FPS setting debate thread

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tacolizard
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FPS setting debate thread

Post by tacolizard » #277087

ITT we discuss the optimal FPS setting and why the best setting is zero because the others reduce your reaction time.

I actually want to find a good setting that's not zero. pls suggest.
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Re: FPS setting debate thread

Post by Luke Cox » #277093

I've tried others, they all feel too jarring to me
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Re: FPS setting debate thread

Post by iamgoofball » #277097

60 Forever
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Re: FPS setting debate thread

Post by Qbopper » #277102

higher the better fight me
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Re: FPS setting debate thread

Post by Saegrimr » #277107

Qbopper wrote:higher the better fight me
Pulling 200 frames is pointless if you're still using a 60hz monitor.
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Re: FPS setting debate thread

Post by Qbopper » #277108

Saegrimr wrote:
Qbopper wrote:higher the better fight me
Pulling 200 frames is pointless if you're still using a 60hz monitor.
Have you ever played a game like CS:GO with a much higher framerate than your monitor

Obviously the effect is nowhere near as signficiant as 30 >60 on a 60hz monitor, but higher framerates absolutely feel more responsive

That being said SS13 doesn't really have a framerate like that so I wouldn't expect it here, but the "fps doesn't matter beyond your monitor cap" is a myth - it doesn't matter as much as FPS under your cap, and there's a point where it stops mattering, but it still feels nicer to play 200fps/60hz than 60fps/60hz
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Re: FPS setting debate thread

Post by PKPenguin321 » #277133

Always 0. Sprites move less so aiming is easier. Plus it's just what I'm used to at this point
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Re: FPS setting debate thread

Post by BeeSting12 » #277140

i play 60 fps... but you say 0 will help my powergaming???
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Re: FPS setting debate thread

Post by Digdugxx » #277165

40 is a good compromise for me
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Re: FPS setting debate thread

Post by Qbopper » #277179

I do use 0 in ss13 mainly because I didn't know the setting existed until recently
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Re: FPS setting debate thread

Post by oranges » #277180

0 is just server fps which is 20.

I use 120
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Re: FPS setting debate thread

Post by Anonmare » #277190

Anything below 300 is unplayable
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Re: FPS setting debate thread

Post by Alipheese » #277194

Anonmare wrote:Anything below 300 is unplayable
>not holding 4,000 fps because you can.

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Re: FPS setting debate thread

Post by John_Oxford » #277233

>not just spamming numbers until the screen turns white and your warped into real space station 13

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Re: FPS setting debate thread

Post by MrStonedOne » #277234

The max is 1000 because internally byond tracks time in milliseconds.

That being said, the best is a number that evenly factors with both 1000fps and the server tick rate (20fps)

40fps or 100fps are the best candidates, anything else creates partial frames that get out of sync with either the server's tick rate or byond's internal time tracking
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Re: FPS setting debate thread

Post by Qbopper » #277256

We have an objectively best answer now, thread is over

Someone should set the fps setting to 1 and try playing
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Re: FPS setting debate thread

Post by cedarbridge » #277257

Qbopper wrote:We have an objectively best answer now, thread is over

Someone should set the fps setting to 1 and try playing
It looks like the sort of teleporting the statue mob does.

After playing on 0 for so long, 40 feels and looks sluggish. Mobs just kinda slide around in strange ways instead of moving directly from tile to tile.
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Re: FPS setting debate thread

Post by tacolizard » #277580

wait, i might be misunderstanding this, but QBopper afaik the reason CSGO is better on higher FPS even if you monitor doesn't support it is because the game's input and movement granularity are tied to FPS. The actual video onscreen isn't actually smoother it can just calc movement and take input more precisely. I wouldn't think that would apply in spess because afaik spess still does everything at 20 fps, the fps you set only affects animations.

also QBopper, not every game has input and stuff tied to framerate. On some games it legitimately makes no difference if your FPS is above your refresh rate. I think source games pretty much all experience what you talked about though.
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Re: FPS setting debate thread

Post by Qbopper » #277584

I'm well aware of game logic being tied to frames and how the setting in SS13 doesn't apply in what I was talking about please stop capitalizing the B
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Re: FPS setting debate thread

Post by MrStonedOne » #277590

cedarbridge wrote:
Qbopper wrote:We have an objectively best answer now, thread is over

Someone should set the fps setting to 1 and try playing
It looks like the sort of teleporting the statue mob does.

After playing on 0 for so long, 40 feels and looks sluggish. Mobs just kinda slide around in strange ways instead of moving directly from tile to tile.
Part of that has to do with the fact that byond doesn't properly skip frames on mob glides like it does on other animations if it can't render it fast enough.
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