GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
-
- Joined: Mon Apr 21, 2014 12:14 am
GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
About a dozen people asked me for this, so I made an updated Honk-building guide. Enjoy.
http://pastebin.com/XPPYiiSM
EDIT:
Some people seem confused about how Z-Levels work. Basically, the "Sector" in T-Sci is another word for Z-Level. The Z-Levels are numbered as follows:
1 - Station Z-Level
2 - ??? (Possibly Centcom/Wizard Shuttle or something, dunno)
3 - Old Telecomms Sat, White Ship
4 - Derelict, Clown Shuttle
5 - Mining Asteroid
6 - ??? (Possibly the DJ Station Z-Level)
http://pastebin.com/XPPYiiSM
EDIT:
Some people seem confused about how Z-Levels work. Basically, the "Sector" in T-Sci is another word for Z-Level. The Z-Levels are numbered as follows:
1 - Station Z-Level
2 - ??? (Possibly Centcom/Wizard Shuttle or something, dunno)
3 - Old Telecomms Sat, White Ship
4 - Derelict, Clown Shuttle
5 - Mining Asteroid
6 - ??? (Possibly the DJ Station Z-Level)
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
You would be banned for posting this on goon. Muh secrets.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Durkel
- Joined: Wed Apr 23, 2014 5:14 pm
- Byond Username: Durkel
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
It's a sad day where is it's easier to make a Honk mech then a gygax.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Secrets are secret for a reason >:I
I haven't logged into SS13 in at least a year.
- Subtle
- Joined: Fri Apr 18, 2014 8:45 pm
- Byond Username: SubtleGraces
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Really is a shame that Telescience lets you take such blatant advantage of metaknowledge.
At least when it comes to "space adventurers" they can bullshit a story about explorin' the final frontier.
At least when it comes to "space adventurers" they can bullshit a story about explorin' the final frontier.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
See, now that this is out we ought to make like Goon and scramble the Telesci code again. Except, y'know, >opensource.
Last edited by Psyentific on Sun May 18, 2014 12:45 am, edited 1 time in total.
I haven't logged into SS13 in at least a year.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Coders usually don't blatantly share shit from the code. Unless it's bombcap exact values
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Aranclanos
- Joined: Tue Apr 15, 2014 4:55 pm
- Byond Username: Aranclanos
- Alzam
- Joined: Sat Apr 19, 2014 5:03 pm
- Byond Username: Alzam
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
I'd rather see people actually using the telescience lab rather than it be barren for 90% of the rounds. ~muh secrets~ be damned.
-
- Joined: Sun May 18, 2014 3:27 am
- Byond Username: KingCohort
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
secrets
The joke is that Telescience was never a "secret" and a guide to it has been up on the wiki since its inception and it's just been too fucking tedious to actually do until now. And spoilers, it will never fucking be "secret" no matter how much you scramble the code, just tedious.cancer
Funnily enough I doubt that even this guide will get people to use Telescience since it entails opening up another program and punching in numbers and test cases, which is still too much effort for the average powergamer.
"Oh no, people actually using features of the game? BETTER GET RID OF THEM" - Sibyl's playerbase
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
this is really a problem with just how static space content is
wouldn't you be disturbed too if each time you got to the derelict, the exact same items were there in their exact same spots even though you clearly remembered looting it last time
random space z-levels when
wouldn't you be disturbed too if each time you got to the derelict, the exact same items were there in their exact same spots even though you clearly remembered looting it last time
random space z-levels when
The patched, dusty, trimmed, feathered mantle of evil +13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Ever since the first iteration of Telesci came out for TG there has always been external program's in place to solve the unneeded and dumb obsticals put in place to raise the difficulty.
Whenever Telesci was made harder, the program's were just refined.
Telesci should be less on making it as complex as possible.
Whenever Telesci was made harder, the program's were just refined.
Telesci should be less on making it as complex as possible.
- Kelenius
- Joined: Sun Apr 20, 2014 10:53 am
- Byond Username: Kelenius
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Telescience shouldn't be able to grab things from other z-levels, or at least require special upgrades for it. Or have power seriously reduced when it's aiming at a different z-level.
Because right now robotics lab and derelict room with toolbox, helmet and suit are about at the same distance from telepad, for the purposes of telescience.
Coordynates 174, 120, 4 point to a paper on derelict, 174, 120, 1 point to MMIs in robotics lab. Same distance. Grabbing things from arrivals requires much more energy than derelict.
As if all z-levels are directly stacked on top of each other. Might as well give people shovels to move from one level to another.
Because right now robotics lab and derelict room with toolbox, helmet and suit are about at the same distance from telepad, for the purposes of telescience.
Coordynates 174, 120, 4 point to a paper on derelict, 174, 120, 1 point to MMIs in robotics lab. Same distance. Grabbing things from arrivals requires much more energy than derelict.
As if all z-levels are directly stacked on top of each other. Might as well give people shovels to move from one level to another.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Thanks for the guide. I'll definitely give it a go.
Guys, just because people are following efficient guides to do their jobs doesn't hurt the game. I still get to teach people the basics of a department, and most importantly it doesn't fuck up interaction between players, which is really the point of this game. If you're so desperate to have your job difficult just so you can be one of the few who can do it and feel super special, you're playing the game for the wrong reasons. At the end of the day the game is going to be taken apart and the most efficient way to do something will become the meta. Constantly changing it just antagonises the players for no real reason. I play for the fun of being on a batshit insane deathtrap full of murderous bastards trying to break it.
Guys, just because people are following efficient guides to do their jobs doesn't hurt the game. I still get to teach people the basics of a department, and most importantly it doesn't fuck up interaction between players, which is really the point of this game. If you're so desperate to have your job difficult just so you can be one of the few who can do it and feel super special, you're playing the game for the wrong reasons. At the end of the day the game is going to be taken apart and the most efficient way to do something will become the meta. Constantly changing it just antagonises the players for no real reason. I play for the fun of being on a batshit insane deathtrap full of murderous bastards trying to break it.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
DJ station is on the same z-level as the derelict, north-west from the derelict.
Z6 is just empty, and Z2 is the centcomm Z-level. It also contains the nukeop spawn, the transit zones for shuttles, the holodeck courts, the wizard shuttle and probably some other stuff. You're not supposed to be able to go there though :v
Z6 is just empty, and Z2 is the centcomm Z-level. It also contains the nukeop spawn, the transit zones for shuttles, the holodeck courts, the wizard shuttle and probably some other stuff. You're not supposed to be able to go there though :v
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
-
- Joined: Mon Apr 21, 2014 12:14 am
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
The problem with that is that Telescience cannot be upgraded, apart from replacing the capacitor (and even that only works once, super capacitor does nothing over advanced capacitor) and adding a single artificial bluespace crystal. From what I understand, the "real" bluespace crystals that used to be (infrequently) on mining no longer exist at all, or are so ultra-rare that no one has found any since the mining update.Kelenius wrote:Telescience shouldn't be able to grab things from other z-levels, or at least require special upgrades for it. Or have power seriously reduced when it's aiming at a different z-level.
Because right now robotics lab and derelict room with toolbox, helmet and suit are about at the same distance from telepad, for the purposes of telescience.
Coordynates 174, 120, 4 point to a paper on derelict, 174, 120, 1 point to MMIs in robotics lab. Same distance. Grabbing things from arrivals requires much more energy than derelict.
As if all z-levels are directly stacked on top of each other. Might as well give people shovels to move from one level to another.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
The DJ station is on the same Z-level as the derelict and clown ship
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
There was already bazillion spreadsheets that did the math for you anyway.
-
- Joined: Fri Apr 18, 2014 11:09 pm
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
THIS WAS SUPPOSED TO BE A SECRET
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Oh boy if the miners weren't compelled to put their ore into the redundant smelter of ergoshame we could be teleporting metal shipments and tools back and forth. Thanks for ruining mining again Ergo.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Can we fucking ban Timrod already?
I haven't logged into SS13 in at least a year.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
For writing a guide???
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
-
- Joined: Sat Apr 19, 2014 12:32 am
- Byond Username: Mrpain666
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
---Neerti wrote:For writing a guide???
Gadd wrote:THIS WAS SUPPOSED TO BE A SECRET
Aranclanos wrote:cancer
Subtle wrote:Really is a shame that Telescience lets you take such blatant advantage of metaknowledge. At least when it comes to "space adventurers" they can bullshit a story about explorin' the final frontier.
Psyentific wrote:Secrets are secret for a reason >:I
Brotemis complaint threadpaprika wrote:You would be banned for posting this on goon. Muh secrets.
Prior history
For writing a guide to getting one of the rarest and most powerful griff engines in the game in under 20m? Yes, get the fuck out. Knowledge is power - Don't squander it.
I haven't logged into SS13 in at least a year.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
But we're not goon?
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
there is a difference between knowing how to fuck everything up and applying that knowledge
bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reasons.
bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reasons.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
-
- Joined: Sat Apr 19, 2014 12:32 am
- Byond Username: Mrpain666
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
People who know how to play the game are the worst.
/vg/station Head Admin
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
And how many HONKs do you think we're gonna see now, just waiting for an excuse to set off that honkerblast?miggles wrote:there is a difference between knowing how to fuck everything up and applying that knowledge
bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reasons.
I haven't logged into SS13 in at least a year.
- Brotemis
- Joined: Mon Apr 28, 2014 7:45 pm
- Byond Username: Brotemis
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
This is extremely stupid. I would rather a Banana Monster on the asteroid drop it than this happening every round because people can
- Alzam
- Joined: Sat Apr 19, 2014 5:03 pm
- Byond Username: Alzam
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Make the bananium shuttle random or something, I really hope the solution to this "problem" isn't to fuck with t-science algorithms more. Or leave it alone, despite this guide being posted I don't see many people using telescience to make the honk very often.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
H.O.N.K. is brittle as all hell and if it plays the honkblaster gimmick ear protection is a counter. Not game ruining in the slightest.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
The honkerblast was nerfed.Psyentific wrote:And how many HONKs do you think we're gonna see now, just waiting for an excuse to set off that honkerblast?miggles wrote:there is a difference between knowing how to fuck everything up and applying that knowledge
bomb recipes are simple and most of them are common knowledge by now. you still don't use that shit as non-antag, and if people abuse this knowledge in the same way they'll get banned for the exact same reasons.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
-
- Joined: Sun May 18, 2014 3:27 am
- Byond Username: KingCohort
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
question, does psyentific actually play ss13? or does he do nothing but yell for bans at people on the forums for being helpful
you could griff before, you could make honks before, every time I see telesci manned it's used to teleport dead people to cloning and help the station, if you actually played the game you would notice that nobody bothers making a honk with this.
you could griff before, you could make honks before, every time I see telesci manned it's used to teleport dead people to cloning and help the station, if you actually played the game you would notice that nobody bothers making a honk with this.
- Subtle
- Joined: Fri Apr 18, 2014 8:45 pm
- Byond Username: SubtleGraces
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Woah woah, let's not get too crazy here. It's a shame but there's nothing explicitly wrong with it.
This is an "issue" (and I use that word facetiously) with static content/telescience rather than muh sekritz.
This is an "issue" (and I use that word facetiously) with static content/telescience rather than muh sekritz.
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Last edited by iamgoofball on Tue May 20, 2014 7:12 pm, edited 3 times in total.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
goofball
you're meant to put a new capacitor in the telepad to go even higher.
You can get two extra power buttons w/ the max capacitor, and full power w/ that and one crystal. If anything it's a buff.
you're meant to put a new capacitor in the telepad to go even higher.
You can get two extra power buttons w/ the max capacitor, and full power w/ that and one crystal. If anything it's a buff.
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
It's worth noting that Centcomm, the wizards' den, and the nukeops starting zone are on the same z-level.
Spoiler:
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: GUIDE: AUTOMATED TELESCIENCE/BUILDING A HONK
Apparently it's impossible to go to 100 power now.
- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
Who is online
Users browsing this forum: No registered users