatures.Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
In my experience, it's inconsistent but possible. Saved me a few times as a secborg.lumipharon wrote:Despite coders/admins telling me otherwise, I've shown multiple times that taser shots also hurl you around in space like lasers/extinguishers.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
what the honest fuckMiauw wrote:projectiles count as solid floor for space movement,
Actually I fixed that. They just propel you in the other direction while you're in space.Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
It's random. Not entirely random I think, but it's mostly random. If you go three spaces over, you'll end up on different layers... It's crazy, man.Earthykiller127 wrote:iirc in space:
go south to go back to ss13
go west to go to Russian Cyka 13
go east to go to ???
go north to go to ???
it's random BETWEEN rounds. within a round it's the same.Raven776 wrote:It's random. Not entirely random I think, but it's mostly random. If you go three spaces over, you'll end up on different layers... It's crazy, man.Earthykiller127 wrote:iirc in space:
go south to go back to ss13
go west to go to Russian Cyka 13
go east to go to ???
go north to go to ???
Why does this also work for energy projectiles? It makes no sense.MisterPerson wrote:Actually I fixed that. They just propel you in the other direction while you're in space.Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
oh, rip in peace in that case i guess.MisterPerson wrote:Actually I fixed that. They just propel you in the other direction while you're in space.Miauw wrote:projectiles count as solid floor for space movement, but they move really fast. so you can push off of them, but it's obviously inconsistent.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
This isn't entirely consistent either. Heance the feedback thread on the topic.Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
It is consistent, or rather, it's SUPPOSED to be, eg:cedarbridge wrote:This isn't entirely consistent either. Heance the feedback thread on the topic.Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
In fact, I believe that all winter coats may have the same capabilities and statistics as the overcoat they're replacing (labcoat for medical & science, body armour for security, high-visibility vest for engineering etc.), except perhaps an improved cold resistance. Don't quote me on that, though.MMMiracles wrote:Security winter coats have the same armor values as the default armor vest, with the benefit of looking stylish as fuck. Also lets you holster your guns in the exoslot.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
That's what I'm saying. Its borked.Remie Richards wrote:It is consistent, or rather, it's SUPPOSED to be, eg:cedarbridge wrote:This isn't entirely consistent either. Heance the feedback thread on the topic.Remie Richards wrote: Go east from station and hit the Russian station? Go back to the station and do it again, and it'll ring true.
YupAnonymousNow wrote:In fact, I believe that all winter coats may have the same capabilities and statistics as the overcoat they're replacing (labcoat for medical & science, body armour for security, high-visibility vest for engineering etc.), except perhaps an improved cold resistance. Don't quote me on that, though.MMMiracles wrote:Security winter coats have the same armor values as the default armor vest, with the benefit of looking stylish as fuck. Also lets you holster your guns in the exoslot.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
I remember when doors had no crushing properties, and weren't solid when closed. Strange times.cedarbridge wrote:Just a function of that recent door change. Not really useful for much other than griff.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
You can snuck up a victim of your robustness in one of the rooms and lock them inside.cedarbridge wrote:Just a function of that recent door change. Not really useful for much other than griff.
What really?AssassinT90 wrote:As a sec officer, you don't have to beat the clown if you slip on his PDA.
Untrue.qwert wrote:Pressed random character, played as female for 5 rounds.
- you get lesser brig sentences, perma is less likely, executions dont happen at all. And usual nakebucklecuffcriminalscum gets replaced with officers bringing you donuts and playing carg games.
- cargo/ science/ botany not only dont yell FUCK YOU, but actually complete your requests ( even cargo orders stuff, srsly)
- in long line of corpses you become priority one for cloning even as assistant
- you dont get stuffed in morgue/ gibber before several attempts of cloning.
Unless you meet cold blooded guys in red suits, weirdos with claws and green blood willing to put some wing wang on your face, or the hot blade of energy sword
the game becomes easier.
May be it's because of my hairstyle (it's not too girlish and people often refer to her as "he" and such), but I don't remember a case where I got special treatment. May be I just don't notice.Steelpoint wrote:I'm always wonderd why people say being a female in SS13 makes things "easier", yet I've personally never seen a female character in game receive any form of prioritised treatment. Maybe this occurs in low pop rounds but generally people are in a rush most of the time.
This is extremely useful. I have escaped from places so many times this way.Earthykiller127 wrote:if you want to disposal yourself, click the disposal, click engage, and quickly drag and drop yourself on the disposal unit. If timed right you'll get disposed.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
I do this all the time.Mastigos wrote:Better to drag and drop, then click engage before it completes. You're guaranteed to flush.
Yeah, that's how I wanted to word it. Pretty useful when you and 3 assistants break into a high security level area and some schmuck makes a wall behindMastigos wrote:Better to drag and drop, then click engage before it completes. You're guaranteed to flush.
I have no idea what I'm looking at here.ZangoZett wrote:This is possible.
He got all four super powers.cedarbridge wrote:I have no idea what I'm looking at here.ZangoZett wrote:This is possible.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Well in a logical point of view (not a balance one) it does make sense.Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Shuttle soon fellow stalker.FudgePucker wrote:Well in a logical point of view (not a balance one) it does make sense.Kot wrote:(THROW BOMBS AT BOMBS, BECAUSE FUCK LOGIC THAT'S WHY)
Nukes have a very specific way of activating. If it does not do it right, it won't go boom.
So the easiest way to prevent a nuke from going off is to, well, damage it where it can't go off.
Ironically the way to do this in game is to throw a bomb at it. Fight big boom with boom.
Maybe have a downside to this being that it makes a massive dirty bomb (from the plutonium being spread everywhere) that if you aren't in maint for over 5 seconds you die.
You stopped the nuke from going off, but shuttle is still going to have to be called because everybody is dieing in a horrible fashion.
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