Antagonist assigment and excluded jobs

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CPTANT
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Antagonist assigment and excluded jobs

Post by CPTANT » #85674

I usually play on a tg based server and I have a question regarding start of round antagonist assignment.

The tg wiki states this:

Antagonist Assignment


Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.

This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
Is this actually the case on the core tg version of the game?

Because on the derived version I usually play this sure as hell isn't the case and only applies to malf, wizard and nuke ops. When having security set at high you will NEVER get traitor, rev, cult, gang or DA (with a replacing job).
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Antagonist assigment and excluded jobs

Post by Saegrimr » #85678

This was reverted at some point as it was causing shit like malfunctioning assistants and changeling AIs. Usually breaking the round and ending instantly, but there was an odd instance of said assistant running around hacking APCs.
I'm not sure if this was fixed recently or not.
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Re: Antagonist assigment and excluded jobs

Post by hanshansenhansson » #85680

This should really get fixed. I like playing security/detective, but I love blowing stuff up even more. I doubt I am the only one who does not want to "risk" his antag.
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Re: Antagonist assigment and excluded jobs

Post by CPTANT » #85681

That sounds like an odd bug, since I don't see why malf, nuke and wizards would have to go through the job selector at all. The rough process should be something like this:

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Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Antagonist assigment and excluded jobs

Post by Falamazeer » #85690

I sent this as a PM after the sec thread was locked to Sometinyprick:

How about the antags that take you out of your job role? Like wizard, to my understanding, job roles are picked first, antag second, But with wizard, and even blob (I think, never been one) it doesn't matter for shit what your job would have been, because NOW you're not sec, you are the wizard.

So my point being, maybe you should be able to roll those special roles while still security, the ones that don't end up with you starting with a baton, badge and gun and an instant win.

Food for thought?
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Re: Antagonist assigment and excluded jobs

Post by CPTANT » #85691

Falamazeer wrote:I sent this as a PM after the sec thread was locked to Sometinyprick:

How about the antags that take you out of your job role? Like wizard, to my understanding, job roles are picked first, antag second, But with wizard, and even blob (I think, never been one) it doesn't matter for shit what your job would have been, because NOW you're not sec, you are the wizard.

So my point being, maybe you should be able to roll those special roles while still security, the ones that don't end up with you starting with a baton, badge and gun and an instant win.

Food for thought?
You already roll for those, but they are only 10% or so of all available antag spawns.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Antagonist assigment and excluded jobs

Post by Falamazeer » #85693

Oh sorry, thought I posted the other part too, but apparently no, you don't roll for it

Sometinyprick:
That's a code issue, apparently not an easy one to solve either. However MSO seemed keen on resolving the fact sec can't be any form of antag and said he was going to work on it eventually


Speaking from a long time of exclusive security, Since the antag shift I've never ever pulled any form of antag as ham sammich, Not once.

Maybe the code could allow it if there were ever a time when I got pushed to another roll due to security having too many volunteers, but that's laughable at round start. Not even possible.
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Re: Antagonist assigment and excluded jobs

Post by Falamazeer » #85694

Oh sorry, thought I posted the other part too, but apparently no, you don't roll for it
Sometinyprick wrote: That's a code issue, apparently not an easy one to solve either. However MSO seemed keen on resolving the fact sec can't be any form of antag and said he was going to work on it eventually


Speaking from a long time of exclusive security, Since the antag shift I've never ever pulled any form of antag as ham sammich, Not once.

Maybe the code could allow it if there were ever a time when I got pushed to another roll due to security having too many volunteers, but that's laughable at round start. Not even possible.
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Re: Antagonist assigment and excluded jobs

Post by Incoming » #85698

Currently this is who gets to roll for each antagonist type

Everyone: Wizard, Nuke Op, Malf, Abduction

All humans: Blob

All humans except those with implants: Everything else

So yeah you're sacrificing some opportunities to gain antag by setting your settings up in such a way as to give preference to security. Standardizing game mode code a bit so that this isn't the case is something I hope someone (maybe me if needed) can get to during the feature freeze.
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Re: Antagonist assigment and excluded jobs

Post by CPTANT » #85704

Incoming wrote:Currently this is who gets to roll for each antagonist type

Everyone: Wizard, Nuke Op, Malf, Abduction

All humans: Blob

All humans except those with implants: Everything else

So yeah you're sacrificing some opportunities to gain antag by setting your settings up in such a way as to give preference to security. Standardizing game mode code a bit so that this isn't the case is something I hope someone (maybe me if needed) can get to during the feature freeze.
This is not SOME opportunity, due to the frequency of traitor and ling you are giving up about 90% of chances to be antag.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Antagonist assigment and excluded jobs

Post by Cheimon » #85705

Yup. When I last read the thread on game mode probabilities it gave the impression changeling, traitor, and traitorling made up 50% of all rounds.

Add to that your exclusion from double agent, revolutionary, gang, cult, and shadowling.

You're not getting nearly as many shots at antag as everybody else. Yes, you get to fight the antags a lot of the time, and it's some compensation, but it really is a bit annoying that what sounds like a simple fix isn't so easy to implement.
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Re: Antagonist assigment and excluded jobs

Post by Not-Dorsidarf » #85712

Saegrimr wrote:This was reverted at some point as it was causing shit like malfunctioning assistants and changeling AIs. Usually breaking the round and ending instantly, but there was an odd instance of said assistant running around hacking APCs.
I'm not sure if this was fixed recently or not.
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Re: Antagonist assigment and excluded jobs

Post by PKPenguin321 » #85804

Saegrimr wrote:but there was an odd instance of said assistant running around hacking APCs.
Irrelevant, but this would be a hilarious admin event to run now and then
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Re: Antagonist assigment and excluded jobs

Post by bandit » #85809

PKPenguin321 wrote:
Saegrimr wrote:but there was an odd instance of said assistant running around hacking APCs.
Irrelevant, but this would be a hilarious admin event to run now and then
Implying assistants are ever not malfunctioning.
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Re: Antagonist assigment and excluded jobs

Post by Incoming » #86057

For anyone who likes playing both antags and security this one's for you.

https://github.com/tgstation/-tg-station/pull/9364
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Re: Antagonist assigment and excluded jobs

Post by imblyings » #86060

l e g e n d a r y
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Re: Antagonist assigment and excluded jobs

Post by onleavedontatme » #86097

imblyings wrote:l e g e n d a r y
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Re: Antagonist assigment and excluded jobs

Post by CPTANT » #86150

Incoming wrote:For anyone who likes playing both antags and security this one's for you.

https://github.com/tgstation/-tg-station/pull/9364
Well that was fast.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Antagonist assigment and excluded jobs

Post by hanshansenhansson » #86185

Nice
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