Most OP Job
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Most OP Job
See title.
I've been seeing a lot of people saying "DIS JERB IS OP NERF NOW" and "NUH-UH DIS JUB IS UP BUFF NAOW" and I'm here to settle this once and for all... with a shitty poll
Due to poll restrictions I had to merge AI and Cyborg and removed lawyer (Seriously that job is only RP)
I've been seeing a lot of people saying "DIS JERB IS OP NERF NOW" and "NUH-UH DIS JUB IS UP BUFF NAOW" and I'm here to settle this once and for all... with a shitty poll
Due to poll restrictions I had to merge AI and Cyborg and removed lawyer (Seriously that job is only RP)
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Most OP Job
captain can do any job so it's obviously captain
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- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Most OP Job
Probably sciencist, not even in a hate manner, just that it's kinda hard to balance a role that can do all the stuff science can do(which ends up being pretty much any job).
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Most OP Job
I'd say HoP.
They begin with ID console access, a fire arm, body armour and can roll for traitor/changeling antagonist and the lack of a loyalty implant leaves them convertable by gang members and cultists.
They begin with ID console access, a fire arm, body armour and can roll for traitor/changeling antagonist and the lack of a loyalty implant leaves them convertable by gang members and cultists.
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- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Most OP Job
The only problem is that a HoP outside of his office is super suspicious, unless it's a conversion gamemode and they are implanted in cargo/brig.Anonmare wrote:I'd say HoP.
They begin with ID console access, a fire arm, body armour and can roll for traitor/changeling antagonist and the lack of a loyalty implant leaves them convertable by gang members and cultists.
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- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: Most OP Job
All the most robust players just roll Assistant and graytide anyway.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Most OP Job
Non-ironically security officer.
>Starts with stun weapons
>Can't be an antagonist, so can get away with anything
>High amount of department loyalty
>AI is Alfred to your Batman
>In conversion modes, can easily snowball from Polizei to fullblown Wehrmacht, if HoS halfway competent and tries to recruit people
>Beepsky is very robust, saved my life on numerous occasions
>Starts with stun weapons
>Can't be an antagonist, so can get away with anything
>High amount of department loyalty
>AI is Alfred to your Batman
>In conversion modes, can easily snowball from Polizei to fullblown Wehrmacht, if HoS halfway competent and tries to recruit people
>Beepsky is very robust, saved my life on numerous occasions
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
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- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Most OP Job
Xenobio is literally the most op shit in the game you can get an army of slaves and the slaves can be on MAXSPEED SCOOTERS OR SLAVED SYNDIEBORGS
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Most OP Job
Captain because can literally get and do anything any of the other jobs can any round without anyone saying anything
Only downside is he's a target, which i mean most of the heads are too.
Only downside is he's a target, which i mean most of the heads are too.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Most OP Job
maybe it's just some people but cargo seem to get swat crates with ease these days, pop it in lava for a bit no sec id or ''gifted'''''''' emitter required
I suppose this strat is contingent on having a cargo team that works together and trusts each other though
I suppose this strat is contingent on having a cargo team that works together and trusts each other though
The patched, dusty, trimmed, feathered mantle of evil +13.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Most OP Job
security officer.
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Most OP Job
Depends.
If you want maximum results as soon as possible, then either Head of Security or Captain are your best bet. Both have good, or all, access to the station, have round start access to the armoury, meaning they are the few people who have guns, and are generally trusted by the crew to not be antagonists, they also both command a group of fellow loyal people who will generally do whatever asked to. Both can do whatever they need to do and early only no one can really stop them. If the round drags on however they both start to lose power but if you don't care to let the round go long enough, you can easily subjegate the station and shut down Sci and Cargo to prevent your power being usurped.
If we are talking about long term, then I would say Scientists have the edge. Given enough time they can produce almost anything they want. Combat Mechs? Army of Golems? Infinite self-recharging guns? Army of cyborgs? They can do it all.
For a runner up I would say Cargo. Cargo can, with cooperation internally, get some good items from cargo much quicker than Science. While not as deadly, but a round of SWAT armor with Combat Shotguns will put anyone to the test, 0 reaction gibbonite can be just as dangrous as any Toxin bomb and lord help you if someone gets some good mining loot. But in the very long term I think Sci can outmatch Cargo.
If you want maximum results as soon as possible, then either Head of Security or Captain are your best bet. Both have good, or all, access to the station, have round start access to the armoury, meaning they are the few people who have guns, and are generally trusted by the crew to not be antagonists, they also both command a group of fellow loyal people who will generally do whatever asked to. Both can do whatever they need to do and early only no one can really stop them. If the round drags on however they both start to lose power but if you don't care to let the round go long enough, you can easily subjegate the station and shut down Sci and Cargo to prevent your power being usurped.
If we are talking about long term, then I would say Scientists have the edge. Given enough time they can produce almost anything they want. Combat Mechs? Army of Golems? Infinite self-recharging guns? Army of cyborgs? They can do it all.
For a runner up I would say Cargo. Cargo can, with cooperation internally, get some good items from cargo much quicker than Science. While not as deadly, but a round of SWAT armor with Combat Shotguns will put anyone to the test, 0 reaction gibbonite can be just as dangrous as any Toxin bomb and lord help you if someone gets some good mining loot. But in the very long term I think Sci can outmatch Cargo.
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- Joined: Mon Sep 19, 2016 4:14 am
- Byond Username: Professor Hangar
Re: Most OP Job
Cooperation is OP.
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