Stage 1 - Collecting
micro-manipulator
air analyzer
capacitor
high-power cell
welding tool
flamethrower
Stage 2 - Printing
mining drill
mass-spectrometer
nano manipulator
super-power cell
health scanner HUD
security HUD
holo sign projector
advanced release grenade
advanced mass-spectrometer
welding shield // supers and picos available
tracking beacon
GPS device // bluespace RPED available
Stage 3 - Upgrading and Circuits
power turbine (circuit) // portable chem disp. available
durand weapons and targeting (circuit)
teleporter console (circuit)
quantum pod (circuit)
Stage 4 - Advanced
uranium
diamond
bluespace crystal x2
heart
brain
piercing syringe
purge AI module
phazon torso
charged slime core
lazarus injector
chain of command/combat shotguns
glowberries, glowshrooms, glowcaps
death nettlles
abrosia gaia
Slig's RnD List
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Slig's RnD List
After writing it on paper in-game too many times to count, I finally decided to put up my RnD list on the forums. Updated it on the go, and while it's probably identical to existing guides, I thought it could still serve as a decent reference.
Last edited by Slignerd on Tue Aug 22, 2017 11:56 pm, edited 5 times in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- AnonymousNow
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Re: Slig's RnD List
I've used Duke's for a long time, but it doesn't always get updated. We appreciate peoples' contributions.
Can you put down where to source these items, for convenience's sake? Most of us know where to go to find these things, but not everyone.
Can you put down where to source these items, for convenience's sake? Most of us know where to go to find these things, but not everyone.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
- XDTM
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Re: Slig's RnD List
I think a sec HUD is better than a syringe gun, since it costs less and it's in the same panel as the health HUD for easy clicking.
Also this list is pretty much the same as mine
Also this list is pretty much the same as mine
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Slig's RnD List
I'll check if it works the same in-game and update it if it does.XDTM wrote:I think a sec HUD is better than a syringe gun, since it costs less and it's in the same panel as the health HUD for easy clicking.
Also this list is pretty much the same as mine
And, yeah, it's pretty much the same. While I think I figured most of it on my own, I definitely have to credit you for mass-spectrometers, adv. spectrometers, adv grenades and holo sign projectors - I'm really not sure if I'd have guessed those.
I think most of it is pretty self-explanatory given the names of the stages. I can elaborate on some specifics though.AnonymousNow wrote:Can you put down where to source these items, for convenience's sake? Most of us know where to go to find these things, but not everyone.
- Flamethrower can be made by unsecuring welding tool with a screwdriver and attaching a metal rod to it.
- Uranium, diamond and bluespace crystals come from mining.
- Heart and brain can come from dead crewmembers or monkeys.
- Piercing syringe, purge AI module, Phazon torso, and charged slime core can all be made in Research - if you have diamonds, you can print piercing syringe at the protolathe, and purge AI module at the circuit imprinter. Phazon torso can be printed by an exosuit fabricator and charged slime core can be obtained by injecting plasma into a yellow slime core.
- Lazarus injector and jetpack upgrade can both be purchased by miners for 3000 points total. DNA syringe requires Genetics to discover most of the powers and machine prototype can be ordered from Cargo.
- Chain of command spawns in the Captain's office and combat shotguns can be ordered from Cargo.
- Glowberries, glowshrooms, glowcaps, death nettlles, abrosia gaia can all be grown by Botany.
Last edited by Slignerd on Wed Aug 23, 2017 12:03 am, edited 2 times in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- XDTM
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Re: Slig's RnD List
Oh yeah, the jetpack upgrade can be replaced by a piercing syringe if you have diamonds, which are usually easier to get than the jetpack.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Slig's RnD List
Duke reminding me once again that I may only feasibly seek to be the server's second best at RnD.
Seriously though, thanks, I didn't know know that. I'll see if I can add it somewhere.
Seriously though, thanks, I didn't know know that. I'll see if I can add it somewhere.
Last edited by Slignerd on Tue Aug 22, 2017 11:58 pm, edited 3 times in total.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- oranges
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Re: Slig's RnD List
Real RnD's don't use a list, they chaos mode it
- kevinz000
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Re: Slig's RnD List
I memorize .DM files for designs.oranges wrote:Real RnD's don't use a list, they chaos mode it
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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Re: Slig's RnD List
Settle down Rainman.kevinz000 wrote:I memorize .DM files for designs.oranges wrote:Real RnD's don't use a list, they chaos mode it
- ShadowDimentio
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Re: Slig's RnD List
Your guide specializes in getting to important stuff ASAP, my guide specializes in progressing with 100% reliability and as little mats required as possible.
https://docs.google.com/document/d/19qF ... f6ITE/edit
Edit: On further review my guide takes fewer steps and requires leaving science for only plants and materials at the dead end of research. What's your final research levels? Lets compare R&D E-peens
https://docs.google.com/document/d/19qF ... f6ITE/edit
Edit: On further review my guide takes fewer steps and requires leaving science for only plants and materials at the dead end of research. What's your final research levels? Lets compare R&D E-peens
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Re: Slig's RnD List
I don't personally like relying on stuff like drone shells - the more stuff outside RnD lab you need, the more trouble it might cause for you if circumstances change. For example, drone shell as an RnD step does not work so well on MetaStation.
Secondly, if I can skip getting the regular RPED before the bluespace version at all, I definitely prefer to do so. Once the old RPED becomes obsolete, it can't exactly be recycled in any way, making it actually a bit of a nuisance. That's why miners who drop the silver in the ORM before departing are the best miners I can hope for - since that allows me to get a bluespace RPED and autocloner up before they even return from Lavaland.
Similarly, I find there's really no point in upgrading or printing any circuits before you get to pico manipulators and super matter bins, which you get at Mat 5. That way I can play it safe with circuit printing - before I need to print anything at all, all circuits already only use 5 sulphuric acid, leaving me a lot of breathing room with acid usage - 9 circuits before I even need a chem dispenser at all. Also, given the RPED "one tier up" behavior when upgrading parts, upgrading before supers and picos just adds unnecessary Tier 2 parts to rotation.
Lastly, using two flamethrowers instead of one, or two high power cells instead of one also seem a bit wasteful for "as little mats required as possible" - since the role of the first flamethrower or the first power cell can just as easily be fulfilled by a welder and a capacitor respectively, both of which are at an arm's reach in the lab.
Secondly, if I can skip getting the regular RPED before the bluespace version at all, I definitely prefer to do so. Once the old RPED becomes obsolete, it can't exactly be recycled in any way, making it actually a bit of a nuisance. That's why miners who drop the silver in the ORM before departing are the best miners I can hope for - since that allows me to get a bluespace RPED and autocloner up before they even return from Lavaland.
Similarly, I find there's really no point in upgrading or printing any circuits before you get to pico manipulators and super matter bins, which you get at Mat 5. That way I can play it safe with circuit printing - before I need to print anything at all, all circuits already only use 5 sulphuric acid, leaving me a lot of breathing room with acid usage - 9 circuits before I even need a chem dispenser at all. Also, given the RPED "one tier up" behavior when upgrading parts, upgrading before supers and picos just adds unnecessary Tier 2 parts to rotation.
Lastly, using two flamethrowers instead of one, or two high power cells instead of one also seem a bit wasteful for "as little mats required as possible" - since the role of the first flamethrower or the first power cell can just as easily be fulfilled by a welder and a capacitor respectively, both of which are at an arm's reach in the lab.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- ShadowDimentio
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Re: Slig's RnD List
The guide is meant to be extremely stringent on /rare/ materials, not regular mats like metal and glass which can be found in abundance all over the station. Further, a drone fab is available on every map, with Meta being the exception because for SOME FUCKING REASON IT'S IN A SECURE AREA THAT NOBODY EVER GOES IN RRRRRREEEEEEEEEEEEEEEEEEEEEEEEE
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Re: Slig's RnD List
I mean, that's not 100% reliability then.
Not sure about materials either. The list in the OP doesn't use anything but metal, glass and acid until Stage 4, even in Stage 3 only Power Turbine Board is crucial - and by that time, its costs only 125 glass and 5 acid.
We can compare costs on metal and glass, but I always found these to be a non-issue - and by the time you try to get Data 6, Engi 6 or Plasma 6 (purge AI and piercing syringe with 300-400 units of diamonds amd phazon torso with several sheets of plasma), you tend to be drowning in materials already.
Nice catch on exosuit medical beamgun though - what are the levels needed to print it?
Not sure about materials either. The list in the OP doesn't use anything but metal, glass and acid until Stage 4, even in Stage 3 only Power Turbine Board is crucial - and by that time, its costs only 125 glass and 5 acid.
We can compare costs on metal and glass, but I always found these to be a non-issue - and by the time you try to get Data 6, Engi 6 or Plasma 6 (purge AI and piercing syringe with 300-400 units of diamonds amd phazon torso with several sheets of plasma), you tend to be drowning in materials already.
Nice catch on exosuit medical beamgun though - what are the levels needed to print it?
It would appear that I'm a high RP weeb who hates roleplay and anime.
- XDTM
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Re: Slig's RnD List
Oh right, mech beamguns and teslaguns give some extremely high levels now i think
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Slig's RnD List
Piercing Syringe has engi 5, getting you to 6
Purge has data 5, getting you to 6.
Phazon torso has plasma 5, getting you to 6.
Charged has power 5, getting you to 6.
Purge has data 5, getting you to 6.
Phazon torso has plasma 5, getting you to 6.
Charged has power 5, getting you to 6.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Bluespace
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Re: Slig's RnD List
You pretty much always need a Lazarus and charged slime core for all the highest stock parts then?
Unless I'm mistaken.
Unless I'm mistaken.
- XDTM
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Re: Slig's RnD List
You do, but on the other hand they're the least useful parts of the bunch. Scanners in particular don't add anything to cloners from T3 to T4, they're pointless in the DA, and at most can give 5% max potency in the plant DNA manipulator.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Re: Slig's RnD List
That's from T3 onwards, i'm pretty sure.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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