[POLL] Baycode

General SS13 Chat

Code Swap?

Poll ended at Wed Sep 03, 2014 1:49 am

Yes! Baycode!
26
17%
Yes! Baycode!
26
17%
Yes! Baycode!
26
17%
Yes! Old /tg/!
11
7%
Yes! Old /tg/!
11
7%
Yes! Old /tg/!
11
7%
None, Stick with NT
8
5%
None, Stick with NT
8
5%
None, Stick with NT
8
5%
Abstain
6
4%
Abstain
6
4%
Abstain
6
4%
 
Total votes: 153

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Rumia29
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Re: Baycode

Post by Rumia29 » #26886

Bottom post of the previous page:

Cipher3 wrote:
Rumia29 wrote: No one's forcing you to play on Arytom.
A fact which is unfortunately clearly in evidence.
Touché.
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Re: Baycode

Post by Skorvold » #26909

I've talked to Scaredy a bit and it's kind of a "maybe" I want this to happen really bad, but I don't want to push on him too much. It would help a lot of other admins/coders/players would express their wishes too.
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Re: Baycode

Post by Nienhaus » #26917

I don't see why it shouldn't be done. It'd be neat to try it.
Hey.
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Antonkr
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Re: Baycode

Post by Antonkr » #26941

Yes please.

Baycode would probably suit artyom more, and could potentially get a bunch of folk who are now at bay back to us. It's missing some stuff, but overall has a lot of improvements and functionality over /tg/ code. Also m-muh admin tools ;_;
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Re: Baycode

Post by peoplearestrange » #26980

I''d enjoy it, I think it be an interesting mix up for a little bit. Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).
Whatever
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Re: Baycode

Post by Remie Richards » #26998

peoplearestrange wrote: (such as directly being able to click your intent and not having to cycle through).
iirc, Bay actually have this too.
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Re: Baycode

Post by Steelpoint » #27000

Goon has that as well.
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Re: Baycode

Post by MrStonedOne » #27016

peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).

tg has this now.

You can turn it on in the pref tab.

(also, control+1-4 and or hotkey mode for 1-4)
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Re: Baycode

Post by peoplearestrange » #27021

MrStonedOne wrote:
peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).

tg has this now.

You can turn it on in the pref tab.

(also, control+1-4 and or hotkey mode for 1-4)
Sweet! Thanks!
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment
miggles wrote:it must have been quite the accomplishment, killing a dead butterfly
WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.
Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.
TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...
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Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!
Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!
Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.
IM TRYING
Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch
Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...
Are you having a stroke
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Re: Baycode

Post by Ikarrus » #27037

MrStonedOne wrote:
peoplearestrange wrote:Though personally I do like a lot of things NT code has implemented (such as directly being able to click your intent and not having to cycle through).

tg has this now.

You can turn it on in the pref tab.

(also, control+1-4 and or hotkey mode for 1-4)
Literally game changing.
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Re: Baycode

Post by Spacemanspark » #27121

Why not run Paracode instead, it has everything Baycode has and more.
:^)
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Re: Baycode

Post by Remie Richards » #27122

I guess because it was forgotten?

It's not really a unique codebase, more so a collection of stuff from every codebase.
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Re: Baycode

Post by Spacemanspark » #27175

Remie Richards wrote:I guess because it was forgotten?

It's not really a unique codebase, more so a collection of stuff from every codebase.
It's still pretty neat, though. And the map that comes with it is great too, even though it's a variant of box.
:^)
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Re: Baycode

Post by Kuraudo » #27710

Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
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Re: Baycode

Post by Spacemanspark » #27767

Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
Why not just respawn as Ian.
And be Ian.
Because Ian.
:^)
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Re: Baycode

Post by Kuraudo » #27820

Spacemanspark wrote:
Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
Why not just respawn as Ian.
And be Ian.
Because Ian.
Already did. I wanna be hunted and insulted, not cuddled.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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Re: Baycode

Post by Spacemanspark » #27823

Kuraudo wrote:
Spacemanspark wrote:
Kuraudo wrote:Do it. Why ? Because i want to respawn as a mouse and incite a mouse-tide: Invade virology, catch a disease while annoying the fuck out of the virologist, spread it. PROFIT.
Why not just respawn as Ian.
And be Ian.
Because Ian.
Already did. I wanna be hunted and insulted, not cuddled.
Then become E-N or Runtime.
:^)
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Antonkr
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Re: [POLL] Baycode

Post by Antonkr » #28153

Violaceus wrote:fuck baycode
Fuck you.
What issue do you have with baycode anyway?
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Re: [POLL] Baycode

Post by MMMiracles » #28164

Violaceus wrote:It's from baystation.
10/10 feedback, perfect reasoning.
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Re: [POLL] Baycode

Post by Konork » #28286

Violaceus wrote:It's from baystation.
Ok, do you have any reasons that actually matter or mean anything?
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Re: [POLL] Baycode

Post by Kraso » #29676

Violaceus wrote:It's from baystation.
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Re: [POLL] Baycode

Post by tedward1337 » #29678

Please, this would be an interesting switch for artyom!
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Re: [POLL] Baycode

Post by MrStonedOne » #30025

Just a note:

Even thou arty was taken off line, the nt section is prepping to be locked and archived, and the game banner for arty removed from the home page.

This idea is still in the works. SoS said he plans to keep the game insistence around because of the plans to run bay code on it. (ie: this thread)
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Re: [POLL] Baycode

Post by Munchlax » #30028

Just put bay on basil then?
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Re: [POLL] Baycode

Post by Steelpoint » #30033

I still don't think having one server adopt Baycode is a good idea.

If you want to play on a heavy RP server, go here. At the time of writing there are 30+ people playing, so you will have plenty to do.

/tg/ is meant to be the middle ground. Lets be frank, we can barely support two servers that do the same thing, let alone attempt to support two servers of which one is hardcore RP, or at least more heavily emphasized on RP and the mechanics therein.
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Rumia29
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Re: [POLL] Baycode

Post by Rumia29 » #30045

Steelpoint, are you talking about from a long-term standpoint?
Because from my current understanding, this would be just a temporary thing if it goes through, to give it a try.
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Re: [POLL] Baycode

Post by Miauw » #30052

Steelpoint wrote:I still don't think having one server adopt Baycode is a good idea.

If you want to play on a heavy RP server, go here. At the time of writing there are 30+ people playing, so you will have plenty to do.

/tg/ is meant to be the middle ground. Lets be frank, we can barely support two servers that do the same thing, let alone attempt to support two servers of which one is hardcore RP, or at least more heavily emphasized on RP and the mechanics therein.
you seem to be confusing baycode with bay rules.
please go smash your head into the wall until you stop being a dumbass
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Re: [POLL] Baycode

Post by Steelpoint » #30056

Then let me rephrase my statement. Would swapping Basil's code to Baycode be sufficient in of itself to revive that server?

I think the prerogative right now is to work on getting Basil back to where it was before the whole forum event began. However the question is, is Baycode the 'thing' to help bring people back to Basil?

Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the concern of conflict over balancing for two distinctly different servers operating under the same flag. NT and /tg/ did not really have this problem due to the code similarities between the two. However Baycode and /tg/ code is different.
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Re: [POLL] Baycode

Post by Kraso » #30070

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rest in fucking pieces
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Re: [POLL] Baycode

Post by Cipher3 » #30074

>Basil has a population again.

So somebody explain to me, because I've brought this up before, how the very existence of Artyom precluded Basil's population from going to Basil and caused both servers to have 0 players. As soon as Artyom is removed, Basil has players again? It makes literally zero sense - nothing stopped people who liked Basil from going to Basil when Artyom was consistently at 0 population.
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Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
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Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

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Re: [POLL] Baycode

Post by Saegrimr » #30078

Basil got changed to metastation.
I'm disappointed because I like ministation.
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Re: [POLL] Baycode

Post by Cipher3 » #30081

I'm on it right now and it's Ministation
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

OOC: HotelBravoLima: I literally can't be removed from power.


I demand this ban be lifted right now. ~Bibliodewangus

Erin Wake whispers, "You should ready up on Badger and boink with me..."

"I think you guys are just tired of drinking hitler and now you want diet hitler.
I've got all that great hitler flavor but only half the hitler calories." - Anon3

You seem to be under the mistaken assumption that PR matters. ~MisterPerson

DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
Get out bluespace, you've not been relevant since you lost the elections

That said, I think there are a shitton of degenerates here and I'd probably gas the lot of you if I had the chance. ~Loonikus


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Re: [POLL] Baycode

Post by Saegrimr » #30093

Wait what? It was meta last night.
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Re: [POLL] Baycode

Post by oranges » #30101

Steelpoint wrote:Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the concern of conflict over balancing for two distinctly different servers operating under the same flag. NT and /tg/ did not really have this problem due to the code similarities between the two. However Baycode and /tg/ code is different.
Coderbus wouldn't balance or modify the bay code, although it's possible community members might contribute to bay. But baycodes balance is entirely up to the bay coders.

Unless I've misunderstood what you were talking about there.
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Re: [POLL] Baycode

Post by Psyentific » #30337

oranges wrote:
Steelpoint wrote:Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the concern of conflict over balancing for two distinctly different servers operating under the same flag. NT and /tg/ did not really have this problem due to the code similarities between the two. However Baycode and /tg/ code is different.
Coderbus wouldn't balance or modify the bay code, although it's possible community members might contribute to bay. But baycodes balance is entirely up to the bay coders.

Unless I've misunderstood what you were talking about there.
Baycoders and Baystation has always favored fluff over mechanics; It comes from their outlook, as a community, that RP is the primary driver and resolution of any conflict as well as the primary reason to play the game. That is, on bay, it doesn't matter that Diona have natural armor and weapons, heal in light and are immune to space, because the implications of that never come into play and the mechanics of it are never exploited to powergame. Because it's Bayrules, they banned robustness.

That said, having played on a variety of bayservers for a fair length of time, I can say that, despite Bay being a den of autism, despite bayrules being terrible-by-intent, the underlying code is excellent. It's noticably more laggy than /tg/-derived code, but in return most areas of the game have depth and balance. The ever-vaunted baymed means that hits in combat actually mean something more than a healthbar and may have lasting effects, while ZAS atmos makes emergency shutters, hull breaches, air canisters and the like actually mean something. It is entirely possible for the atmos system to inadvertently kill you. Stun-dominant combat is gone, in favor of ranged stuns doing holodamage. Most gunfights are lightshows, rather than taselases.

In general, Bay is a more lethal and less forgiving codebase, sometimes hilariously so. Your SS13 experience just isn't complete until you experience robusting on baycode, either on hub or private servers.

Glowing praise of Baycode over with, there's a fair number of servers that run baycode without bayrules, or even without a lot of RP. Baycode is the most distributed fork of SS13; Of the top servers on the hub, about half of them run a baycode derivative. There's no shortage of medium/low RP servers to pull a bay fork off of, each with their own knicks and knacks. The question would really be one of whose code we're going to ape. Personally, /vg/station would be my fork of choice - They've got a community playstyle similar to /tg/ (Robust first, RP maybe), and baycode works fairly well for them.

Bayrules on the other hand...Fuck bayrules.
I haven't logged into SS13 in at least a year.
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Re: [POLL] Baycode

Post by Malkevin » #30357

Diona are balanced by the fact they are slow, incredibly incredibly slow.
And they have the same problem as plantmen, namely that in the light they'll turn into fat fucks and become even slower
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Re: [POLL] Baycode

Post by Spacemanspark » #30373

This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that.
:^)
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Re: [POLL] Baycode

Post by Psyentific » #30444

Spacemanspark wrote:This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that.
Paracode is...eh. At first it was gud, karmashop was A+, blueshield was fun. Certain issues popped up, and the coder's solutions to those issues really soured me on the whole thing. For example, certain people were mass-producing Doctors Delight; His solution to that was to nerf Doctors Delight into tea-tier antitoxin-only healing. Nevermind that Mediborg hyposprays use it, and that DD works on a 'Sum of the parts' method from its component ingredients healing.

As another example, it was discovered that Paracode's Telesci was a simple offset formula; Xout=Xin + A, Yout = Yin + B. So every round, Telescientists would steal the space-ripley, the armory, space-gloves, et cetera. His solution to Telesci stealing everything with criminally easy formulas was to remove the spacemech, and make certain on-station areas (Armory, Captain notably) Telesci-proof. That is, any telescience within this area will make the machine fizzle and fail.

I believe in another case, he made the escape shuttle walls and windows indestructable. Which means that a bomb or plasma canister inside would turn the entire shuttle into a pressure cooker, while simoltaneously foiling one of better, more subtle, less murderbone ways to escape alone.

If we fork Paracode, we ought to cherrypick merges and we don't want zomgponies at the helm.
I haven't logged into SS13 in at least a year.
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Re: [POLL] Baycode

Post by Spacemanspark » #30479

Psyentific wrote:
Spacemanspark wrote:This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that.
Paracode is...eh. At first it was gud, karmashop was A+, blueshield was fun. Certain issues popped up, and the coder's solutions to those issues really soured me on the whole thing. For example, certain people were mass-producing Doctors Delight; His solution to that was to nerf Doctors Delight into tea-tier antitoxin-only healing. Nevermind that Mediborg hyposprays use it, and that DD works on a 'Sum of the parts' method from its component ingredients healing.

As another example, it was discovered that Paracode's Telesci was a simple offset formula; Xout=Xin + A, Yout = Yin + B. So every round, Telescientists would steal the space-ripley, the armory, space-gloves, et cetera. His solution to Telesci stealing everything with criminally easy formulas was to remove the spacemech, and make certain on-station areas (Armory, Captain notably) Telesci-proof. That is, any telescience within this area will make the machine fizzle and fail.

I believe in another case, he made the escape shuttle walls and windows indestructable. Which means that a bomb or plasma canister inside would turn the entire shuttle into a pressure cooker, while simoltaneously foiling one of better, more subtle, less murderbone ways to escape alone.

If we fork Paracode, we ought to cherrypick merges and we don't want zomgponies at the helm.
-Doctors Delight Nerf.
What you didn't know was that Tricord was buffed tenfold. It's basically Doctor's Delight with a different name now. Mediborgs and Hyposprays use Tricord now as well.
-Telescience is too simple
They fixed this as well, armoury CAN be looted using it, I believe. Formula might be more difficult as well.
-Escape shuttle is invincible
I was a Nuke Op yesterday, and blew out a window in the cockpit, causing people to fly around everywhere due to ZAS atmos. Doors opened, and they did it again. The walls MIGHT be invincible, but an easy way to get around that is to either blow out a window or hack one of the doors open, which has around the same effect, as everyone will be sucked out or take a lot of damage.
:^)
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Re: [POLL] Baycode

Post by Psyentific » #30508

SpacemanSpark wrote:-Doctors Delight Nerf.
What you didn't know was that Tricord was buffed tenfold. It's basically Doctor's Delight with a different name now. Mediborgs and Hyposprays use Tricord now as well.
-Telescience is too simple
They fixed this as well, armoury CAN be looted using it, I believe. Formula might be more difficult as well.
-Escape shuttle is invincible
I was a Nuke Op yesterday, and blew out a window in the cockpit, causing people to fly around everywhere due to ZAS atmos. Doors opened, and they did it again. The walls MIGHT be invincible, but an easy way to get around that is to either blow out a window or hack one of the doors open, which has around the same effect, as everyone will be sucked out or take a lot of damage.
I admit that my impressions of the code are at least two months out of date; I can't play on Paradise because they permabanned me for calling Necaladun an idiot, twice. That said, Paracode is one of the better forks of bay, especially in a robust environment. That, or /vg/ would be my go-to for starting a light RP server on baycode.
I haven't logged into SS13 in at least a year.
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Re: [POLL] Baycode

Post by Spacemanspark » #30515

Paradise added pods (The ones from Goonstation).
Paradise has slime people, which can do many hilarious things.
Paradise has Vox available for general crew (Bird people, which are hilarious to watch play.).
Paradise allows you to play as an NPC animal, such as Ian, E-N, Runtime, a mouse, SyndiCat, etc..
Paradise has the armory set so it can only be accessed during code Red, which I can't remember if that was on Baycode or not.
Paradise has Gamma armoury (Can't remember if that's a Baycode feature either.).
Paradise has brig medic.
Paradise has Blueshield.
Paradise has NanoTrasen Representative.
Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
Paradise has a built in Nations mode... but it's capture the flag, so just call it that.
And many other features.
:^)
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Re: [POLL] Baycode

Post by Munchlax » #30557

Yeah okay that's cool, but this is about baycode
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Re: [POLL] Baycode

Post by Psyentific » #30563

geilebeer wrote:Yeah okay that's cool, but this is about baycode
Para is a fork of bay.
I haven't logged into SS13 in at least a year.
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Re: [POLL] Baycode

Post by Remie Richards » #30600

Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
You talk like this hasn't been in our codebase for AGES.
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Re: [POLL] Baycode

Post by Spacemanspark » #30606

Remie Richards wrote:
Spacemanspark wrote: Paradise has NPC factions (NPC's that aren't from the same 'faction' [Syndicate NPC's or Alien NPC's, for example.] will attack each other. I think this was suggested here as well.)
You talk like this hasn't been in our codebase for AGES.
Oh, I wasn't aware it was.
Scratch that, then.
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Re: [POLL] Baycode

Post by Munchlax » #30612

Psyentific wrote:
geilebeer wrote:Yeah okay that's cool, but this is about baycode
Para is a fork of bay.
ok
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Re: [POLL] Baycode

Post by Miauw » #31476

this started about "one week" and now it's permanent.
I don't want permanent baycode on Basil. It's just starting to maybe recover a little bit from the codebase split, I don't want to goddamn lose it again.

the reason people play on basil over sybil is it's generally smaller population and more laid-back attitude, and I hate having to make compromises just so I can play on a server with a good attitude. If I wanted to play baycode with Basil-like attitude, I'd just play on Urist McStation.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: [POLL] Baycode

Post by paprika » #31689

Metastation and /tg/code on basil please, that was the best medium imo.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: [POLL] Baycode

Post by Psyentific » #31703

paprika wrote:Metastation and /tg/code on basil please, that was the best medium imo.
Bring back Sibyl 2
I haven't logged into SS13 in at least a year.
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Re: [POLL] Baycode

Post by Mandurrrh » #32576

Steelpoint wrote:I still don't think having one server adopt Baycode is a good idea.

If you want to play on a heavy RP server, go here. At the time of writing there are 30+ people playing, so you will have plenty to do.

/tg/ is meant to be the middle ground. Lets be frank, we can barely support two servers that do the same thing, let alone attempt to support two servers of which one is hardcore RP, or at least more heavily emphasized on RP and the mechanics therein.


/vg/ runs baycode... would you call them 'heavy rp'? How about medium rp?

Mostly it just gives a different version of the game. Both major gamestyles on /tg/ which means when you get bored of one version you have the option to switch over and play a different game with the same playerbase. It could also help even out the population problems for both and maybe even get rid of that 'secondserver' elite mentality split. You don't have to go full bay rp to run the more in depth department jobs, /vg/ has been a great example of this. But there is just no room on sybil and providing a different map with different codebase gives all of our community some fresh playing options keeping our interest and a bit of balance.

Keeping my fingers crossed and waiting to have a server to play on again with the community I enjoy...
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Re: [POLL] Baycode

Post by paprika » #32656

It's not only just baycode

Baycode's map is fucking awful

Everything just reeks of lazy

I'm too autistic to handle baycode
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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